Commit graph

19326 commits

Author SHA1 Message Date
Juan Linietsky 8fd2eb6234 Many fixes regarding depth buffer clearing, closes #25994, closes #25975 2019-02-21 12:31:41 -03:00
Rémi Verschelde b52088a64b
Merge pull request #26121 from YeldhamDev/undo_redo_merge_docs
Add descriptions for the 'MergeMode's in 'UndoRedo' docs
2019-02-21 15:39:01 +01:00
Michael Alexsander Silva Dias 5dc4893f2e Add descriptions for the 'MergeMode's in 'UndoRedo' docs 2019-02-21 11:07:41 -03:00
Rémi Verschelde 47c4ec7f1d
Merge pull request #26105 from nekomatata/texture-button-mask-fix
TextureButton with click mask only can be clicked
2019-02-21 14:48:43 +01:00
Rémi Verschelde cac1a93d1b
Merge pull request #26103 from nekomatata/area2d-rectangle-collision-fix
Fixed Area2d input events ignoring the top and left edge of rectangle shape
2019-02-21 14:39:26 +01:00
Rémi Verschelde ced77db950
Merge pull request #26111 from AndreaCatania/areaopti
Optimized area check
2019-02-21 13:58:38 +01:00
Rémi Verschelde b970c4187d
Merge pull request #26115 from WindyDarian/fix_dictionary_erase_returing_null
Fix return value for Dictionary.erase(key) in script
2019-02-21 13:54:34 +01:00
Rémi Verschelde d2e4363ac0
Merge pull request #26113 from akien-mga/VariantWriter-int64_t
Fix VariantWriter overflow on 64-bit int
2019-02-21 13:47:31 +01:00
Rémi Verschelde 5585420e79 Fix EditorPropertyInteger and EditorPropertyEnum support for 64-bit int
Fixes #26116 and fixes #22004, thanks @kiidmale.
2019-02-21 13:30:29 +01:00
JFonS 32e7641667 Revert back to ignoring LIGHT_VEC for 2D shadows 2019-02-21 12:16:10 +01:00
Windy Darian 7d4a653223 Fix return value for Dictionary.erase() 2019-02-21 18:52:29 +08:00
Rémi Verschelde b39e1df704 Fix VariantWriter overflow on 64-bit int
Integers in Godot are signed 64-bit ints (int64_t), but var2str used
int behind the scenes and would thus overflow after 2^31.

