Commit graph

5297 commits

Author SHA1 Message Date
Hugo Locurcio 859478251f
Fix the dependency error dialog being too small on hiDPI displays
This closes #32770.
2019-10-12 15:54:16 +02:00
Rémi Verschelde 062650860a
Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting
Fixes concaveshape not selecting in viewport
2019-10-11 14:55:47 +02:00
Emmanuel Barroga 29690f6aec Fixes concaveshape not selecting in viewport
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
2019-10-11 03:42:36 -07:00
Rémi Verschelde 30c3c33029
Merge pull request #32721 from groud/independant_grid_snap
Move grid snapping to an independent button
2019-10-11 08:35:01 +02:00
Rémi Verschelde 16dc6032dc
Merge pull request #32737 from volzhs/unused-outputstrings
Remove unused editor/OutputStrings
2019-10-11 08:21:21 +02:00
Rémi Verschelde 4067028894
Merge pull request #32729 from Calinou/inspector-remove-string-conversion
Remove redundant `camelcase_to_underscore()` call in EditorInspector
2019-10-11 07:21:57 +02:00
volzhs 52b21435e2 Remove unused editor/OutputStrings 2019-10-11 14:13:20 +09:00
Hugo Locurcio 8c79b4f5e9
Remove redundant camelcase_to_underscore() call in EditorInspector
Calling `String::capitalize()` already calls
`String::camelcase_to_underscore()` under the hood.
2019-10-10 22:57:46 +02:00
PouleyKetchoupp 30f2100d59 Fixed ScriptEditor autosave timer causing errors on start
Fixes #32685
2019-10-10 22:20:15 +02:00
Gilles Roudière fff953ac8b Move grid snapping to an independent button 2019-10-10 21:10:08 +02:00
Yuri Roubinsky b76ae23392 Prevents folding of member tree on drag&drop in visual shader 2019-10-10 14:19:48 +03:00
Marqus c84e73bf92 Add shortcut Shift + F3 to search pervious in the built-in docs
When using the built-in docs, Godot would not support the shortcut "Shift + F3"
to search for the previous occurrence of the search entry text, thus causing an
inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to
using them in the "ScriptTextEditor".

The previous parameter of the function "EditorHelp::_search()" in the class
"editor_help" seems to be unused, thus replaced with a bool representing to
search for previous search entry text or not. By adding the shortcut to
Godot's "ScriptEditor", this commit now improves Godot's consistensy when
using shortcuts.

Fixes #31147.

Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se>
2019-10-10 11:01:04 +02:00
Marcel Admiraal a8836ba28d Remove dependency on the editor directory being in the build's include path.
- Add or remove the necessary subdirectorires to the includes to remove
dependency on the editor directory being in the build's include path.
- Ensure includes in modified files conform to style guideline.
- Remove editor from the build include path.
2019-10-10 08:57:00 +02:00
Rémi Verschelde 564a258831
Merge pull request #32672 from codecustard/fix_merge_scene_not_deselecting
Fixes deselection not working when merging scene
2019-10-09 08:42:16 +02:00
Emmanuel Barroga b5ff31a433 Fixes deselection not working when merging scene
Fixes the issue of multiselection retaining its selection when deselecting in the merge scene dialog
2019-10-08 22:42:47 -07:00
Pedro Ciambra afdfe651a1 Remove Show Ruler shortcut (fixes #32639)
Removed default shortcut because of the conflict mentioned in the issue.
Command + Shift + T would conflict with Soft Reload Script,
and this shortcut doesn't seem to be needed very often.
2019-10-08 18:26:21 -03:00
Rémi Verschelde e1243f75b2
Merge pull request #32444 from lupoDharkael/center-template
Project Manager: Update template dialog position after window resize
2019-10-08 17:04:46 +02:00
Rémi Verschelde abd81dcb73
Merge pull request #32556 from bruvzg/win_codesign
Code signing support for Windows exports
2019-10-08 16:17:24 +02:00
Rémi Verschelde e2f1b30565
Merge pull request #32618 from nekomatata/sprite-to-polygon
Sprite to polygon conversion improvements
2019-10-08 16:13:38 +02:00
Rémi Verschelde ed1cefd352
Merge pull request #32624 from Calinou/project-settings-allow-all-types
Allow all Variant types to be added as project settings
2019-10-08 16:05:29 +02:00
Gilles Roudière 0e834b3924 Increase grid size limit 2019-10-07 22:59:51 +02:00
Hugo Locurcio 753eff2f68
Allow all Variant types to be added as project settings 2019-10-07 17:17:13 +02:00
PouleyKetchoupp 1e301479da Sprite to polygon conversion improvements
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate
- Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes
- Error popup only when no polygon could be generated at all
- Added option to shrink pixels (to get rid of small separate islands)
- Fixed polygon preview (lines were sometimes not showing along the borders)

