Commit graph

406 commits

Author SHA1 Message Date
Juan Linietsky 9cf44c1c53 Disable logger by default. 2017-11-26 14:58:30 -03:00
Juan Linietsky 62d86b1588 Modified low processor sleep to 8000 and made it customizable (should be customizable for editor too) 2017-11-22 14:41:45 -03:00
Juan Linietsky 640856f4d4
Merge pull request #11895 from m4nu3lf/rendering/separate_thread
Restore rendering on a separate thread
2017-11-21 14:31:14 -03:00
Rémi Verschelde 6c9ee1f125
Merge pull request #13133 from endragor/resurrect-file-logging
Return and repair file logging
2017-11-21 14:25:33 +01:00
Ruslan Mustakov d42c5646a5 Return and repair file logging
And make it configurable, too.
2017-11-21 16:43:44 +07:00
Bernhard Liebl 80ad8afc85 Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
Rémi Verschelde 450bdda97a
Merge pull request #12387 from santouits/x1111
Fix x11 boot logo position in fullscreen and in maximized
2017-11-20 15:48:08 +01:00
Rémi Verschelde 6947bed015 Pass engine name and version parts as proper strings
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
Rémi Verschelde d40b1825fc Revert "change low cpu delay to 1 usec, should make editor smoother and not really use"
This reverts commit ca19403306.

See discussion in ca19403306 (commitcomment-25715906)
It also did not fix the issue it claimed to fix.
2017-11-19 21:40:25 +01:00
Rémi Verschelde 992a40a50d
Merge pull request #12961 from eska014/platform-doc
Facilitate documenting platform-exclusive classes
2017-11-19 16:19:47 +01:00
m4nu3lf 871c47a2bb Restore rendering on a separate thread 2017-11-18 18:35:25 +00:00
Leon Krause 63b1a096eb Facilitate exposing platform-exclusive interfaces to all platforms
This makes the interfaces available, without implementation, in other
platforms and the editor, which facilitates documenting platform-exclusive
classes.

Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp.
Provide noop method-implementations where necessary.

Also setup and document the HTML5 platform's JavaScript singleton.
2017-11-18 03:54:21 +01:00
Juan Linietsky ca19403306 change low cpu delay to 1 usec, should make editor smoother and not really use
a lot more cpu. Fixes #11030
2017-11-17 21:22:37 -03:00
Rémi Verschelde 4cfc29611e GDScript: Refactor "GD" class prefix to "GDScript" 2017-11-16 18:54:56 +01:00
Leon Krause 9b7b46143d Move singleton management from ProjectSettings to Engine 2017-11-14 15:15:13 +01:00
Juan Linietsky 192a4d7de5 Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
Juan Linietsky 5cb1d064bc fixes to initialization order 2017-11-09 13:56:13 -03:00
Juan Linietsky d09160a8b6 Make video mode initialization more intuitive, fixes #12022 2017-11-09 13:02:26 -03:00
Juan Linietsky 7715a261d5
Merge pull request #12262 from AndreaCatania/pplug
Physics server plug
2017-11-03 23:39:44 -03:00
AndreaCatania 7a9ca08f16 Implemented physics plug
Moved init_physics

Implemented physics 2D plug

Fix clang

Fix clang

Fix static check

Fix clang

Fix static check

Moved physics server initialization

Moved physics server settings initialization
2017-11-04 03:25:51 +01:00
santouits 55fae24710 Fix x11 boot logo position in fullscreen and in maximized 2017-10-26 01:06:26 +03:00
Daniel J. Ramirez a97c8504fb Improved monitors units and colors. 2017-10-23 02:11:02 -05:00
Poommetee Ketson 9cadb9e5f3 Bind unbound enums, rearrange some by value 2017-10-22 01:58:02 +07:00
Poommetee Ketson 9b634180aa Refactor Fixed to Physics 2017-10-21 21:28:08 +07:00
geequlim eeacae563c Fix window display shrink can't set to float numbers 2017-10-20 12:52:18 +02:00
Rémi Verschelde 4b45ebb3de Merge pull request #12080 from djrm/pr_new_splash
New splash screen.
2017-10-14 10:06:46 +02:00
BastiaanOlij cc37d43f86 Redoing the ARVR GDNative interface as module and tighter implementation 2017-10-14 09:10:18 +11:00
Daniel J. Ramirez 51393eb2b2 New splash screen. 2017-10-13 16:40:22 -05:00
Rémi Verschelde c30ab882d7 Merge pull request #11539 from BastiaanOlij/remove_directory_scan
Removed directory scan from project load
2017-10-11 23:37:10 +02:00
Ignacio Etcheverry 740ef3dc97 Merge pull request #11954 from neikeq/d
Added 'exposed' field to ClassInfo for registered classes
2017-10-11 13:54:34 +02:00
BastiaanOlij e9c606fd29 Made directory scan optional 2017-10-10 23:45:54 +11:00
Ignacio Etcheverry 0c2e882210 Adds 'exposed' field to ClassInfo
This field represents if the class is exposed to the scripting API.
The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize').
- Added missing registration of classes that are meant to be exposed.
2017-10-09 23:49:17 +02:00
Juan Linietsky d938de67ff Make sure to obey hidpi to off by default, as present in project settings. Set it to on by default for editor.
Many integrated GPUs can't really get enough performance to play games at hidpi, so this should be enabled manually.
2017-10-05 16:41:42 -03:00
Juan Linietsky 3d87b70f7a Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
Andreas Haas 132ba0ed97 Merge pull request #11568 from endragor/loggers
Extract logging logic
2017-10-02 23:51:26 +02:00
Andreas Haas 5303efb2fa Merge pull request #11659 from AndreaCatania/prephysics
Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
AndreaCatania 4537977d6d Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
Indah Sylvia 392a94686c Fixed typo: 'texure' to 'texture' 2017-09-29 04:40:01 +07:00
Ruslan Mustakov 1a2311e350 Extract logging logic
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:

 - Extracted logging logic into a separate Logger hierarchy. It allows
   easy configuration of logging mechanism depending on compile-time or
   run-time configuration.

 - Implemented RotatedFileLogger which is usually used with StdLogger,
   providing persistency of logs. It is often important to be able to
   obtain logs of the game even in production to be able to understand
   what happened prior to some problem. On mobile there previously was
   no way to obtain the logs aside from having the device connected to
   your machine.

 - flush() is not performed in release mode for every logged line. It
   is only performed for errors.
2017-09-25 16:19:21 +07:00
Hein-Pieter van Braam 1f4685375f Fix typo in fixed-fps help line 2017-09-24 20:24:41 +02:00
Rémi Verschelde 4fa486430e main: Add --version switch and git hash to --help
Also fix some help strings.
2017-09-24 11:56:07 +02:00
Rémi Verschelde ffec7cf193 Merge pull request #11299 from marcelofg55/fix_seticon_default
Fix setting the default icon briefly with tools=no
2017-09-21 10:30:36 +02:00
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde 67aa409f59 Merge pull request #11405 from karroffel/new-hashmap
added OAHashMap type
2017-09-19 16:57:58 +02:00
Karroffel add040d381 added OAHashMap type 2017-09-19 16:48:53 +02:00
Marcelo Fernandez ff1e0a3e2c Prevent running the crash_handler when a debugger is present on windows 2017-09-18 16:29:23 -03:00
Marcelo Fernandez 092509cbad Fix setting the default icon briefly with tools=no 2017-09-17 11:56:33 -03:00
Juan Linietsky 844c5e12e6 Fixed to InputDefault, button mask was wrong. Fixes to editor camera interpolation. 2017-09-16 12:12:41 -03:00
Marcelo Fernandez 83fe937362 Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
Rémi Verschelde e73e00d369 Style: Apply clang-format to @reduz's changes
[ci skip]
2017-09-13 09:13:34 +02:00
Juan Linietsky 4f929a0fdf Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
2017-09-12 17:45:41 -03:00
Juan Linietsky 50bc1f2922 Merged docs and small correction to lowdpi feature (it supports windows now) 2017-09-12 11:40:18 -03:00
Hein-Pieter van Braam b2a38854fd Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Juan Linietsky 1eeda0f32f Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true. 2017-09-07 11:22:07 -03:00
Rémi Verschelde 1e0fc4dc4e Merge pull request #10318 from endragor/ordered-hash-map
Implement OrderedHashMap
2017-09-01 13:09:30 +02:00
Rémi Verschelde 6f762ad709 Merge pull request #10422 from endragor/gdnative-android
Make GDNative work on Android
2017-08-31 13:51:10 +02:00
Gustav Lund 417113edf3 Renderer/Simulator flags
Now hopefully with correct code style
2017-08-30 14:22:43 +02:00
Ruslan Mustakov 5ccdeccb6e Make GDNative work on Android
The changes include work done to ensure that GDNative apps and Nim
integration specifically can run on Android. The changes have been
tested on our WIP game, which uses godot-nim and depends on several
third-party .so libs, and Platformer demo to ensure nothing got broken.

 - .so libraries are exported to lib/ folder in .apk, instead of assets/,
   because that's where Android expects them to be and it resolves the
   library name into "lib/<ABI>/<name>", where <ABI> is the ABI matching
   the current device. So we establish the convention that Android .so
   files in the project must be located in the folder corresponding to
   the ABI they were compiled for.

 - Godot callbacks (event handlers) are now called from the same thread
   from which Main::iteration is called. It is also what Godot now
   considers to be the main thread, because Main::setup is also called
   from there. This makes threading on Android more consistent with
   other platforms, making the code that depends on Thread::get_main_id
   more portable (GDNative has such code).

