Commit graph

277 commits

Author SHA1 Message Date
Juan Linietsky c99813dc38 Merge pull request #1826 from eehrich/master
Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)
2015-05-07 20:02:54 -03:00
Daniel T. Borelli 93095014fd Fix segment violation MINIZIP_ENABLED 2015-05-06 20:37:25 -03:00
ehriche 897a1aade5 optional formal changes 2015-05-06 01:22:31 +02:00
Guilherme Felipe 734d539a7d Change the order of the filter 2015-05-05 15:34:40 -03:00
Juan Linietsky bc3c14a76b Made type-checking for arguments less trict between bool, int real. Fixes #1816 2015-05-05 09:53:37 -03:00
Juan Linietsky a6e6c5b878 Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-04 18:32:18 -03:00
Juan Linietsky 2d396fb710 -More strict argument type-checking, will make many bugs visible, fixes #1809
-added NOTIFICATION_INSTANCED
2015-05-04 18:30:57 -03:00
Juan Linietsky 2a02d3f96f fix font import path on windows, closes #1675 2015-05-04 15:06:41 -03:00
Juan Linietsky 6f8bd89931 -invalidated string -> int automatic conversion, fixes #1788 2015-05-04 11:17:11 -03:00
Juan Linietsky a76709d240 -vec3 uniforms should now work, fixes #1773 2015-05-04 10:17:24 -03:00
Juan Linietsky 9b01f5954a solve invalid pointer, fixes #1793 2015-05-04 00:55:21 -03:00
Juan Linietsky c631d597ad Merge pull request #1792 from swenner/static_analysis_fixes
Static analysis fixes
2015-05-03 22:53:30 -03:00
Juan Linietsky 913cb443fc Merge pull request #1798 from ricpelo/ricpelo-patch-1
Missing return statement
2015-05-03 22:52:42 -03:00
Juan Linietsky 04fb3402c5 -Make sure properties are exported the way they should in xml, fixes #1799 2015-05-03 20:31:50 -03:00
Ricardo Pérez 256a9fd1df Missing return statement 2015-05-03 22:09:42 +02:00
Simon Wenner a0e985c6c1 removed unnecessary semicolons 2015-05-03 01:48:20 +02:00
Simon Wenner 2830f85b05 fixed uninitialized variable (cppcheck) 2015-05-03 01:45:55 +02:00
Juan Linietsky 1e422941c8 -Fixed android export options (screen sizes, orientation should work)
-added functions to get mouse position in CanvasItem
2015-05-01 21:13:20 -03:00
Juan Linietsky ee8f8add4e -removed get_mouse_pos from Input, as it only caused problems 2015-05-01 12:19:24 -03:00
Juan Linietsky 4804462ee0 -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
est31 b2b5143678 Sort xml files, so order is constant
Makes xml format work better with version control systems.
2015-05-01 03:41:45 +02:00
romulox_x 79c36ea5f7 fixed ColorArray constructor when taking array as parameter 2015-04-27 14:45:54 -07:00
Juan Linietsky 3203a03414 Fixed bug in array comparison, fixes #1712 2015-04-26 12:12:53 -03:00
Juan Linietsky 1f8e3117dd Ability to convert from nodes or other non resource with a get_rid() function to a rid 2015-04-24 20:45:07 -03:00
Juan Linietsky 7006fe3cc4 Corrected rectangle intersection, fixes #1731 2015-04-24 16:08:05 -03:00
Juan Linietsky 66c71c21df resolved some cases wehre built-in doc is not properlt generated, fixes #1719 2015-04-22 00:25:13 -03:00
Juan Linietsky 59154cccf9 -Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky b66b86b05e -Fixed post-import script-reload buf, fixes #1683 2015-04-18 19:06:58 -03:00
Juan Linietsky a5cbfbbcbb -fixed relative path saving to file, fixes #1694 2015-04-18 16:33:31 -03:00
Juan Linietsky 4661a6e126 -try to avoid errors when path using ".." is present in script include, fixes #1703 2015-04-18 16:17:33 -03:00
Juan Linietsky fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky 6b3cd13c8d -fix vector rotation, fixes #1705 2015-04-18 14:19:33 -03:00
Juan Linietsky 28304bc330 -Changed the cubic interpolator, improves situation with PathFollow in #1659 2015-04-13 09:47:03 -03:00
Juan Linietsky 8fa4f1cf82 -Made sure that "free" function appears in documentation and code completion, fixes #1664 2015-04-12 22:22:44 -03:00
Juan Linietsky 3e20391bf6 -Changed bootsplash option to use a file, fixes #1539
-Added OS.get_splash_tick_msec() to query when splash appeared
2015-04-12 17:55:01 -03:00
Juan Linietsky 2dfa1279ea improved save path error messages for scene, textures and audio, fixes #1514 2015-04-12 16:45:59 -03:00
Juan Linietsky 3b35bcc955 -fix resolver erase query to avoid running out of slots, fixes #1621 2015-04-07 22:45:33 -03:00
Juan Linietsky 963845eea9 Merge branch 'master' of https://github.com/okamstudio/godot 2015-04-07 21:21:06 -03:00
Juan Linietsky 22997294fa -Concatenating arrays keeps the shared property if any of the arrays is shared. Fixes #1646 2015-04-07 21:18:46 -03:00
Juan Linietsky e336306e91 Merge pull request #1554 from NateWardawg/inspectorupdate
Camel casing being capitalized only happens in the inspector now.