Fixes #32564, #29267
2019-10-07 13:19:30 +02:00
Rémi Verschelde dcf46d311a
Merge pull request #32523 from hbina/hbina_fix_method_ordering
Applied the same kind of ordering to methods description
2019-10-07 08:34:10 +02:00
Rémi Verschelde c825f76dec
Merge pull request #32567 from Calinou/increase-about-dialog-size
Increase the size of the About dialog
2019-10-07 08:26:57 +02:00
Rémi Verschelde 74c7866bba
Merge pull request #32594 from Calinou/project-editor-settings-search-shortcut
Focus the search box when pressing Ctrl+F in Project/Editor Settings
2019-10-07 08:26:27 +02:00
Rémi Verschelde 0d26a425da
Merge pull request #32589 from OsamaElHariri/add_angle_to_ruler
Add angle to ruler tool
2019-10-07 07:22:30 +02:00
Joe Morton c017f3405e Set tooltip to an empty string when clearing
Format


Remove string conversion
2019-10-06 17:29:11 +01:00
Hugo Locurcio 724b9bc0ce
Focus the search box when pressing Ctrl+F in Project/Editor Settings 2019-10-06 17:56:34 +02:00
Osama El Hariri 90ea3787ec Add angle to ruler tool 2019-10-06 18:04:49 +03:00
Hugo Locurcio 0550c41ab6
Increase the size of the About dialog
This makes third-party license texts display without any soft
wrapping.

The About dialog still fits in the editor when using the smallest
window size permitted (1024x600).
2019-10-05 17:18:25 +02:00
Hugo Locurcio 1739ef5fd7
Document the ability to include/exclude non-resource export folders
This closes #3646.
2019-10-05 16:54:13 +02:00
bruvzg 1c592e5f1f
Add code signing support for Windows exports (using "signtool" on Windows and "osslsigncode" on the other platforms) 2019-10-04 22:33:03 +03:00
jfons c1de7cb22e Fix calculate_spatial_bounds for selection display
Fixes `SpatialEditorPlugin::_calculate_spatial_bounds` so the displayed
selection doesn't break with transformed scenes.
2019-10-04 15:47:15 +02:00
Rémi Verschelde b177051521
Merge pull request #32528 from hbina/hbina_fix_font_override
Fixed warnings text using custom font and color setting.
2019-10-04 13:47:04 +02:00
Hanif Bin Ariffin 79e83b7c92 Fixed warnings text using custom font and color setting.
Fixes #31917
Added missing font and color override.
2019-10-04 07:20:18 -04:00
Yuri Roubinsky b6f8726c66
Merge pull request #32543 from Chaosus/vs_fix_input
Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)
2019-10-04 13:57:01 +03:00
Rémi Verschelde 3b2033b941
Merge pull request #32540 from codecustard/fix_show_bounds_for_scenes
Fixes scene instances not displaying bounds when selected
2019-10-04 12:19:33 +02:00
Yuri Roubinsky bc67a18fe0 Fix VisualShaderInput if compiled with MinGW 2019-10-04 10:52:07 +03:00
Yuri Roubinsky 0a34fa701f Fix VisualShaderInput (if compiled with MinGW) (correct, tested version) 2019-10-04 10:43:59 +03:00
Emmanuel Barroga 10d0bc920b Fixes scene instances not displaying bounds when selected
When selecting instances of a scene file, it doesn't display the bounding box which makes it difficult to visually see that it is selected.
2019-10-03 22:46:29 -07:00
Relintai c39490cf79 Fix potential crash in AnimationPlayer. 2019-10-03 21:07:49 +02:00
Hanif Bin Ariffin ccfc88ffba Applied the same kind of ordering to methods description
Previously, the ordering did not match.
This could be improved by doing the filtering behorehand, then we simply access them.
This will make sure that future changes to one is reflected to the other (because we are only doing it once)
2019-10-03 12:31:41 -04:00
Yuri Roubinsky b11d15d5c3 Makes Texture and TextureUniform in visual shaders to use UV by default 2019-10-03 16:59:49 +03:00
Rémi Verschelde 5db77dceb8
Merge pull request #32491 from lupoDharkael/inspector-frame
Inspector: select self object after selecting a stack frame
2019-10-03 08:38:29 +02:00
Rémi Verschelde 059a53ee1d
Merge pull request #32504 from Relintai/fix_empty_animatin_player_crash
Fix crash in #32473. (Automatically seek timeline in selected animation)
2019-10-03 07:57:10 +02:00
Relintai c6e577fed9 Fix crash in #32473. (Automatically seek timeline in selected animation) 2019-10-03 00:00:01 +02:00
Yuri Roubinsky 1bafadb629 Drag&drop custom nodes from filesystem to visual shader
+ better loading of custom nodes
2019-10-02 23:42:14 +03:00
Rémi Verschelde 893ebd3080
Merge pull request #32498 from godotengine/revert-32434-script-class-no-plugins
Revert "Fix plugin script classes defined even if inactive."
2019-10-02 21:04:30 +02:00
Rémi Verschelde 96b46a5c00
Merge pull request #32484 from Chaosus/shader_fix
Removed unnecessary shader error log messages
2019-10-02 21:03:50 +02:00