Commit graph

71 commits

Author SHA1 Message Date
Juan Linietsky 8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Paulb23 27dbbd68d5 Added settings to change marked and breakpoint color 2016-05-25 16:57:33 +01:00
Ignacio Etcheverry bb61ef9d9a Save line number color with text editor theme 2016-05-23 17:23:05 +02:00
Paulb23 d7073a77e1 Added color themes to the text editor 2016-05-23 15:15:55 +01:00
Hugo Locurcio e75701e0b5 Change the default comment color to #676767 (#4763)
A neutral gray color, more readable than the old brown one.
2016-05-23 13:27:15 +02:00
Hubert Jarosz 33403d91f7
remove trailing whitespace 2016-05-21 15:29:25 +02:00
Rémi Verschelde 94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
Juan Linietsky c195c0df6b -Added configuration warning system for nodes
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
Juan Linietsky f9d615ee87 Contextualized Scene Tree menu
-Added context menu to Scene Tree Dock
-Removed Buttons
-Added a filter to search for nods more easily in the dock
2016-05-16 12:23:58 -03:00
Rémi Verschelde 7b471068cf Merge pull request #4612 from bojidar-bg/fix-anchor-builds
Fix #4588 (crash in Control::_set_anchor)
2016-05-11 17:46:29 +02:00
Bojidar Marinov 0b572b35c2 Fix #4588 (crash Control::_set_anchor)
Thanks to @vnen for testing this
2016-05-10 20:23:58 +03:00
Paulb23 e03e7deb1b Added caret blink in text editor 2016-05-09 19:22:11 +01:00
Rémi Verschelde fb277dbde6 i18n: Don't make print_line calls translatable 2016-05-04 15:28:37 +02:00
Juan Linietsky 567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
Paulb23 f3e6569e00 Trim trailing white space on save, issue 4383 2016-04-23 19:21:34 +01:00
Marc Gilleron 84d706cb35 Made trackpad behaviour optional in 3D mode (issue #4265) 2016-04-12 03:37:35 +02:00
Paulb23 8c328474f2 Setting to change line number color 2016-04-08 20:11:16 +01:00
Paulb23 d78e98e2a4 Option to toggle syntax highlighting 2016-04-06 18:27:58 +01:00
Rémi Verschelde 44446cf58b Merge pull request #4238 from Paulb23/caret_color
Ability to change the caret color
2016-04-06 18:42:32 +02:00
Paulb23 c7519f091d Ability to change the caret color 2016-04-05 17:06:56 +01:00
Paulb23 fc9f9adcb2 Member variable syntax highlighting 2016-04-05 15:50:54 +01:00
Paul Batty 50aa78210c Function syntax highlighting 2016-04-02 21:46:42 +02:00
Paulb23 474911c533 Option to toggle line numbers 2016-03-30 19:16:52 +01:00
Paulb23 c844c2d604 Syntax highlighting for numbers 2016-03-21 15:45:38 +00:00
Paulb23 0fc7be89d3 Option to toggle tab drawing 2016-03-18 12:49:18 +00:00
Paulb23 b0488cacf2 Highlight all occurrences of selected word 2016-03-16 21:20:42 +00:00
Paulb23 9234bd3ff9 Added configuable tab size 2016-03-14 15:13:45 +00:00
Paulb23 f19eea2f2d Enabled scrolling past end of file 2016-03-07 02:32:51 +00:00
Juan Linietsky 6fc1c3a4d1 Completed the support for plugins! It is not possible to add plugins.
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Ariel Manzur 30d0ca9766 added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings 2016-02-27 12:11:40 -03:00
Juan Linietsky 2a7fdb23b3 First attempt at making a more useful EditorPlugin API. Still undocumented, but feedback welcome! 2016-02-27 00:32:51 -03:00
Ariel Manzur 9c939d389e ._sc_ file is now a ConfigFile for self contained mode
can contain a pre-loaded list of projects to be added to editor_settings.xml
2016-02-21 20:17:08 -03:00
Ariel Manzur c0e7155591 Added "self contained" mode for Steam installation and similar. Editor looks for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory 2016-02-19 04:43:35 -03:00
Nuno 67a839c791 * Added numpad emulation (fixes #3612) 2016-02-12 11:51:25 +00:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Franklin Sobrinho d9f4d3952d Add editor setting for display mode on file dialog and filesystem dock 2015-12-15 14:36:04 -03:00
Juan Linietsky 3974fbb852 -fixed tabs 2015-11-18 04:47:41 -03:00
Juan Linietsky 474c72697d Merge pull request #2250 from PeaceSells50/AddedGridMapSettings
Added GridMap settings which allows the user to enter a pick distance.
2015-10-17 12:11:13 -03:00
Juan Linietsky cf57a654d7 new editor settings customization of where to run the game from the editor 2015-08-30 23:36:46 -03:00
Juan Linietsky 9d185ccc30 -Merged the file server with the live editing and remote debug
-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
Peace Sells a009fadfff Added GridMap settings which allows the user to enter a pick distance. 2015-07-09 20:51:49 -06:00
Juan Linietsky e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
Juan Linietsky 9acab32daa new file dialog!
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
Juan Linietsky d5348eebdc work in progress, resource previews 2015-05-31 02:00:18 -03:00
est31 1268e65aa5 Set settings directory variable when loading settings fails
This makes export work when you are first running godot for your user.
2015-05-05 18:19:14 +02:00
Juan Linietsky 68700ee3a9 Proper support for code editor autosaving (disabled by default) 2015-05-04 23:32:40 -03:00
Juan Linietsky fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
rollenrolm db0a71fc58 New option to show/hide hidden files 2015-03-21 18:33:32 +01:00
Juan Linietsky cdf3c5b0eb Merge pull request #1181 from adolson/duplicate-node-naming-prefs
fix naming of duplicated nodes, closes #1161
2015-01-17 09:48:11 -03:00
marynate d0055a751b Add current_line_color ediotr setting for script and shader editor 2015-01-15 16:59:07 +08:00