2015-04-07 20:22:09 -03:00
Juan Linietsky 219fce737c Merge pull request #1564 from Faless/area_combine-1
Implement combine mode for area
2015-04-07 20:21:11 -03:00
Juan Linietsky 7b75658bb2 Merge pull request #1585 from UsernameIsAReservedWord/add_is_queued_for_deletion_in_objects
add : bool Object.is_queued_for_deletion()
2015-04-07 20:14:51 -03:00
Juan Linietsky 7978245784 Merge pull request #1614 from hurikhan/pr_parameter_names
wm api -- set screen parameter names for gdscript
2015-04-07 20:11:53 -03:00
Juan Linietsky b36e41cb71 Added a PVRTC encoder for iOS 2015-04-06 21:48:20 -03:00
hurikhan af368b7e1a set screen parameter names for gdscript 2015-04-03 15:00:55 -04:00
Juan Linietsky 1572238adb merging okam changes 2015-04-02 07:22:17 -03:00
UsernameIsAReservedWord 9cca88eb92 Update object.h 2015-03-28 18:42:01 +01:00
yg2f 3c67e22c3d add : bool Object.is_queued_for_deletion()
`object.is_queued_for_deletion()` return true if the object was
`object.queue_free()` or `SceneTree.queue_delete(object)`.
2015-03-28 18:34:28 +01:00
Fabio Alessandrelli 4b3b5eba86 Use Vector for storing areas 2015-03-24 18:46:26 +00:00
Nathan Warden 21eb3b2a83 Camel casing being capitalized only happens in the inspector now. 2015-03-23 00:08:07 -05:00
Juan Linietsky 0dcca688d2 Revert "Camelcased script variables will now capitalize in the inspector." 2015-03-22 19:06:13 -03:00
Juan Linietsky 23e13ce3c2 fixes to new window management API
-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
Juan Linietsky 15bee515e6 Merge pull request #1487 from hurikhan/x11-window-management
X11 window management
2015-03-22 15:10:50 -03:00
Juan Linietsky f706e3e5d1 Merge pull request #1380 from ElectricSolstice/wparentheses_removal
Changed code to remove gcc -Wparentheses warnings.
2015-03-22 15:05:47 -03:00
Juan Linietsky 0302ea5b82 Merge pull request #1396 from Spooner/fix_sprintf_errors
Fix sprintf errors
2015-03-22 15:03:32 -03:00
Juan Linietsky 7436f0bb37 Merge pull request #1401 from NateWardawg/inspectorupdate
Camelcased script variables will now capitalize in the inspector.
2015-03-22 15:02:42 -03:00
Juan Linietsky 3aed92e5b1 Merge pull request #1450 from theuserbl/master
Making ToolButton and KEY_MASK_CMD accessable in GDScript and the IDE
2015-03-22 14:58:42 -03:00
Juan Linietsky 4069dc7891 Merge pull request #1521 from codx/master
Fix for InputEvent::set_as_action
2015-03-22 14:48:54 -03:00
rollenrolm db0a71fc58 New option to show/hide hidden files 2015-03-21 18:33:32 +01:00
Alex Bonfim 2d4cad7057 Fix for InputEvent::set_as_action 2015-03-15 23:17:48 -03:00
hurikhan 87be945d49 Merge remote-tracking branch 'upstream/master' into x11-window-management 2015-03-08 15:10:48 +08:00
Juan Linietsky 2c2894ceb6 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/gdscript/gd_tokenizer.cpp
	scene/resources/shader_graph.h
2015-03-03 14:41:36 -03:00
Juan Linietsky 4d2198110b merges from okam repo 2015-03-03 14:39:13 -03:00
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
theuserbl e2c0caf41e Update global_constants.cpp
Making KEY_MASK_CMD usable in GDScript
2015-02-27 11:19:55 +01:00
Nathan Warden 8f5bf2a2ef Camelcased script variables will now capitalize in the inspector. 2015-02-19 19:35:04 -05:00
Bil Bas (Spooner) db2381de7a Correctly halt on error in sprintf parsing (fixes #1393) 2015-02-19 15:45:49 +00:00
Juan Linietsky 5ef3f7392f support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
ElectricSolstice 0e1f34b49d Changed code to remove gcc -Wparentheses warnings. 2015-02-16 18:58:41 -08:00
Felix Laurie von Massenbach 2478935f96 Fix a shadow declaration. 2015-02-15 18:09:11 +00:00
Juan Linietsky 4333aa240c Godot UI is quick and snappy again!
