Commit graph

5832 commits

Author SHA1 Message Date
Camille Mohr-Daurat fdd25d7c84
Merge pull request #53311 from nekomatata/soft-body-remove-mesh-reference
Remove scene code in physics servers
2021-10-01 09:56:49 -07:00
PouleyKetchoupp b8eeb34b4e Remove scene code in physics servers
Replaced Mesh with mesh RID in Godot Physics 3D and Bullet.
2021-10-01 08:42:47 -07:00
bruvzg 0c0b5c84b0 Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
Rémi Verschelde 06c1b40b84
Merge pull request #38397 from Calinou/doc-range-backwards-example 2021-10-01 11:58:30 +02:00
Lightning_A c63b18507d Use range iterators for Map 2021-09-30 15:09:12 -06:00
Hugo Locurcio 810d8f06b7
Add an example on iterating an array backwards
This closes https://github.com/godotengine/godot-docs/issues/3472.
2021-09-30 20:29:57 +02:00
Max Hilbrunner 94b27eb934
Merge pull request #47670 from Calinou/doc-upnp-non-blocking
Document how to set up UPnP in a non-blocking manner
2021-09-30 20:12:00 +02:00
Rémi Verschelde 7e8385ff78
Merge pull request #53245 from JFonS/occ_fixes2
Occlusion culling fixes
2021-09-30 19:58:05 +02:00
Juan Linietsky c370b4c4d0
Merge pull request #52544 from JFonS/lod_fixes
Auto LOD fixes and improvements
2021-09-30 14:49:11 -03:00
Rémi Verschelde d2b8560d7a
Revert "GdScript: Use reduced constant expression result when doing binary operations. Fixes #50293"
This reverts commit 6207708607.

It broke a GDScript test (which didn't exist back when the PR was made,
so was missed prior to the merge).

It choked on:
```
prints("a", test_instance.a, test_instance.a == Named.VALUE_A)
```
With:
```
Invalid operands "VALUE_A (enum value)" and "int" for "==" operator.
```
2021-09-30 18:57:59 +02:00
Rémi Verschelde 7f8e50801e
Merge pull request #51818 from MarianoGnu/gdscript2-enum-fixes 2021-09-30 18:35:49 +02:00
Hugo Locurcio f4bebc272c
Document how to set up UPnP in a non-blocking manner 2021-09-30 18:28:12 +02:00
Hugo Locurcio 570cdc128f
Rename Node's filename property to scene_file_path for clarity 2021-09-30 16:50:25 +02:00
Max Hilbrunner ac7505e277
Merge pull request #53227 from Calinou/rename-getornull
Rename RID's `getornull()` to `get_or_null()`
2021-09-30 12:56:01 +02:00
Manuele Finocchiaro b55fd934ee
Compile bullet with threasafe switch on
(cherry picked from commit 6f81c213a6)
2021-09-30 10:46:02 +02:00
Rémi Verschelde 71f8b809b2
bullet: Sync with upstream 3.17
Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads
SCons into not properly rebuilding all files when headers change.

This means we also need to make sure Bullet builds without warning, and
current version fares fairly well, there were just a couple to fix (patch
included).

Increase minimum version for distro packages to 2.90 (this was never released
as the "next" version after 2.89 was 3.05... but that covers it too).

Fixes #43868.

(cherry picked from commit b7901c773c)
2021-09-30 10:45:40 +02:00
jfons 3f6ed10a5d Occlusion culling fixes
Fixes some issues found by UBSAN and other misc things:
* Fixed memory leak on exit.
* Properly align ray packet buffer to 64 bytes.
* Added some compiler flags from Embree's build system.
* Fixed ray masks.
2021-09-30 02:01:36 +02:00
Hugo Locurcio ba65730cbf
Rename RID's getornull() to get_or_null() 2021-09-29 23:58:02 +02:00
Rémi Verschelde e1f7e4ef8f
Merge pull request #53221 from bruvzg/fix_fb_text_server
[Fallback TextServer] Fix char to glyph conversion.
2021-09-29 23:01:50 +02:00
Lyuma 5ffda27ea9 gltf export: Fix export of skeletons, skins and blend shapes.
Create GLTFSkeleton at the same time we create GLTFNode objects.
Create GLTFSkin at the same time we export MeshInstance3D
Fixes export of blend shape arrays for meshes with multiple surfaces.
Fixes array indexing issues in export of glTF morph target animations.

Converts BoneAttachment3D nodes during normal node creation: this avoids
special cases during mesh export, and especially exporting skeletons or meshes
which are children of BoneAttachment3D.

Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2021-09-29 13:07:52 -07:00
bruvzg 3c005948ca [Fallback TextServer] Fix char to glyph conversion. 2021-09-29 19:06:54 +03:00
Rémi Verschelde 2fc31fdfca
Merge pull request #53217 from Faless/ext/fix_pointer_info 2021-09-29 17:41:58 +02:00
Rémi Verschelde 27d4e2f09f
Merge pull request #53216 from vnen/gdscript-builtin-type-not-id 2021-09-29 17:04:24 +02:00
George Marques 72c07708e8
GDScript: Don't allow builtin type names as identifiers 2021-09-29 11:23:16 -03:00
Fabio Alessandrelli 0276c2e74a Fix const pointers types in docs and extension API.
The GDVIRTUAL_NATIVE_PTR did not declare the correct GDNativeConstPtr
template, resulting in "void*" being used as it's type info in both the
documentation and the extension API dump.
2021-09-29 16:04:20 +02:00
George Marques 991f4d8527
GDScript: Fix assignment with operation for properties 2021-09-29 10:54:16 -03:00
Rémi Verschelde c1f59139b4
Merge pull request #53092 from Razoric480/lsp-report-_init 2021-09-29 15:47:31 +02:00
Francois Belair 7468dd65a5 Make LSP report _init instead of Object::new 2021-09-29 08:42:01 -04:00
Rémi Verschelde ea0a9e6ed3
Merge pull request #52800 from akien-mga/gdscript-remove-exp_range 2021-09-29 13:33:59 +02:00
Rémi Verschelde ad635567b1
Merge pull request #53189 from AnilBK/use-class-specific-funcs 2021-09-29 07:40:52 +02:00
Rémi Verschelde 1bf0e875d8
Merge pull request #53106 from ganondev/cs-rpc-attribute-names 2021-09-29 07:06:49 +02:00
Anilforextra fc9767abb1 Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
Camille Mohr-Daurat 341b532d5e
Merge pull request #52754 from nekomatata/dynamic-body-modes
Clarify RigidDynamicBody modes
2021-09-28 17:11:17 -07:00
Edward Auttonberry c86ab40389 Update C# RPC attributes to share new Any/Auth naming convention
Update attribute class references in mono cache
2021-09-28 17:43:40 -04:00
Rémi Verschelde 96766516ec
Merge pull request #53166 from JFonS/force_embree_opt 2021-09-28 16:32:13 +02:00
jfons b197fc2079 Force optimized builds for thirdparty Embree files 2021-09-28 14:35:21 +02:00
Fabio Alessandrelli d18cbdf5e4
Merge pull request #52481 from Faless/net/4.x_native_peers
[Net] Extension system for network peers, webrtc.
2021-09-28 12:57:45 +02:00
Rémi Verschelde a56e8f8afc
Merge pull request #53160 from BastiaanOlij/improve_xr_server_cleanup 2021-09-28 08:44:54 +02:00
Bastiaan Olij 0623d3676b Improve unregistering XR interfaces so we don't get crashes in GDExtensions by destroying the XRServer too early 2021-09-28 12:25:15 +10:00
jitspoe 1da948a688 CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type. 2021-09-27 21:24:19 -04:00
Rémi Verschelde 5503059f3b
Merge pull request #53145 from bruvzg/fix_trim_width_reset
Fix trim overrun width not being reset.
2021-09-27 23:46:19 +02:00
bruvzg 11a49c2f29 Fix trim overrun width not being reset. 2021-09-27 21:51:18 +03:00
Pedro J. Estébanez 0fa574c051 Fix check for freed object during cast 2021-09-27 19:35:26 +02:00
Camille Mohr-Daurat 27417c065d
Merge pull request #53118 from BimDav/physicsbody_to_kinematic
Reload kinematic shapes when changing PhysicsBody mode to Kinematic
2021-09-27 08:53:36 -07:00
jfons 9e1810695c Auto LOD fixes and improvements
* Fixed LODs for shadow meshes.
* Added a merging step before simplification. This helps with tesselated
  meshes that were previously left untouched. The angle difference at
  wich edges ar considered "hard" can be tweaked as an import setting.
* LODs will now start with the highest decimation possible and keep
  doubling (approximately) the number of triangles from there. This
  makes sure that very low triangle counts are included when possible.
* Given more weight to normal preservation.
* Modified MeshOptimizer to report distance-based error instead of
  including attributes in the reported metrics.
* Added attribute transference between the original mesh and the
  various LODs. Right now only normals are taken into account,
  but it could be expanded to other attributes in the future.
2021-09-27 17:04:56 +02:00
Rémi Verschelde 281d0bd59e
Merge pull request #53109 from aaronfranke/fix-gltf-light 2021-09-27 16:18:35 +02:00
Pedro J. Estébanez ee238b2a4d Fix inverted error messages about null object 2021-09-27 13:58:46 +02:00
Rémi Verschelde 1ae922a829
Merge pull request #53122 from AnilBK/whats-segement-can-i-render-it 2021-09-27 13:53:51 +02:00
Anilforextra d090925d98 Fix Typo: Segement. 2021-09-27 17:05:23 +05:45
Fabio Alessandrelli e96e268e3b [ENet] Fix server not correctly relaying peer disconnects. 2021-09-27 11:40:21 +02:00