Commit graph

42 commits

Author SHA1 Message Date
Rémi Verschelde
f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
caryoscelus
83864514f9 fix string iterator
Since strings are null-terminated, size() returns incorrect length,
so use length() instead.

fixes #6287

(cherry picked from commit 810fbb70ae)
2016-09-01 08:44:30 +02:00
Johan Manuel
5d52146ff7 Fix warnings in core/variant_op.cpp
Adds default cases in switches where needed, and replaces '0;' with ';;'
in macro expansions (as suggested by @vnen in #5587).
2016-07-23 14:58:37 +02:00
Samuel Grigolato
9ac7eaa89c Add support to String type in gdscript iteration. #5188 2016-06-26 21:13:31 -03:00
Andreas Haas
d08092e113 Expose missing Quaternion operators.
Scripts can now evaluate the following cases:
 - (quat * real) and (quat / real)
 - (quat + quat) and (quat - quat)
2016-06-21 23:26:38 +02:00
Dennis Brakhane
1e068d34f4 Add support for Python-like negative indexing
Negative indexing is a useful feature in Python, especially when combined
with array slicing. Array slicing will hopefully be implemented later, but
negative indexing is useful in its own right.

A negative index is indexing from the end of an array,
"array[-1] == array[array.size()-1]", using a negative index
larger/smaller than the length of the array is still an error.

While primarily useful for arrays and strings, support is also added to
"array like" structures like Vector3 and Color. This is done just
to be consistent; vector3[2] is much clearer than vector3[-1], but disallowing
it while allowing it for an array with 3 elements seems confusing.
2016-06-05 20:00:54 +02:00
Dennis Brakhane
842057e56f Move repetitive code to macros
In preparation for the following "allow negative indexing" commit,
replace the repetitive array "set index" and "get index" code with
macros.

no functional changes were made, the resulting machine code is unchanged.
2016-06-05 20:00:54 +02:00
Andreas Haas
da3247a500 Make Color.{rgba}8 return int instead float
According to the class doc, these should be int.
Also fixed a little bug: the setter for 'r8' changed the green value
2016-05-31 20:50:19 +02:00
punto-
433de90564 Removing round from int interpolation
This might break some animations that use int tracks in continuous mode, but it should provide a more uniform interpolation for things like sprite frames.
2016-05-17 13:27:49 -03:00
Hubert Jarosz
4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Josh Grams
f7fad32188 Variant::blend: add Quat, fix Vector3. 2016-03-08 06:38:19 -05:00
Josh Grams
391ce81c5e AnimationTreePlayer: blend value tracks (closes #2299)
Variant:
- zero() sets a Variant to the appropriate type of zero value
- blend() blends part of one Variant on top of another.
2016-03-01 07:37:36 -05:00
Juan Linietsky
32a6120a5c fixed string operator[], which was broken. Closes #2202 2016-01-02 14:58:27 -03:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky
37f2222dd7 -Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to Color, to deal with colors in the 0-255 range. Closes #2345 2015-12-31 18:26:49 -03:00
Franklin Sobrinho
6a34ab201a Fix "in" operator, make it use evaluate() instead of operator== 2015-12-11 10:29:55 -03:00
Rémi Verschelde
a961347d8c Fix return type of Matrix32 member vars
Thanks to @bojidar-bg for localising the issue.
2015-11-23 19:08:54 +01:00
Juan Linietsky
5dcfdb3435 Merge pull request #2749 from TheHX/fix_string_content_test
Fix String content test
2015-11-18 18:55:01 -03:00
Franklin Sobrinho
541812e999 Implement Quat multiply operator, and xform method 2015-11-11 11:30:55 -03:00
Franklin Sobrinho
d5fbd1d262 Fix String content test 2015-11-06 18:52:15 -03:00
Juan Linietsky
adb709aa91 -Integers and Float should interpolate on animation, maybe fixes #1891, please test 2015-05-16 18:16:11 -03:00
Juan Linietsky
4804462ee0 -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
est31
b2b5143678 Sort xml files, so order is constant
Makes xml format work better with version control systems.
2015-05-01 03:41:45 +02:00
Juan Linietsky
3203a03414 Fixed bug in array comparison, fixes #1712 2015-04-26 12:12:53 -03:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky
22997294fa -Concatenating arrays keeps the shared property if any of the arrays is shared. Fixes #1646 2015-04-07 21:18:46 -03:00
Juan Linietsky
0302ea5b82 Merge pull request #1396 from Spooner/fix_sprintf_errors
Fix sprintf errors
2015-03-22 15:03:32 -03:00
Juan Linietsky
a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
Bil Bas (Spooner)
db2381de7a Correctly halt on error in sprintf parsing (fixes #1393) 2015-02-19 15:45:49 +00:00
Bil Bas (Spooner)
2c1a3dfed6 Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf 2015-02-01 20:29:11 +00:00
sanikoyes
317c496f5c Add InputEvent::ACTION get/set support for variant
Add action_press/action_release method bind
2015-01-20 20:01:02 +08:00
Bil Bas (Spooner)
7a41f8c604 Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)]) 2015-01-10 20:44:20 +00:00
Juan Linietsky
2144648a3d -fix assignment to vector types in script using integer indices crash (#978) 2015-01-02 15:53:02 -03:00
Juan Linietsky
28daf19744 -assignment of ord to string index made valid #1072 2015-01-02 13:17:46 -03:00
Juan Linietsky
1a2cb755e2 3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=

-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-02 23:13:40 -03:00
Juan Linietsky
9ff6d55822 Polygon2D
-=-=-=-=-

Another gift for those who make 2D games:
-Edit polygons, concave or convex, color them, texture them and uv-map them
-Corresponding editor
-Can have a custom pivot, so they are compatible with bones and IK
2014-07-07 17:44:21 -03:00
Juan Linietsky
9b8696d3dd Light Baker!
-=-=-=-=-=-=

-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-06-11 10:41:03 -03:00
marynate
6e1e66878c Fix Variant vector2/vecotor3 multiply bug 2014-03-29 00:06:25 +08:00
Juan Linietsky
b2ce682f6e -scripts are converted to bytecode on export
-fix bug in doc where touchscreen events were not documented
2014-02-25 09:31:47 -03:00
Juan Linietsky
f2a068984c -run script in editor
-add search docs dialog that returns places string was found
-added flash
2014-02-20 23:01:44 -03:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00