Commit graph

2645 commits

Author SHA1 Message Date
Jummit 63456bdd8a fix missing "s" in Viewport docs 2020-12-28 13:36:31 +01:00
Fabio Alessandrelli 828d1ea59e
Merge pull request #40136 from Jummit/multiplayer-root-node-getters
Add root_node as property of MultiplayerAPI
2020-11-27 18:36:07 +01:00
Rémi Verschelde 2d0fda3ca2
doc: Mention iOS support for Input gravity/gyroscope sensors
It has been implemented for iOS a long time ago already with #7127.
2020-11-27 12:01:08 +01:00
Rémi Verschelde a8c2cc9028
Merge pull request #43807 from Xrayez/aspect-ratio-container
Add `AspectRatioContainer` class
2020-11-26 12:20:15 +01:00
HaSa1002 5a01c2a3b0 Docs: Port Code Examples to C# (F, G, H, I, J, K, L)
Includes:
 * File
 * Geometry2D
 * HashingContext
 * HTTPClient
 * HTTPRequest
 * Image
 * Input
 * int
 * ItemList
 * JSONParseResult
 * KinematicBody2D
 * LineEdit

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-25 22:15:13 +01:00
Rémi Verschelde 613b76cfd5
Merge pull request #43861 from JFonS/fix_gizmo_defval
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
2020-11-25 19:28:05 +01:00
jfons e6949dae72 Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
It was commented for some reason I can't remember.
2020-11-25 18:55:07 +01:00
Andrii Doroshenko (Xrayez) ba68383706 Add AspectRatioContainer class
Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2020-11-25 15:06:40 +02:00
Rémi Verschelde 6dfcc4aa80
Merge pull request #43793 from Calinou/doc-mono-resources
Document C# garbage collection caveats in Reference and Resource
2020-11-25 11:12:09 +01:00
Rémi Verschelde 59fdfc77e8
doc: Sync classref with current source 2020-11-23 23:44:44 +01:00
Hugo Locurcio 95618e2937
Improve the AudioStreamPlayer3D class documentation 2020-11-23 16:56:05 +01:00
Hugo Locurcio 0565c76e8b
Document C# garbage collection caveats in Reference and Resource 2020-11-23 14:01:50 +01:00
Rémi Verschelde ba989a1d39
Merge pull request #43627 from aaronfranke/pixelvi
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
2020-11-23 10:04:49 +01:00
Hugo Locurcio b297d595a5
Document that vertex displacement isn't visible in overdraw debug mode
See #24232.
2020-11-22 16:28:00 +01:00
Aaron Franke 2c53e8b0e9
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2020-11-21 02:42:29 -05:00
Rémi Verschelde a655de89e3
doc: Warn about using Node internal processing
See #43689.

Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)
2020-11-20 09:52:37 +01:00
Rémi Verschelde 6a683f8016
Merge pull request #43591 from madmiraal/fix-43520
Update joy button and stick names, enums and documentation
2020-11-19 20:43:44 +01:00
Marcel Admiraal 20f2b71e21 Update joy button and stick names, enums and documentation 2020-11-19 15:28:31 +00:00
Rémi Verschelde b4f81e7b88
Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optional
Made serialization of Command toggleable when saving InputEvents.
2020-11-19 13:38:55 +01:00
Eric M c92f83d3ca Made serialization of Command toggleable when saving InputEvents.
Made serialization of Command optional. If command is serialized, Control (On Win/Linux) or Meta (on Mac) are not.
Example use case: You are on Windows and you set a shortcut to be Control + E. This would serialize as Command=true and Control=true. If you then run this project on Mac, you would need to press Command AND Control to activate the shortcut - which is not what is intended. Now, you can set store_command to true, and it will only serialize to Command = true (no Control serialized). On Windows, this means Control. On Mac, it means only command.
2020-11-19 21:05:45 +10:00
Phischermen 371d12a2f0 Clarify that SceneTree::quit() does not immediately end the application. 2020-11-18 16:45:20 -08:00
Andrii Doroshenko (Xrayez) 0ee88d6705 Describe ImageTexture, Image creation and usage 2020-11-17 16:00:41 +02:00
Rémi Verschelde c6dcf3310d
doc: Sync classref with Variant utility methods
Copied relevant documentation from the original `@GDScript` built-ins,
which will likely be removed in a future commit.

