Commit graph

24 commits

Author SHA1 Message Date
Rémi Verschelde
6af69f851a doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
Rémi Verschelde
63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
Rémi Verschelde
39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
Ignacio Etcheverry
d80bc5cbba ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]
Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
2019-03-29 23:47:35 +01:00
Michael Pobega
ffa22c9273 Elaborate AnimationPlayer manual advancing
Elaborate the difference between AnimationPlayer::advance and
AnimationPlayer::seek, specifically how intermediary events are handled for
each.

From the docs it is unclear that AnimationPlayer::advance is more of a
'fast-forward', playing each event (including function calls) between the two
points.
2019-02-27 15:34:23 -05:00
Rémi Verschelde
6cdcde7114 doc: Add missing commas after "If true/false" 2018-12-20 13:47:12 +01:00
Rémi Verschelde
22b7489ab1 doc: Fix invalid [enum] uses 2018-10-31 13:01:54 +01:00
Rémi Verschelde
4c5dd51eb9 Sync classref with current source
Also fix binding of Basis.slerp
2018-05-28 14:53:15 +02:00
Rémi Verschelde
3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Rémi Verschelde
3c7a39b40c doc: Update version string in header 2018-02-19 10:46:33 +01:00
Rémi Verschelde
d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde
e28cdc4654 doc: Update version string in XML 2018-01-13 11:43:42 +01:00
Grosskopf
a9b18041fc Added some explanations that should make it easier to use the AnimationTreePlayer 2018-01-12 19:26:03 +01:00
Rémi Verschelde
ce0f894b48 doc: Sync classref with current source 2017-12-10 00:43:49 +01:00
Will Nations
c80d6ed439 [DOCS] AnimationTreePlayer props/members/methods 2017-12-08 15:19:51 -06:00
Rémi Verschelde
7dfba3cda9 doc: Fix enum tags thanks to 2bc6db6 2017-11-24 23:16:30 +01:00
Rémi Verschelde
92f07fefcd doc: Remove setters and getters now exposed via properties/members 2017-11-24 18:10:32 +01:00
Rémi Verschelde
bc75fae579 doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
Rémi Verschelde
967bfb0c4a doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
Rémi Verschelde
b1f2c31a36 doc: Sync classref with current source
Ensure that s/fixed_process/physics_process/ is handled properly.
[ci skip]
2017-10-11 23:55:04 +02:00
letheed
5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde
62cb43bb8d doc: Sync classref with current source
[ci skip]
2017-09-16 01:46:29 +02:00
Rémi Verschelde
a4005221f5 doc: Sync classref with current source
[ci skip]
2017-09-13 08:53:01 +02:00
Juan Linietsky
4f929a0fdf Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
2017-09-12 17:45:41 -03:00