Timo Schwarzer
1e29d92dfa
Use new icons everywhere
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Closes #8879
2017-05-28 20:18:30 +02:00
Pedro J. Estébanez
854b3cc158
Improve/harmonize mobile builds
2017-05-27 23:26:59 +02:00
Rémi Verschelde
96be464952
Merge pull request #8935 from volzhs/get-locale-master
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Make OS.get_locale() returns same value
2017-05-27 11:27:39 +02:00
Pedro J. Estébanez
2a52e2b2f5
Allow custom CCFLAGS for iPhone builds
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plus disable exceptions by default
2017-05-27 00:31:00 +02:00
volzhs
0627445863
Make OS.get_locale() returns same value
2017-05-27 03:50:22 +09:00
Rémi Verschelde
8d92065164
Merge pull request #8916 from sanikoyes/Pr-fix_audio_stoped_iOS
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Fix audio can't resume in iOS platform
2017-05-26 16:01:30 +02:00
Rémi Verschelde
755c07af19
Merge pull request #8923 from volzhs/fix-android-build-master
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Fix android build regression by be7ced4
2017-05-26 16:00:53 +02:00
volzhs
781ca6773c
Fix android build regression by be7ced4
2017-05-26 20:44:45 +09:00
sanikoyes
7d374b5974
Fixed audio can not resume if it is interrupted cause by an incoming phone call
2017-05-26 15:29:00 +08:00
Rémi Verschelde
d197cd4705
Merge pull request #8912 from RandomShaper/ios-alert
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Implement OS.alert() for iOS
2017-05-26 07:56:22 +02:00
Pedro J. Estébanez
50f152575d
Implement OS.alert() for iOS
2017-05-25 17:33:40 +02:00
Rémi Verschelde
aadeaae0b9
Merge pull request #8878 from BastiaanOlij/ios_make_arm64_default
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Make arm64 the default option and set minimum to iOS 9
2017-05-25 08:38:07 +02:00
George Marques
40613221a4
Fix UWP compilation issues
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Also fix VS2017 compilation problems.
2017-05-23 14:06:24 -03:00
BastiaanOlij
80fc513663
Make arm64 the default option and set minimum to iOS 9
2017-05-23 23:58:38 +10:00
Rémi Verschelde
016ee0edb5
Merge pull request #8877 from BastiaanOlij/fix_ios_godot3
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More fixes for iOS Godot 3.0
2017-05-23 15:26:13 +02:00
BastiaanOlij
3768a3b2c5
More fixes for iOS Godot 3.0
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- nicely exit if initialisation fails
- fix a few issues around new event handling
- use 16bit single channel framebuffer as 32bit is not supported on iOS
2017-05-23 22:38:36 +10:00
BastiaanOlij
8b01f9d28f
Fix a few issues compiling windows and using VS2015 and earlier
2017-05-23 21:54:19 +10:00
toger5
72876ef10b
added modifier key to scroll event
2017-05-22 03:46:54 -07:00
toger5
b90df858c1
fixed osx input event
2017-05-22 01:17:57 -07:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
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this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde
161bc31c53
Merge pull request #8841 from BastiaanOlij/osx_cleanup_old_classes
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Removing unused files and old GLFW comments on OSX
2017-05-20 09:51:12 +02:00
Rémi Verschelde
e80d2b8dfb
Merge pull request #8824 from volzhs/android-payment-master
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Fix android payment logical error
2017-05-20 09:49:18 +02:00
BastiaanOlij
87b4776cbf
Removing rasterizer from iphone
2017-05-20 10:17:47 +10:00
BastiaanOlij
63db9a4bee
Doing a little bit of cleanup
2017-05-20 09:30:31 +10:00
volzhs
209f61b6d4
Fix android payment logical error
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getting sku detail runs only if mod != 0 which means querying 20*n will not get sku details.
