Commit graph

308 commits

Author SHA1 Message Date
Juan Linietsky b3cda43a0f Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	platform/windows/detect.py
2015-10-13 01:19:32 -03:00
Juan Linietsky 52e756752e ability to change audio track in theora video 2015-10-13 01:17:54 -03:00
firefly2442 692216b86a ran cppcheck, fixed cases where array index is used before limits check 2015-10-12 09:45:44 -05:00
Juan Linietsky c858515785 Fixed theora playback. Removed theoraplayer.
Still need to get proper audio output latency in some platforms.
2015-09-26 14:50:42 -03:00
Juan Linietsky d5579b1506 Merge pull request #2458 from TheHX/text_edit_hscroll
Fix HScrollBar of TextEdit
2015-09-26 08:49:47 -03:00
eska ce2faae2c5 Fix BaseButtons remaining pressed when hiding them while pressing them down 2015-09-26 03:06:42 +02:00
Juan Linietsky 52eebdc001 Merge pull request #2449 from leezh/label-valign-fix
reworked Label class
2015-09-25 11:29:49 -03:00
Juan Linietsky 447c319f2c Merge pull request #2502 from vnen/fix-itemlist-typo
Fix ItemList typo in binding
2015-09-25 11:27:50 -03:00
Zher Huei Lee c38808b5b1 added alignment to BoxContainer
Allows aligning contents of VBoxContainer and HBoxcontainer without
having to insert expanding spacers.
2015-09-24 14:07:53 +01:00
George Marques e6e9e83c2e
Fix typo in ItemList bindings 2015-09-21 14:08:10 -03:00
Franklin Sobrinho 26a715298e Fix HScrollBar of TextEdit, closes #2355 2015-09-09 13:44:31 -03:00
firefly2442 930cb97c7d hide opened menu when click on menu button 2015-09-08 22:48:22 -05:00
Zher Huei Lee 564f3e0302 fix minsize-related issues with Label
- fixed end of string adding to Label minsize
 - exposed set_clip_text() and is_clipping_text() to the script side
 - text would now never stick outside its boundaries
 - label min-height is now restricted by max_lines_visible
2015-09-08 10:17:28 +01:00
Zher Huei Lee a0ba134643 added get_visible_characters() to Label 2015-09-07 22:56:16 +01:00
Zher Huei Lee 7c5cd0c296 reworked Label class
- no longer inherits Range - instead, more sensible
   function names controlling lines visible
 - more accurate vertical alignment
 - percent_visible preserved even after setting new text
2015-09-07 19:56:17 +01:00
Juan Linietsky 688047a4c9 -removed resources dock, good bye old friend 2015-09-01 00:49:47 -03:00
Mariano Javier Suligoy 553edf1f25 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	scene/gui/spin_box.cpp
#	scene/gui/tree.cpp
2015-08-30 19:39:36 -03:00
Mariano Javier Suligoy 680402cebf Add missing icons, also make MSVC2010 happy 2015-08-30 19:37:23 -03:00
Juan Linietsky 947b283248 -fix compile issue (pow)
-ask user for track to call nodes when adding call track
2015-08-30 10:10:51 -03:00
Mariano Javier Suligoy c688b55019 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	tools/editor/property_editor.cpp
#	tools/editor/property_editor.h
2015-08-30 02:48:45 -03:00
Juan Linietsky 7bc9846f16 -multi-selection (shift-click) working in scene tree 2015-08-29 23:46:32 -03:00
Juan Linietsky 3a59747c62 -fixes to capture mode
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-08-29 01:43:21 -03:00
Mariano Javier Suligoy 54291c655d Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-24 21:33:00 -03:00
Juan Linietsky f6e17e37e8 Added new NinePatch control (could be done before with Panel and Stylebox but this is easier)
Will you be brave enough to try it? :)
2015-08-24 09:39:16 -03:00
Juan Linietsky 07e9741425 **WARNING BEFORE PULLING**
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Julian Murgia - StraToN 17fbd20673 Added close button to tab. Added 4 display policies for this close button (show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy. 2015-08-18 20:27:01 +02:00
neikeq 51fa997cb5 textedit selection improvements
allows using shift and pointer selection together, and selecting text while scrolling.
tried to make it as similar as possible to most editors.
