Commit graph

204 commits

Author SHA1 Message Date
MarianoGNU 68fb30aaea Add fill modes. Clockwise, Counter-CW and center-offset 2015-10-17 23:37:39 -03:00
MarianoGNU a5ebb52500 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	tools/editor/property_editor.cpp
2015-10-16 23:21:39 -03:00
Juan Linietsky b3cda43a0f Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	platform/windows/detect.py
2015-10-13 01:19:32 -03:00
Juan Linietsky 52e756752e ability to change audio track in theora video 2015-10-13 01:17:54 -03:00
Juan Linietsky c858515785 Fixed theora playback. Removed theoraplayer.
Still need to get proper audio output latency in some platforms.
2015-09-26 14:50:42 -03:00
Juan Linietsky d5579b1506 Merge pull request #2458 from TheHX/text_edit_hscroll
Fix HScrollBar of TextEdit
2015-09-26 08:49:47 -03:00
eska ce2faae2c5 Fix BaseButtons remaining pressed when hiding them while pressing them down 2015-09-26 03:06:42 +02:00
Juan Linietsky 52eebdc001 Merge pull request #2449 from leezh/label-valign-fix
reworked Label class
2015-09-25 11:29:49 -03:00
Juan Linietsky 447c319f2c Merge pull request #2502 from vnen/fix-itemlist-typo
Fix ItemList typo in binding
2015-09-25 11:27:50 -03:00
Zher Huei Lee c38808b5b1 added alignment to BoxContainer
Allows aligning contents of VBoxContainer and HBoxcontainer without
having to insert expanding spacers.
2015-09-24 14:07:53 +01:00
George Marques e6e9e83c2e
Fix typo in ItemList bindings 2015-09-21 14:08:10 -03:00
Franklin Sobrinho 26a715298e Fix HScrollBar of TextEdit, closes #2355 2015-09-09 13:44:31 -03:00
Zher Huei Lee 564f3e0302 fix minsize-related issues with Label
- fixed end of string adding to Label minsize
 - exposed set_clip_text() and is_clipping_text() to the script side
 - text would now never stick outside its boundaries
 - label min-height is now restricted by max_lines_visible
2015-09-08 10:17:28 +01:00
Zher Huei Lee a0ba134643 added get_visible_characters() to Label 2015-09-07 22:56:16 +01:00
Zher Huei Lee 7c5cd0c296 reworked Label class
- no longer inherits Range - instead, more sensible
   function names controlling lines visible
 - more accurate vertical alignment
 - percent_visible preserved even after setting new text
2015-09-07 19:56:17 +01:00
Juan Linietsky 688047a4c9 -removed resources dock, good bye old friend 2015-09-01 00:49:47 -03:00
Mariano Javier Suligoy 553edf1f25 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	scene/gui/spin_box.cpp
#	scene/gui/tree.cpp
2015-08-30 19:39:36 -03:00
Mariano Javier Suligoy 680402cebf Add missing icons, also make MSVC2010 happy 2015-08-30 19:37:23 -03:00
Juan Linietsky 947b283248 -fix compile issue (pow)
-ask user for track to call nodes when adding call track
2015-08-30 10:10:51 -03:00
Mariano Javier Suligoy c688b55019 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	tools/editor/property_editor.cpp
#	tools/editor/property_editor.h
2015-08-30 02:48:45 -03:00
Juan Linietsky 7bc9846f16 -multi-selection (shift-click) working in scene tree 2015-08-29 23:46:32 -03:00
Juan Linietsky 3a59747c62 -fixes to capture mode
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-08-29 01:43:21 -03:00
Mariano Javier Suligoy 54291c655d Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-24 21:33:00 -03:00
Juan Linietsky f6e17e37e8 Added new NinePatch control (could be done before with Panel and Stylebox but this is easier)
Will you be brave enough to try it? :)
2015-08-24 09:39:16 -03:00
Juan Linietsky 07e9741425 **WARNING BEFORE PULLING**
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Mariano Javier Suligoy c88038228a Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-03 17:28:33 -03:00
Mariano Javier Suligoy d7279ddaf2 Delete selected nodes with the Delete key 2015-07-26 21:57:27 -03:00
Juan Linietsky 07c99e11f5 QOL, script buttons in scene tabs 2015-07-26 10:44:35 -03:00
Mariano Javier Suligoy 5ffd818fb1 Duplicate GraphNode(s) [Control+D] 2015-07-25 21:16:07 -03:00
Mariano Javier Suligoy bdde79a3f4 Box selection for GraphNodes 2015-07-24 21:59:48 -03:00
Juan Linietsky d50ebbb441 -added icons for root node types on tabs 2015-07-24 14:18:02 -03:00
Mariano Javier Suligoy 2a43778793 Fix tab indent 2015-07-20 22:15:06 -03:00
Mariano Javier Suligoy bdd12744fe Select and move multiple nodes at once 2015-07-19 01:48:46 -03:00
Mariano Javier Suligoy 5b71fc45b7 Use popup menu to add new nodes to the shader graph editor in the last clicked location. 2015-07-16 22:38:12 -03:00
Juan Linietsky 95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Juan Linietsky 2b64f73b04 more code completion improvements
-calltip dissapears with more types of keypresses or when pressing ')'
-properly looks into autoloaded scripts or nodes with another script for
script functions/variables/etc.
2015-06-27 15:52:39 -03:00
Juan Linietsky a67486a39e improved get_node(), connect(), etc code completion.
-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
Juan Linietsky 8b61a3c358 Merge pull request #1907 from tommy3/show-hidden-files
set initial flag 'show_hidden_files' for file dialogs in project manager initialization
2015-06-23 00:01:55 -03:00
Juan Linietsky 46692cccf2 Merge pull request #2068 from Krzycho666/color_ramp
ColorRamp new features
2015-06-23 00:01:01 -03:00
Juan Linietsky e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
Juan Linietsky 8228fea02f missing changes 2015-06-14 02:13:47 -03:00
Juan Linietsky 9a58960d28 some editor window changes
-ability to make dock position configurable, and it gets saved
-editor starts maximized default
2015-06-13 22:12:53 -03:00
krzycho 936b6e69f6 founded and fixed a bug that freezed godot when deleting while grabbing color in ColorRamp 2015-06-11 05:18:13 +02:00
krzycho 394276c45f ColorRamp new features:
- hold alt and left-click to duplicate color
- hold shift while grabbing color node to snap selected one to the nearest one if close enough
2015-06-11 04:36:11 +02:00
Juan Linietsky c76900beb8 draw button focus before text and icon
closes #2047
2015-06-08 10:36:27 -03:00
Juan Linietsky 7590f3db21 grid container supports separate h and v spacing
closes #2049
2015-06-08 10:36:26 -03:00
Juan Linietsky c7af3146c8 Merge pull request #2007 from Krzycho666/master
Fixed ui_accept problem
2015-06-07 00:29:35 -03:00
Juan Linietsky 143265d4cb Merge pull request #1973 from Biliogadafr/ColorRamp
Replace color phases with color ramp for Particles2D. (need some review/guidance)
2015-06-07 00:26:35 -03:00
Juan Linietsky b524b40fdc -fixed many memory initialization issues
-fixed deadlock on previews thread
-fixed compilation errors on unix
2015-06-06 22:06:58 -03:00
Juan Linietsky 6974823288 Merge remote-tracking branch 'origin/master'
Conflicts:
	tools/editor/io_plugins/editor_texture_import_plugin.cpp
2015-06-06 10:12:09 -03:00