referenced from https://github.com/googlesamples/android-play-billing/blob/master/TrivialDrive/app/src/main/java/com/example/android/trivialdrivesample/util/IabHelper.java#L1029-L1062
2017-05-19 12:20:51 +09:00
Rémi Verschelde
683befbf84
Merge pull request #8756 from BastiaanOlij/mfi_support_3.0
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MFI gamepad support for iPhone
2017-05-18 12:54:43 +02:00
Rémi Verschelde
519df0d34d
Use new Godot icon consistently everywhere
2017-05-17 19:53:59 +02:00
BastiaanOlij
1f4f784e7d
MFI gamepad support for iPhone
2017-05-17 22:38:49 +10:00
Juan Linietsky
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
Pedro J. Estébanez
78f44831f6
Upgrade Android build tools to the latest
2017-05-16 00:57:50 +02:00
Rémi Verschelde
ed6baffc72
Merge pull request #8725 from volzhs/android-jni-master
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Fix compile error when use "android_add_jni_dir"
2017-05-12 08:24:40 +02:00
Rémi Verschelde
413e68fced
Merge pull request #8723 from volzhs/fix-android-master
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Fix possible memory leak for Android and update gradle
2017-05-12 08:24:22 +02:00
volzhs
be7ced4826
Fix compile error when use "android_add_jni_dir"
2017-05-12 15:10:59 +09:00
volzhs
8be9b98b8e
Update to latest gradle
2017-05-12 14:44:47 +09:00
volzhs
9d33f51066
Fix possible memory leak for Android
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/godot_dev/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloaderService.java:575: Error: The WIFI_SERVICE must be looked up on the Application context or memory will leak on devices < Android N. Try changing to .getApplicationContext() [WifiManagerLeak]
mWifiManager = (WifiManager) getSystemService(Context.WIFI_SERVICE);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Explanation for issues of type "WifiManagerLeak":
On versions prior to Android N (24), initializing the WifiManager via
Context#getSystemService can cause a memory leak if the context is not the
application context. Change context.getSystemService(...) to
context.getApplicationContext().getSystemService(...).
1 errors, 0 warnings
2017-05-12 14:44:37 +09:00
Rémi Verschelde
32afcbc482
Put brave old bb10 platform to a well-deserved rest
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Add some 🔥 to appease @reduz. Fixes #8692 .
2017-05-08 22:22:20 +02:00
toger5
304a1f5b5a
Implemented scrolling factor for smooth trackpad scrolling
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
2017-05-07 14:23:56 +02:00
Rémi Verschelde
c8aea60324
Improve documentation of thirdparty code snippets
2017-05-07 11:42:37 +02:00
Rémi Verschelde
2976801012
X11: Abort build if using OpenSSL 1.1.0+
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Workaround until #8624 is fixed.
2017-05-06 19:01:10 +02:00
Rémi Verschelde
a853b0a2f7
Merge pull request #8656 from Faless/fix_udp_wait
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Fix UDP::wait() deadlock
2017-05-05 23:05:52 +02:00
Rémi Verschelde
120ce92e32
Merge pull request #8625 from eska014/html5-cursorshape
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HTML5: Cursor style control
2017-05-05 22:52:48 +02:00
Fabio Alessandrelli
5c6715a291
Fix UDP wait() not returning after first received packet
2017-05-05 17:41:11 +02:00
L. Krause
0811335fd5
Implement cursor style control in HTML5 platform
2017-05-02 13:31:27 +02:00
Rémi Verschelde
9bdc498f90
Merge pull request #8574 from eska014/html5-noglut
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Remove GLUT usage in HTML5 platform
2017-05-02 11:30:01 +02:00
Rémi Verschelde
64c31a3a9f
Merge pull request #8576 from eska014/html5-mousemodes
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HTML5: Implement mouse lock/capture and hiding
2017-05-02 07:34:52 +02:00
L. Krause
101c542b77
Implement mouse capture and hiding in HTML5 export
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MOUSE_MODE_CONFINED cannot be implemented.