2015-08-13 00:34:07 +02:00
Alexander Holland cff2509ecd close all parent PopupMenus fix 2015-08-12 22:24:21 +02:00
Mariano Javier Suligoy c88038228a Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-03 17:28:33 -03:00
Mariano Javier Suligoy d7279ddaf2 Delete selected nodes with the Delete key 2015-07-26 21:57:27 -03:00
Juan Linietsky 07c99e11f5 QOL, script buttons in scene tabs 2015-07-26 10:44:35 -03:00
Mariano Javier Suligoy 5ffd818fb1 Duplicate GraphNode(s) [Control+D] 2015-07-25 21:16:07 -03:00
Mariano Javier Suligoy bdde79a3f4 Box selection for GraphNodes 2015-07-24 21:59:48 -03:00
Juan Linietsky d50ebbb441 -added icons for root node types on tabs 2015-07-24 14:18:02 -03:00
Mariano Javier Suligoy 2a43778793 Fix tab indent 2015-07-20 22:15:06 -03:00
Mariano Javier Suligoy bdd12744fe Select and move multiple nodes at once 2015-07-19 01:48:46 -03:00
Mariano Javier Suligoy 5b71fc45b7 Use popup menu to add new nodes to the shader graph editor in the last clicked location. 2015-07-16 22:38:12 -03:00
Juan Linietsky 95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Juan Linietsky 2b64f73b04 more code completion improvements
-calltip dissapears with more types of keypresses or when pressing ')'
-properly looks into autoloaded scripts or nodes with another script for
script functions/variables/etc.
2015-06-27 15:52:39 -03:00
Juan Linietsky a67486a39e improved get_node(), connect(), etc code completion.
-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
Juan Linietsky 8b61a3c358 Merge pull request #1907 from tommy3/show-hidden-files
set initial flag 'show_hidden_files' for file dialogs in project manager initialization
2015-06-23 00:01:55 -03:00
Juan Linietsky 46692cccf2 Merge pull request #2068 from Krzycho666/color_ramp
ColorRamp new features
2015-06-23 00:01:01 -03:00
Juan Linietsky e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
Juan Linietsky 8228fea02f missing changes 2015-06-14 02:13:47 -03:00
Juan Linietsky 9a58960d28 some editor window changes
-ability to make dock position configurable, and it gets saved
-editor starts maximized default
2015-06-13 22:12:53 -03:00
krzycho 936b6e69f6 founded and fixed a bug that freezed godot when deleting while grabbing color in ColorRamp 2015-06-11 05:18:13 +02:00
krzycho 394276c45f ColorRamp new features:
- hold alt and left-click to duplicate color
- hold shift while grabbing color node to snap selected one to the nearest one if close enough
2015-06-11 04:36:11 +02:00
Juan Linietsky c76900beb8 draw button focus before text and icon
closes #2047
2015-06-08 10:36:27 -03:00
Juan Linietsky 7590f3db21 grid container supports separate h and v spacing
closes #2049
2015-06-08 10:36:26 -03:00
Juan Linietsky c7af3146c8 Merge pull request #2007 from Krzycho666/master
Fixed ui_accept problem
2015-06-07 00:29:35 -03:00
Juan Linietsky 143265d4cb Merge pull request #1973 from Biliogadafr/ColorRamp
Replace color phases with color ramp for Particles2D. (need some review/guidance)
2015-06-07 00:26:35 -03:00
Juan Linietsky b524b40fdc -fixed many memory initialization issues
-fixed deadlock on previews thread
-fixed compilation errors on unix
2015-06-06 22:06:58 -03:00
Juan Linietsky 6974823288 Merge remote-tracking branch 'origin/master'
Conflicts:
	tools/editor/io_plugins/editor_texture_import_plugin.cpp
2015-06-06 10:12:09 -03:00
Juan Linietsky 9acab32daa new file dialog!
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
Juan Linietsky ab99671bb8 -fixes to navigation, so edge-merging is more flexible on conflict
-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
2015-06-01 19:42:34 -03:00
krzycho 14c63565ec Fixed ui_accept problem. It's possible now to make a custom ui_accept action event and pull it. 2015-05-29 23:37:23 +02:00
Biliogadafr df9d48d9b5 Replace color phases with color ramp for Particles2D. 2015-05-24 21:18:52 +03:00
Juan Linietsky fec6aaffd8 more fixes
fix ctrl-a for some cases, mentioned in #1704
fix toggling visibility not updating, fixes #1923
2015-05-19 23:07:11 -03:00
Juan Linietsky 9f686563d0 fixed latin separation in label, broke it? for cjk
changed non-separatable character detection so latin works properly.