 - Sizes of GDNative API types have been fixed to work on 32-bit
   platforms.
2017-08-30 18:14:19 +07:00
Juan Linietsky 089cf8176e removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677 2017-08-29 10:15:49 -03:00
Rémi Verschelde a91d12ab94 Merge pull request #10531 from RandomShaper/remove-old-android-setting
Sanitize Android debug
2017-08-29 00:09:27 +02:00
Matthias Hoelzl b6e1e47e3a Make build scripts Python3 compatible
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00
Matthias Hoelzl a919a013f5 Fix mixed tab/whitespace in build files 2017-08-27 23:05:39 +02:00
Rémi Verschelde 7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Wilson E. Alvarez baa94a3758 Removed unnecessary returns and break statements 2017-08-22 13:01:57 -04:00
Pedro J. Estébanez 2a5ee5dec9 Fix Android remote debug not hitting breakpoints
A change in `Main`'s API is needed. Please read the comment in the diff for an explanation.
2017-08-22 17:24:20 +02:00
Rémi Verschelde df590fc2d3 Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Juan Linietsky 2cc8309249 Merge pull request #10351 from neikeq/enums-are-for-the-weak
ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
Wilson E. Alvarez 738d2ab969 Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
Rémi Verschelde 93f1fb1c2f Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
2017-08-21 08:09:22 +02:00
Hugo Locurcio 1d757c43d7 Tweak command-line arguments to make them more UNIX-like
Also improves the command-line help text readability.
2017-08-21 08:08:35 +02:00
Juan Linietsky 533014b88c simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459 2017-08-20 23:42:54 -03:00
Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants 2017-08-20 22:07:43 +02:00
Juan Linietsky 541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint
Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Juan Linietsky b9dcebb37c Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup" 2017-08-19 17:47:27 -03:00
Rémi Verschelde 70b0857f6c Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
2017-08-19 16:48:11 +02:00
Hugo Locurcio 27fc96f3c8 Tweak command-line arguments to make them more UNIX-like
Also improves the command-line help text readability.
2017-08-19 16:48:11 +02:00
Ignacio Etcheverry fd69604bd9 Adds editor_hint to Engine class 2017-08-19 01:03:12 +02:00
Corruptinator c672ff80c9 Fixed OUYA Game Controller for 3.0
Input_default.cpp has been updated for the OUYA Game Controller to work
with fixed and functional mapping for Godot 3.0
2017-08-16 18:39:00 -07:00
TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration
Fixes #10244.
2017-08-16 17:22:23 +02:00
kubecz3k 129ebca41d Merge pull request #9889 from groud/control_enhancements
Control node enhancements
2017-08-15 22:55:49 +02:00
Ruslan Mustakov ad457976fc Enable command-line export
The syntax is identical to what it was in 2.1, but now you specify
preset name instead of platform name.
2017-08-14 20:15:06 +07:00
Gilles Roudiere 0d35d4d53b Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
Rémi Verschelde 4391b67e16 Merge pull request #10257 from Faless/html5_fixes
Fix for WebGL2 and HTML5 export
2017-08-13 17:17:27 +02:00
Ruslan Mustakov 8d26748f80 Implement OrderedHashMap 2017-08-13 17:38:00 +07:00
Andreas Haas 3bea3256f5
InputDefault: Fix joypad actions when axis quickly changes direction.
The fix (inserting a fake event so actions get released properly) was already there but disregarded the case when the hardware sends values in the [0;1] range.
2017-08-12 20:46:36 +02:00
Fabio Alessandrelli 45ddbbd738 Fix icon loading error a boot 2017-08-11 19:39:36 +02:00
Yakov Borevich b2ca500545 Add expand stretch/ascpect - no more black bars 2017-08-09 12:26:33 +03:00
Juan Linietsky 539fbad919 Restored black bars and custom images instead of black bars, closes #1571 2017-08-07 18:09:13 -03:00
Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
Juan Linietsky 6760783b94 Revert "Tweak command-line arguments to make them more UNIX-like" 2017-08-02 15:39:04 -03:00
Rémi Verschelde d1463554b4 Merge pull request #10014 from Calinou/tweak-command-line-arguments
Tweak command-line arguments to make them more UNIX-like
2017-08-02 10:02:11 +02:00
Hugo Locurcio b9a7997945 Tweak command-line arguments to make them more UNIX-like
Also improves the command-line help text readability.
2017-08-02 09:33:40 +02:00
Marcelo Fernandez 3180827387 Fix AudioServer::finish not getting called while quitting 2017-08-01 18:09:52 -03:00
Pedro J. Estébanez 3ad68c282e Make memory monitors query the right counters 2017-08-01 01:50:56 +02:00
Juan Linietsky 0ad1a8f3d0 Script languges are uninitialized properly now. 2017-07-22 16:11:56 -03:00
Juan Linietsky 772485cdb3 Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
geequlim 5a2500f580 Fix errors with global config names no more sorrys please 2017-07-19 09:25:50 +08:00