2017-05-02 04:01:34 +02:00
Rémi Verschelde
4dd291cecb
Merge pull request #8586 from vnen/uwp-3
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Fix compilation for UWP
2017-05-01 22:48:01 +02:00
George Marques
f7bd21a022
Fix compilation for UWP
2017-04-29 20:15:59 -03:00
Rémi Verschelde
de7eba887e
Merge pull request #8572 from akien-mga/thirdparty
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Moving more thirdparty stuff (minizip, some single-file external libs) to the thirdparty directory
2017-04-29 22:57:49 +02:00
L. Krause
abe09919bf
Fix HTML5 key events
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Regression from 86f5ac3
2017-04-29 04:42:50 +02:00
L. Krause
847bd33fdf
Remove GLUT usage in HTML5 platform
2017-04-28 21:54:44 +02:00
Rémi Verschelde
2398eb6ed4
Move core thirdparty files to thirdparty/{minizip,misc}
2017-04-28 21:19:23 +02:00
Rémi Verschelde
4759be3c4b
Merge pull request #8547 from eska014/html5-pointer-input
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HTML5: Add (multi-)touch events, fix inverted scrolling
2017-04-26 19:28:17 +02:00
L. Krause
86f5ac3d74
Implement HTML5 touch events
2017-04-26 16:30:22 +02:00
volzhs
889ce29fc2
Fix error or download again if use obb for Android
2017-04-26 04:06:45 +09:00
L. Krause
a99b6b2063
Reimplement HTML5 mouse input without GLUT
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Fixes inverted scrolling on Chromium
2017-04-25 14:48:46 +02:00
Rémi Verschelde
515f92d03b
Fix property warnings and hide some debug prints
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"ALL IS GOOD" was a lie.
In particular, removes verbose "path not recognized" false positive.
The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
Rémi Verschelde
dd55950b62
Drop EXEC PATHP?? super verbose info message
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It seems to give nightmares to Windows users.
2017-04-17 23:39:04 +02:00
Andreas Haas
246dfc65ca
Fix crash on exit.
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First it crashed in the thread that checks for android devices, then in the audio driver.
2017-04-10 19:51:07 +02:00
Rémi Verschelde
61a27601f7
Merge pull request #8341 from RameshRavone/master
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Android: avoiding duplicates in build.gradle
2017-04-10 08:58:15 +02:00
Sergey Pusnei
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
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Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Ramesh Ravone
f8309f86c2
Android: avoiding duplicates in build.gradle
2017-04-10 08:34:40 +05:30
Ramesh Ravone
93b417fe17
Android: Support to change minSdkVersion ( #8313 )
2017-04-09 23:35:34 +02:00
Juan Linietsky
fccf2816d4
-Fix eternal black screen on Windows
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-Disabled warnings on windows, need to properly set up warnings
2017-04-09 17:59:17 -03:00
Rémi Verschelde
3fd10ff6f0
Style: Apply clang-format (3.9.1) to Obj-C++ files
2017-04-09 14:44:52 +02:00
BastiaanOlij
5c2ddb299b
Formatting of mm files
2017-04-09 21:22:40 +10:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Juan Linietsky
74808ac4d9
New particle system, mostly working, some small features missing.
2017-04-06 23:49:27 -03:00
Juan Linietsky
ce948ed63b
Revert "8145 - Mouse Position is unknown until first mouse event on X11"
2017-04-06 13:08:42 -03:00
Rémi Verschelde
64ebc3672e
Merge pull request #8274 from RandomShaper/fix-android-x86
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Fix crash on Android-x86
2017-04-05 22:27:48 +02:00
Pedro J. Estébanez
2443946307
Fix crash on Android-x86
2017-04-05 22:18:16 +02:00
Rémi Verschelde
46bc14e66f
Merge pull request #8246 from GodotNativeTools/dlscript-module
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DLScript module
2017-04-04 00:25:03 +02:00
eska
9dbd6db63b
Reenable Windows Desktop export
2017-04-03 19:52:11 +02:00
Karroffel
fd55308786
added dlscript module
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This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.
This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.
For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00
Rémi Verschelde
aab6687523
Merge pull request #8180 from sergey-push/8145-Mouse_Position_is_unknown_until_first_mouse_event
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8145 - Mouse Position is unknown until first mouse event on X11
2017-03-30 10:34:30 +02:00
Karroffel
2281942fb3
Added methods for opening dynamic libraries to OS
2017-03-29 23:05:15 +02:00
Juan Linietsky
000e873008
Merge pull request #8191 from eska014/webgl2-export
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WebGL 2 export per WebAssembly or asm.js
2017-03-29 15:21:52 +02:00
eska
7df7e9cc8b
WebGL 2 export per WebAssembly or asm.js
2017-03-29 13:27:43 +02:00
Sergey Pusnei
c79e998d1f
8145 - Mouse Position is unknown until first mouse event on X11 & Win
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- X11 update input->pos on EnterNotify
- X11 & Win call first-time events processing before main initialization
2017-03-28 19:18:40 -04:00
Rémi Verschelde
9d28a5e7d9
Merge pull request #8159 from Hinsbart/last_id
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Input: Remove usage of platform dependent event IDs.