Various fixups to `variant_utility.cpp` while working on this.
2020-11-17 11:26:24 +01:00
Rémi Verschelde 9310369318
Merge pull request #43565 from rcorre/curve_handle_doc
Clarify Curve3D.get_point_{in,out} position in doc.
2020-11-17 08:21:04 +01:00
Ryan Roden-Corrent c6093ae612
Clarify Curve3D.get_point_{in,out} position in doc.
I verified this experimentally. I added a point at roughly (1,0,0), and
dragged a handle back to the origin. The result was:

```
get_point_position: (0.991079, 0, -0.000069)
get_point_in: (0.993409, 0, 0)
get_point_out: (-0.993409, 0, 0)
```
2020-11-16 17:22:44 -05:00
Rémi Verschelde bffa95fc07
Merge pull request #43537 from KoBeWi/🌳🗎🔧
Correct the doc about Tree.get_edited
2020-11-16 22:32:38 +01:00
Rémi Verschelde 7a2d721536
Merge pull request #43509 from Calinou/doc-projectsettings-packetpeerstream-size
Clarify packet peer `max_buffer_po2` in ProjectSettings documentation
2020-11-16 14:52:24 +01:00
Hugo Locurcio c475b1fd0b
Clarify packet peer max_buffer_po2 in ProjectSettings documentation
This closes https://github.com/godotengine/godot-docs/issues/4364.
2020-11-16 14:13:59 +01:00
Rémi Verschelde fc70f986b9
Merge pull request #42008 from Calinou/theme-rename-node-type
Rename the `type` parameter to `node_type` in Theme and Control
2020-11-16 13:20:24 +01:00
Rémi Verschelde 8e1765d9c7
Merge pull request #43533 from Calinou/doc-improve-dictionary
Improve the Dictionary class documentation
2020-11-16 12:52:01 +01:00
Rémi Verschelde d7176e9040
Merge pull request #42167 from madmiraal/fix-42108
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
2020-11-16 09:32:48 +01:00
Rémi Verschelde 19f27ab486
Merge pull request #42976 from aaronfranke/input-get-axis
Allow getting Input "axis" and "vector" values by specifying multiple actions
2020-11-16 09:30:34 +01:00
Rémi Verschelde 91dd6da2ff
Merge pull request #43246 from HaSa1002/docs-lang-5
Docs: Port code examples to C# (M, N, O, P, Q, R)
2020-11-16 09:16:18 +01:00
Hugo Locurcio 5325de4e6b
Improve the Dictionary class documentation
- Mention Lua-style syntax.
- Make the code samples self-contained.
- Mention caveat with `const` (also in Array).
- Clarify the description of `size()`.

This closes https://github.com/godotengine/godot-docs/issues/4272.
2020-11-14 22:05:53 +01:00
Tomasz Chabora b8145c182b Correct the doc about Tree.get_edited 2020-11-14 16:35:53 +01:00
Aaron Franke 4b272b18ea
Improve comments in Color documentation 2020-11-13 23:31:19 -05:00
Feniks 59ed3c1aaf Changed mouse cursor to the caret (text cursor) location. 2020-11-13 14:57:18 +00:00
Rémi Verschelde a7d610db16
Merge pull request #43408 from rcorre/path-gizmos-4.0
Make Path3D handles visible and consistent with 2D.
2020-11-12 13:12:49 +01:00
Ryan Roden-Corrent 8458ba0aef
Proposal 1246: Make Path3D handles more visible.
Resolves godotengine/godot-proposals#1246.

It is difficult to tell the difference between the handles for adjusting
curves and the points themselves when looking at a Path gizmo.
This re-uses the icons used for Path2D.

Unlike Path2D, this does not use a different icon for smooth vs sharp
points, as using a potentially different material for each point would
prevent batching the points in add_handles (and adding them out-of-order
messes up other logic based on handle indices).

This includes a public API change to allow specifying a texture for a
handle material. This allows spatial gizmo plugins to customize the way
a handle is rendered, if desired, but does not break existing behavior
(as providing no texture uses the default).

The path handle icons were resized as well.  16x16 is the standard icon
size. These icons were 10x10 rather than 16x16, and appeared rather
small in the editor.

To resize, I:

- Opened the original in Inkscape
- Resized the document to 16x16
- Opened the transform dialog
- Scaled by 160% proportionally
- Used Align/Distribute to center on the page
- Saved the document
- Cleaned with `svgcleaner --multipass`
2020-11-12 06:37:56 -05:00
Rémi Verschelde dca6bac620
Merge pull request #43244 from HaSa1002/docs-mdt
Docs: MeshDataTool: showcase tool in code example
2020-11-12 11:35:25 +01:00
HaSa1002 4f9b993423 Docs: MeshDataTool: showcase tool in code example 2020-11-12 10:56:39 +01:00
Wilson E. Alvarez a6f3ef3ac7
Document InstancePlaceholder.create_instance not being thread-safe. 2020-11-11 21:34:51 -05:00
Rémi Verschelde acb7d99fce
Merge pull request #43449 from nekomatata/line_edit_window_pos
Expose LineEdit scroll offset to scripts
2020-11-11 13:18:55 +01:00
Aaron Franke 4abf189e36
Allow getting Input axis/vector values by specifying multiple actions
For get_vector, use raw values and handle deadzones appropriately
2020-11-11 06:02:44 -05:00
PouleyKetchoupp 4775db1600 Expose LineEdit scroll offset to scripts 2020-11-11 10:07:31 +01:00
Rémi Verschelde 9397a5a272
Merge pull request #43437 from akien-mga/doc-operators
doc: Add template to document Variant operators, fixups to #43419
2020-11-10 15:58:36 +01:00
Rémi Verschelde 64e893deac
doc: Sync classref to add operators after #43419 2020-11-10 15:00:50 +01:00
Rémi Verschelde 03ae26bb74
Merge pull request #43398 from KoBeWi/add_an_array_to_another_array_but_with_a_method
Add append_array() method to Array class
2020-11-10 13:53:58 +01:00
Tomasz Chabora cbfbb4538b Register methods for drawing 3D editor overlays 2020-11-10 11:35:34 +01:00
HaSa1002 9dad1c4943 [Docs] Add C# example for EditorPlugin::forward_canvas_draw_over_viewport
Follow up to #43356
2020-11-10 10:24:17 +01:00