Changed linked listed sort to use auxiliary memory
this fixes user interface performance issues.
2015-02-15 12:38:25 -03:00
Juan Linietsky 2d4cec0cb6 fix return value of slide and reflect
closes #1311
2015-02-15 11:26:31 -03:00
hurikhan f5d2e1f42c Renamed EXPERIMENTAL_WM_API to NEW_WM_API 2015-02-15 18:26:49 +08:00
hurikhan ee81d4b359 Merge remote-tracking branch 'upstream/master' into x11-window-management 2015-02-15 17:49:34 +08:00
Juan Linietsky 2185c018f6 begin new serialization framework
also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
Juan Linietsky c5f509f238 New Navigation & Pathfinding support for 2D
-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
hurikhan a13e180052 Merge remote-tracking branch 'upstream/master' into x11-window-management 2015-02-12 15:58:29 +01:00
Juan Linietsky 78a268c2eb fixes to HTTPClient
-small unchunked files should work properly
-blocking mode should work properly
2015-02-11 07:57:51 -03:00
Juan Linietsky 7f88df73be Merge pull request #1346 from Nulifier/import-plugin
Added the ability to add and remove editor import plugins.
2015-02-11 07:07:59 -03:00
Jeffrey Steward 84be16758e Added the default arguments to the binding for ResourceImportMetadata::add_source to match the c++ version 2015-02-10 14:23:49 -07:00
Bil Bas (Spooner) 2c1a3dfed6 Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf 2015-02-01 20:29:11 +00:00
Bil Bas (Spooner) af7c8bdf23 Completed more complex formatting. 2015-02-01 20:18:38 +00:00
Bil Bas (Spooner) 6306254d37 Completed implementing standard formatting. 2015-02-01 18:42:36 +00:00
hurikhan c5080e23b8 Merge remote-tracking branch 'upstream/master' into x11-window-management 2015-01-20 23:39:53 +09:00
sanikoyes 317c496f5c Add InputEvent::ACTION get/set support for variant
Add action_press/action_release method bind
2015-01-20 20:01:02 +08:00
hurikhan 716971655e added the following methods:
* set_minimized(bool)
 * bool is_minimized()
 * set_maximized(bool)
 * bool is_maximized()
2015-01-17 00:18:45 +09:00
hurikhan d269344bbd WIP -- set_resizable() + is_resizable added 2015-01-15 22:50:23 +09:00
hurikhan 8a30feebbe Merge remote-tracking branch 'upstream/master' into x11-window-management
Conflicts:
	platform/x11/detect.py
2015-01-14 13:31:16 +08:00
hurikhan 790d8ecbb9 get_screen() + set_screen() added 2015-01-14 12:02:59 +08:00
Juan Linietsky 7c7ab30c4e fixes 2015-01-13 11:22:56 -03:00
hurikhan ce7c7a862e get_screen_position() added 2015-01-13 17:25:50 +08:00
hurikhan c0d3632667 introduced the scons experimental_wm_api switch:
================================================

Usage:
    scons p=x11 experimental_wm_api=yes
2015-01-13 15:44:39 +08:00
hurikhan f9d0de0d2a get_screen_size() added 2015-01-11 19:35:53 +08:00
hurikhan 3c8b047b11 get_screen_count() added 2015-01-11 18:52:42 +08:00
hurikhan 466e251abe get_window_size() + set_window_size() added 2015-01-11 17:36:56 +08:00
hurikhan ac558c15ea get_window_position() + set_window_position() added 2015-01-11 15:47:27 +08:00
Bil Bas (Spooner) 7a41f8c604 Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)]) 2015-01-10 20:44:20 +00:00
hurikhan a8e3c5c0b7 First attempt of restoring the window at the old position 2015-01-11 01:07:23 +08:00
hurikhan 0d2ec19082 API change to set_fullscreen(enabled,screen) 2015-01-10 18:38:30 +08:00
hurikhan 97d290e466 x11-fullscreen support through GDScript( OS.set_fullscreen(bool) ) 2015-01-10 15:47:34 +08:00