This is probably incorrect. If you speak chinese, korean or japanese,
please help me fix it.  closes #1935
2015-05-19 22:26:25 -03:00
Juan Linietsky 221443c5a2 more fixes
-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
Juan Linietsky f220183e40 fix a crash situation when starting a thread and other small fixes 2015-05-18 12:45:53 -03:00
tommy3 282c392466 set initial flag 'show_hidden_files' for file dialogs in project manager initialization 2015-05-14 23:50:15 +02:00
Guilherme Felipe 53541c69d4 Fix for scroll_to_line and search functions, fix #1897
The function scroll_to_line(0) should return ERR_FAIL_INDEX because
the first line is 1.
2015-05-13 23:35:00 -03:00
Juan Linietsky d1e4d6e997 -fix clip+center alignment on Button, fixes #1865 2015-05-09 18:29:55 -03:00
Juan Linietsky 65d48d6d39 -Added prints() function, fixes #1132, #1859
-Tabs work inside built-in log window, fixes #1867
2015-05-09 18:09:58 -03:00
Juan Linietsky c99813dc38 Merge pull request #1826 from eehrich/master
Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)
2015-05-07 20:02:54 -03:00
Juan Linietsky 9de37817bc -removed dynamic_cast on CheckBox, fixes #1830 2015-05-06 09:45:25 -03:00
ehriche ac9263c680 clearified parenthesis of if construct 2015-05-06 01:39:42 +02:00
ehriche 897a1aade5 optional formal changes 2015-05-06 01:22:31 +02:00
Juan Linietsky 36932a0065 avoid crash on some cases of richtextlabel fill, but odd behavior persists, #1803 2015-05-05 00:37:06 -03:00
Juan Linietsky 74b0e0c296 fix crash in editor when using alt+arrows to indent, thanks adolson and romulox_x 2015-05-05 00:17:22 -03:00
Juan Linietsky dce8a6c251 Merge pull request #1804 from ricpelo/ricpelo-patch-2
Wrong use of | instead of ||
2015-05-04 21:49:12 -03:00
Juan Linietsky 2a02d3f96f fix font import path on windows, closes #1675 2015-05-04 15:06:41 -03:00
Ricardo Pérez f3542ff838 Wrong use of | instead of || 2015-05-04 19:54:17 +02:00
Juan Linietsky d6d29f6d79 Merge pull request #1755 from dbsGen/master
Fixed some bugs in Label.
2015-05-03 22:55:58 -03:00
Biliogadafr 8e7973d660 Triple click doesn't select line if click was done on different lines. Fix #1727 2015-05-02 00:03:49 +03:00
Juan Linietsky c45ffc2ca9 -fixed old condition in TextureFrame that caused bugs in materials, closes #1742 2015-05-01 12:16:51 -03:00
Juan Linietsky 4804462ee0 -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
Gen 0bc5b7a146 Optimize the code. 2015-05-01 18:47:34 +08:00
Gen c322eddffb fixed a autowrap bug when word is too length. 2015-04-30 12:47:05 +08:00
Gen 57d571a1c4 Update label.cpp 2015-04-30 00:03:19 +08:00
Gen 02d672753f space is only skipped when autowrap. 2015-04-29 23:43:39 +08:00
Gen 6fa342a1b0 record the number of space before a word. 2015-04-29 16:34:56 +08:00
Gen ad358562e5 record the number of space before a words. 2015-04-29 16:34:25 +08:00
Juan Linietsky 7773d70f44 bad lookup in grid container corrected, cells are properly aligned again. Fixes #1462 2015-04-28 23:10:06 -03:00
Gen dfc59d1e00 Update label.h 2015-04-28 23:07:41 +08:00
Gen 1a6012aff5 Update label.cpp 2015-04-28 23:06:34 +08:00
Juan Linietsky 65c96a71bd fix crash on exit for popup, fixes #1676 2015-04-26 15:42:02 -03:00
Juan Linietsky 1721ef17d6 disable apply modifiers by default in export flag 2015-04-22 18:20:29 -03:00
Juan Linietsky 93ce7d92c1 -Many fixes and demo for RichTexLabel
-Proper ability to edit BBCode in RTL.