Also properly documented the actual bounds of int and the behaviour
when overflowing them.
2019-02-21 11:24:00 +01:00
Andrea Catania b1934cfd0d Optimized area check 2019-02-21 08:41:31 +01:00
PouleyKetchoupp f07dfe8a3f Fixed TextureButton click mask when no other texture is set 2019-02-21 01:11:56 +01:00
PouleyKetchoupp edcfe41bd5 Area2d rectangle collision check doesn't ignore the first pixel row and column (fix #25462) 2019-02-21 00:34:57 +01:00
Rémi Verschelde 16934c7411
Merge pull request #26068 from luizcarlos1405/master
Fix AnimationPlayer jumping to the beggining after ending on editor.
2019-02-20 22:30:41 +01:00
Rémi Verschelde 8107fc98b6
Merge pull request #25853 from marxin/fix-25316-wshadow-local
Add -Wshadow=local to warnings and fix reported issues (#25316).
2019-02-20 22:24:58 +01:00
Luiz e27bbb075a Fix AnimationPlayer jumping to the beggining after ending on editor. 2019-02-20 14:58:53 -04:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Rémi Verschelde 132e2f458d
Merge pull request #26015 from hedin-hiervard/master
fixed AStar improper point deletion (leads to crash)
2019-02-20 18:20:23 +01:00
Rémi Verschelde 643af210b1
Merge pull request #26096 from Faless/net/enet_id_check
Add check to validate client IDs in ENet.
2019-02-20 17:49:12 +01:00
Rémi Verschelde 5023cc111b
Merge pull request #26095 from lupoDharkael/right-left
Fix wrong bounds check in String::right
2019-02-20 17:48:53 +01:00
Rémi Verschelde 6d0ec870e3
Merge pull request #26090 from aqnuep/ray_shape_fix2
Fix RayShape collision jitter when used with a RigidBody
2019-02-20 17:28:31 +01:00
Rémi Verschelde 74ef11d404
Merge pull request #26061 from qarmin/fix_res_error
Fix res:// error when dragging file from outside of editor
2019-02-20 17:28:05 +01:00
Rémi Verschelde 6b0ecb7266
Merge pull request #26092 from YeldhamDev/top_bar_spacing
Add small spacing between top bars in main editor and project manager
2019-02-20 17:27:47 +01:00
hedin c496781bf6 fixed AStar improper point deletion (leads to crash) 2019-02-20 17:24:58 +01:00
lupoDharkael 597aac382b Fix wrong bounds check in String::right 2019-02-20 16:47:25 +01:00
Fabio Alessandrelli dc583a6225 Add check to validate client IDs in ENet.
Server now checks that the ID received from the client is not already
used by someone else and is a valid ID (>=2)
2019-02-20 16:28:53 +01:00
Rémi Verschelde 9714f701c5
Merge pull request #26089 from ianb96/word_wrap_cutoff_fix
Fix word wrap cutoff and tab wrapping issue
2019-02-20 16:28:43 +01:00
Rémi Verschelde 5d815a5526
Merge pull request #26087 from akien-mga/settings-per-pixel-transparency
ProjectSettings: fix category for per pixel transparency settings
2019-02-20 16:28:24 +01:00
Michael Alexsander Silva Dias 0de15955ad Add small spacing between top bars in main editor and project manager 2019-02-20 12:08:52 -03:00
Rémi Verschelde d39c0577c0
Merge pull request #26088 from YeldhamDev/nav_colors_fix
Fix navigation editor color materials not having unique names
2019-02-20 15:56:32 +01:00
Rémi Verschelde d8305e5fc5
Merge pull request #25663 from PJB3005/19-02-06-stylebox-doc
Improve documentation for StyleBox.
2019-02-20 15:55:36 +01:00
Pieter-Jan Briers d7ae3b8b61 Improve documentation for StyleBox.
I want to just say that the terms used by style boxes are all over the place and quite confusing.
It's even worse internally.
2019-02-20 15:51:07 +01:00
Michael Alexsander Silva Dias 44c37aabf1 Fix navigation editor color materials not having unique names 2019-02-20 11:34:46 -03:00
Rémi Verschelde 69a75d26ea
Merge pull request #26086 from akien-mga/drop-rtaudio
Drop RtAudio driver on Windows
2019-02-20 15:27:14 +01:00
Rémi Verschelde 1a36141481
Merge pull request #26048 from akien-mga/free-switch-for-everyone
GDScript: Remove unused `switch`, `case` and `do` CF keywords
2019-02-20 15:26:46 +01:00
Rémi Verschelde 6709ff6a96
Merge pull request #26049 from vixelz/textureprogress-nineslice-fill-fix
Truncate first segment in TextureProgress 9slices
2019-02-20 15:23:31 +01:00
Daniel Rakos 6587024207 Fix RayShape collision jitter when used with a RigidBody
Scaling the depth was the wrong solution for the KinematicBody jitter
because it causes jitter with RigidBody. Instead scale the margin that
is ignored to allow KinematicBody to still pick up the ray shape in the
kinematic test when the shape is just at margin distance from another
one. This solution does not cause jitter with either KinematicBody or
RigidBody.
2019-02-20 15:06:08 +01:00
ianb96 39f537e481 Fix word wrap cutoff and tab wrapping issue 2019-02-20 08:52:33 -05:00
Rémi Verschelde e7018e4017 ProjectSettings: fix category for per pixel transparency settings 2019-02-20 14:45:02 +01:00
Rémi Verschelde d35003d92a GDScript: Remove unused switch, case and do CF keywords
They had been reserved for future implementation, but we now have the
`match` CF keyword which does the same and more.

According to @reduz `do` was even added by mistake when copying from
the shader language parser, it was never intended to add support for
`do`... `while` loops, as the syntax would be awkward in GDScript,
and the added sugar is not worth it.

Fixes #25787.
2019-02-20 14:05:08 +01:00
Rémi Verschelde 51c9ffaec0 Drop RtAudio driver on Windows
We've been defaulting to WASAPI since 3.0 and it's superior to RtAudio
in all aspects.

Obsoletes and closes #25503.

Also enable WINMIDI on MinGW, this had been missed initially.

Fix os_windows.cpp and crash_handler_windows.cpp which had weird
dependencies on RtAudio.h's includes (ugh).
2019-02-20 13:47:01 +01:00
Rémi Verschelde 310c755a0f
Merge pull request #25983 from JFonS/fix_23960
Fix update of canvas AABB with update_when_visible
2019-02-20 13:43:14 +01:00
Rémi Verschelde 75c89aaaef
Merge pull request #26069 from hpvb/align-variant
Align the Variant data member
2019-02-20 13:27:05 +01:00
Rémi Verschelde 1f257d3f8c
Merge pull request #26085 from mrcdk/tileset_shape_rectangle
Added a create rectangle button to the tileset editor.
2019-02-20 13:26:51 +01:00
Rémi Verschelde 0399297e3e
Merge pull request #26084 from akien-mga/3d-viewport-fps-tooltip
Add tooltip for in-editor FPS display in 3D viewport
2019-02-20 13:26:34 +01:00
MrCdK 7827c2fd57 Added a create rectangle button to the tileset editor.
It makes easier to create collision shapes covering the full tile.
2019-02-20 12:27:53 +01:00
Rémi Verschelde d1f68e2eaf Add tooltip for in-editor FPS display in 3D viewport
Also enhance Control/Label documentation about tooltips and mouse filter,
as it took me a while to understand why Labels didn't show tooltips.

Closes #26082.
2019-02-20 12:16:22 +01:00
Hein-Pieter van Braam b6b113cc2b Align the Variant data member
This should avoid potential alignment issues when _mem holds real
values and speed up some floating point operations in some cases.
2019-02-20 11:14:22 +00:00