2017-03-27 08:52:58 +02:00
Rémi Verschelde
fbebd32b5f
Merge pull request #8147 from RameshRavone/patch-1
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Update build.gradle.template for jcenter
2017-03-27 08:50:47 +02:00
Rémi Verschelde
d8f32637be
SCons: Add option to toggle warnings (on by default)
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All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.
(cherry picked from commit 31107daa1a
)
2017-03-26 21:58:37 +02:00
Andreas Haas
c0b6756875
Input: Remove usage of platform dependent event IDs.
...
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00
Ramesh Ravone
77c81a21d8
Update build.gradle.template
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Updating project repository,
added jcenter() since Android Studio uses it by default.
https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/
2017-03-25 17:41:20 +05:30
BastiaanOlij
a0b0dff6fd
Fixing magnetometer on iOS
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(cherry picked from commit 4b7d1d8c15
)
2017-03-24 23:18:42 +01:00
Rémi Verschelde
5cad9147f9
Merge pull request #8133 from Hinsbart/joy_constants
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Input: Refactor JOY_* constants.
2017-03-24 22:53:16 +01:00
Rémi Verschelde
6674c556ae
Merge pull request #8128 from volzhs/fix-android-app-name
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Fix wrong app name for Android export
2017-03-24 22:52:25 +01:00
Rémi Verschelde
296ece2c6a
Merge pull request #7985 from Faless/enet_godot_sock_squash
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Update ENet to use Godot sockets.
2017-03-24 22:47:18 +01:00
Rémi Verschelde
1ed8caa1bb
i-patch for Pirate language
...
Credits to jo_ for the joke and hcorion for finding the typo:
<hcorion> Hi all, I was busy translating godot to Pirate, and I noticed a
spelling error, on line 1035 in platform/uwp/export/export.cpp it mis-spells
certificate as certficate missing the extra i
<jo_> hcorion: Nice catch.
<jo_> If you make a PR, please call it 'i-patch for Pirate."
2017-03-24 21:59:32 +01:00
Rémi Verschelde
debeee56f7
Fix typos in source code using codespell
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From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Andreas Haas
0d8f5660f6
Input: Refactor JOY_* constants.
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**Breaking change**
Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware.
Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`.
2017-03-24 18:04:36 +01:00
volzhs
f912bcd943
Fix wrong name for Android export
2017-03-24 15:26:55 +09:00
Fabio Alessandrelli
5f681d0b0f
Allow non blocking UDP put_packet in C++.
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- Add blocking mode option to PacketPeerUDP.
- put_packet returns ERR_UNAVAILABLE when operation would block.
- ENet module uses non-blocking UDP.
2017-03-24 02:30:11 +01:00
Juan Linietsky
efaeebab4d
Several fixes to Android exporter and port.
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Android seems to be working again!
2017-03-23 20:14:12 -03:00
Juan Linietsky
c37fad650f
Export working (for linux at least)
2017-03-21 19:34:26 -03:00
Juan Linietsky
b5a06cecff
Export template management dialog.
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Missing download (need to discuss this!)
2017-03-21 08:42:06 -03:00
Rémi Verschelde
b1f22fe756
Merge pull request #8066 from Hinsbart/fix_x11_cursor
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X11: Don't reset mouse cursor theme.
2017-03-18 14:52:44 +01:00
Andreas Haas
fc84ccc468
X11: Don't reset mouse cursor theme.
...
On KDE (and possibly others) the "default" cursor theme is actually some system default, not the one you've set in the desktop setting.
This was especially annoying when using a white cursor, as Godot would then reset back to a dark one.
In my case it was also keeping the cursor from changing its shape.
2017-03-18 12:13:14 +01:00
Rémi Verschelde
f3dbd9e792
Merge pull request #8042 from eska014/webgl2
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Some WebGL 2 and build fixes/clean-up
2017-03-18 10:50:04 +01:00
Rémi Verschelde
60bdc37056
Merge pull request #8035 from DenisComtesse/android-screentouch-fix
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Update mouse position on touch and release events (Android)
2017-03-18 10:48:26 +01:00