2015-04-21 16:01:58 -03:00
Juan Linietsky 70752f3e4b -oops, duplicated text issue fix.. 2015-04-20 20:51:52 -03:00
Juan Linietsky 389d6ca0c7 disable undo properly after ctrl-i, fixes #1688 2015-04-18 16:57:01 -03:00
Juan Linietsky 4661a6e126 -try to avoid errors when path using ".." is present in script include, fixes #1703 2015-04-18 16:17:33 -03:00
Juan Linietsky fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky 1572238adb merging okam changes 2015-04-02 07:22:17 -03:00
Juan Linietsky 7ad7f2f6a9 android fixes, please test
(can' t build android atm)
2015-03-23 11:31:23 -03:00
Juan Linietsky ffa556aeea Merge pull request #1402 from ElectricSolstice/editor_match_fix
Fixed issue #1377 about script editor parenthesis matching.
2015-03-22 15:02:15 -03:00
Juan Linietsky 6d813c81b8 Merge pull request #1460 from MarianoGnu/master
Create Checkbox class with support for Radio Buttons
2015-03-22 14:55:36 -03:00
Juan Linietsky 47efcff8bb Merge pull request #1535 from rollenrolm/hidden_files
New option to show/hide hidden files
2015-03-22 14:46:09 -03:00
Juan Linietsky 1e4841dc52 drag & drop demo (GUI) 2015-03-22 12:52:47 -03:00
rollenrolm db0a71fc58 New option to show/hide hidden files 2015-03-21 18:33:32 +01:00
Juan Linietsky acc6f3b285 signed distance field font support 2015-03-21 00:43:33 -03:00
Juan Linietsky 53e1694e1e New option to send canvas to render buffer
allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
Juan Linietsky 09489e3a78 lot of work on 2D lighting and isometric maps
added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
Mariano Javier Suligoy 0bc7eb1d91 Fix C++11 compilation 2015-03-08 10:39:27 -03:00
Mariano Javier Suligoy 63006f6f6f Register CheckBox class to create it using editor. 2015-03-02 22:12:51 -03:00
Mariano Javier Suligoy 205ed6c9f5 Improve mechanism and fix radio icon rendering. 2015-03-01 16:45:13 -03:00
Mariano Javier Suligoy e8e9f100e5 Add CheckBox control with theme edition and radio icon avaible. 2015-03-01 11:23:05 -03:00
ElectricSolstice 11a5949ec4 Fixed issue 1377 about script editor parenthesis matching. 2015-02-19 16:34:04 -08:00
Juan Linietsky 5ef3f7392f support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
Juan Linietsky 4333aa240c Godot UI is quick and snappy again!
Changed linked listed sort to use auxiliary memory
this fixes user interface performance issues.
2015-02-15 12:38:25 -03:00
Juan Linietsky d2f86cc09b fixes to mouse warp
-can warp now from viewport and control, in their respective coordinate
systems
-warp is now local to the window on Windows and OSX.

IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is
in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-14 19:22:06 -03:00
Juan Linietsky c5f509f238 New Navigation & Pathfinding support for 2D
-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
Juan Linietsky 67d357191f begin work on lighting system for 2D
nothing functional yet, just experimenting with API
2015-01-22 11:07:16 -03:00
Nathan Warden cac555dc78 When overwriting a file with an auto added extension the file name is now set correctly. 2015-01-16 07:48:28 -05:00
Nathan Warden 7d2f359a0c File path in save dialog automatically appended with correct extension if not manually added by the user. 2015-01-14 18:05:57 -05:00
marynate 3a0f665c90 Total rows of text edit was calculated wrong, fixed issue #842 2015-01-13 17:16:56 +08:00
Juan Linietsky 544ce2a1db -Initial working(?) implementation of shaders for 2D. Lighting still not there though.
Check for reference:
https://github.com/okamstudio/godot/wiki/shader
2015-01-12 10:19:09 -03:00
Juan Linietsky 78f4b93703 Fixes to GraphEdit:
-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-08 00:41:34 -03:00
Juan Linietsky 7a0e4c822c -Visual Shader Editing Finished, PLEASE TEST! 2015-01-07 01:45:46 -03:00
Juan Linietsky 1ff0d5c4e5 -attempt to be friendlier on non english keyboards 2015-01-04 22:39:21 -03:00
Juan Linietsky a8bcb96ad4 -Fix shortcuts for OSX code completion, fixes #1111
-Fixed how translation fallbacks works, fixes #1011
2015-01-04 11:03:31 -03:00
Juan Linietsky f39473ae7a -Obscure bug in popups solved, fixes #1008 2015-01-03 23:27:11 -03:00
Juan Linietsky 0e1d70f637 -removed empty control 2015-01-03 16:55:07 -03:00
Juan Linietsky ddf7457894 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-03 16:53:39 -03:00
Juan Linietsky fbdd925d9b -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
Juan Linietsky 167c1027be -fixed bug on focus capture, now respets line/text edit
-when playing animations, property editor is now refreshed properly, fixes #1046
2015-01-03 15:39:01 -03:00
Juan Linietsky 6b5b95bb4e -added new code completion guess locations, closes #1032
-moved commandline fix to mingw-only, should fix #1064
2015-01-03 13:03:13 -03:00
romulox_x c83a00c603 Changed texturebutton scale from float to Size2 2015-01-02 20:23:52 -08:00
Juan Linietsky fa7a3ac0d3 removed deadcode 2015-01-03 00:25:21 -03:00
Juan Linietsky 0df45672e7 -ability to scale and modulate texturebutton, closes #818
-fixed bug in ordering of modal subwindows, closes #1001
2015-01-03 00:23:14 -03:00
Juan Linietsky d722537154 -proper minimum size computation for TabContainer 2015-01-02 22:34:22 -03:00
Juan Linietsky 8a28af024e -fix TextEdit shift-click functionality past begin and end of selection (#1004) 2015-01-02 15:08:40 -03:00
Juan Linietsky d88e192ae4 -fix readonly issues (#1018) 2015-01-02 14:27:21 -03:00
Juan Linietsky f7f197c409 -ability to set default textures in shader (needed for visual shader editing)
-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-21 11:42:44 -03:00
Juan Linietsky 9783f6fc96 Merge branch 'master' of https://github.com/okamstudio/godot 2014-12-20 12:32:32 -03:00
Juan Linietsky cf0a419efa WIP work on graph nodes and editing 2014-12-20 12:32:14 -03:00
Juan Linietsky 9f5bbfc322 -improved completion options for InputEvent, shows all event types now 2014-12-18 00:56:33 -03:00
Dana Olson 1a6628f5a3 change shortcut for toggle-comment to Ctrl+K 2014-12-17 15:57:39 -05:00
Juan Linietsky c8b2a5f64a -added brace matching to go with the new code completion 2014-12-17 01:53:34 -03:00
Juan Linietsky bcf27feb98 New Code Completion
-=-=-=-=-=-=-=-=-=-

-Massive improvement to code completion
-Argument hinting for functions

If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.

 Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
Juan Linietsky 10b371516b More Fixes
-=-=-=-=-=

-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
2014-12-07 11:33:57 -03:00
Dana Olson 380f12def2 now undo/redo supported 2014-12-07 02:21:49 -05:00
Dana Olson 05801b9265 apply patch #882 from dcubix 2014-12-07 01:07:00 -05:00
Juan Linietsky c79be979d4 Batch of Bugfixes
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
2014-12-07 02:04:20 -03:00
Juan Linietsky 8ad12525a9 -fixes to vmethod for button 2014-12-02 17:26:56 -03:00
Dana Olson 7d8e34c284 allow Alt+arrow keys to pass through editor 2014-11-13 00:38:26 -05:00
Juan Linietsky 3daab56f17 Merge pull request #879 from DCubix/master
GDScript Editor Goodies
2014-11-13 01:52:17 -02:00
Diego Lopes e2ba6ecf57 Editor goodies update 2014-11-12 11:39:21 -03:00
Juan Linietsky 6dd8768811 3D Import Import & UDP
-=-=-=-=-=-=-=-=-=-=-

-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00