Commit graph

113 commits

Author SHA1 Message Date
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Michael Alexsander Silva Dias 0de15955ad Add small spacing between top bars in main editor and project manager 2019-02-20 12:08:52 -03:00
Kārlis Seņko bb3429c1c5 Fix project opening while filter is applied.
Fixes #25268
2019-02-19 00:06:20 +02:00
Michael Alexsander Silva Dias da45f1bf85 Minor cleanup in the Project Manager 2019-02-12 08:25:09 -02:00
Rémi Verschelde da18307a53
Merge pull request #25562 from IronicallySerious/fix-empty-project
Fix prompt for empty project files when loaded
2019-02-08 12:16:01 +01:00
Twarit 56f4d59962 Fix prompt for empty project files when loaded
Fixes #25541
2019-02-06 17:21:19 +05:30
Leon Krause 12bdb46706 Add renderer selection to New Project dialog 2019-01-25 01:49:55 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde 616beb1041 ProjectManager: Warn when projects have different config_version
When opening projects for edition through the project manager, the
following checks are now done:

1. If the config_version is lower than the one used by the current
   engine version, users are asked if they want to convert to the new
   format or abort editing. Fixes #20626.
2. If the config_version is higher than the expected one (project
   from a more recent and incompatible engine version), projects are
   grayed out and can't be edited. Fixes #18758.

When editing from the command line, the behaviour is unchanged:
projects in situation (1) are automatically converted, while projects
in situation (2) show an error message (made more explicit).

The "Run" option from the project manager was not changed, so it will
still run (1) projects without converting them, and fail running (2)
projects.

Co-authored-by: groud <gilles.roudiere@gmail.com>
2018-12-21 12:45:27 +01:00
Gleb Mineev b675a3f745 24303: remember sorting order in the project manager 2018-12-15 17:38:49 +01:00
Rémi Verschelde 17c3c64a80 i18n: Sync translation template with current source
Also French translation update and misc fixes to source strings.
2018-12-13 14:47:24 +01:00
Rémi Verschelde c084340216
Merge pull request #23935 from helenaMontenegro/master
Add sorting to the project manager
2018-12-06 14:14:08 +01:00
qichunren 1986cc1118 Fixed project name line edit focus lost when open project-create dialog.
This also select default project name text for convenience.
2018-11-26 15:56:34 +08:00
helenaMontenegro 911cf63eb8 Add sorting to project manager. Fixes #8794. 2018-11-23 23:53:21 +00:00
Michael Alexsander Silva Dias f3835282c4 Small capitalization fixes across the editor 2018-10-26 16:11:36 -03:00
lupoDharkael 006021236a Project manager: remove projects with delete key 2018-10-02 11:28:18 +02:00
Fabio Alessandrelli d2b38aabec Bundle SSL certs with the templates.
If this is undesired it can be avoided by specifying builtin_certs=no .
Bundled SSL certs will be used unless you specify an override in:
Project Settings -> SSL -> Certificates .
2018-09-15 10:54:00 +02:00
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Hugo Locurcio 9c5ce5cf58
Fix the project manager window size on hiDPI displays on macOS
This closes #21525.
2018-09-02 11:52:26 +02:00
Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
Rémi Verschelde 8c38bab6d7
Merge pull request #20831 from Calinou/project-manager-window-size-hidpi
Scale the project manager window size with the editor scale
2018-08-14 15:45:48 +02:00
Ivan Vodopiviz f6a250adf8 Always show "Open in File Manager"
Now this button is always shown in the project manager. Fixes #20799.
2018-08-14 14:17:55 +02:00
Rémi Verschelde 68ab428d4d
Merge pull request #20155 from Tunous/line-edit-clear
Add clear button to search fields
2018-08-13 12:54:57 +02:00
Łukasz Rutkowski 81fb81de9d Do not use theme to set LineEdit right_icon 2018-08-11 12:04:26 +02:00
Łukasz Rutkowski e8a435c8cd Add clear text button to LineEdit
- Add pressed state to clear button
- Enable clear button on all inputs with search icon
- Remove duplicate clear buttons
- Fix rendering of icon for center and right alignments
- Add clear button to more search fields
- Add clear icon to default theme
- Add method to control enabled state of clear button
- Add property to enable clear button from inspector
2018-08-11 12:04:26 +02:00
Hugo Locurcio cd29cdab15
Scale the project manager window size with the editor scale
This also makes the project search field slightly larger.
2018-08-09 11:10:48 +02:00
Ibrahn Sahir 62f0dd9d57 removed some surplus null appends that got typoed in 0e29f7974b
A couple of null appends got typoed to append a '0' character instead.
Removed them here since String already takes care of the null terminator for us.
2018-08-07 03:30:14 +01:00
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Nathan Harrell 6831bc422b Add ability to import projects via ZIP archive. 2018-06-22 00:55:16 -04:00
Ibrahn Sahir 8afb00a8ec fixup project_manager and find_in_files for text_changed signal change.
Background:
Commit 2abec59db9 removing text_changed
signal emmision from LineEdit::set_text broke the project manager and
find_in_files.
2018-05-20 16:45:22 +01:00
DmitryKrutskikh 965b6ac273 Disable 'run' button if any project not selected and tiny refactoring 2018-05-09 19:13:53 +03:00
Felix Yang 164dceab28 Fix for Issue#18457 - Folder name with trailing space on Windows 2018-05-03 10:19:43 +02:00
Hugo Locurcio 61bf0d10d5
Overhaul the display scaling editor settings
This adds more scaling options, in addition to a custom scaling option
which allows any scale between 0.75 and 3.0 to be used.
2018-03-23 14:04:39 +01:00
Emanuele Fornara 0071c04dcb skip demo download prompt if ssl is unavailable 2018-03-05 17:08:39 +01:00
Rémi Verschelde 23ebae01dc Refactor version macros and fix related bugs
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
2018-02-23 20:15:29 +01:00
Bernhard Liebl 1d2d08da5b Add show path button to project manager 2018-02-19 21:56:28 +01:00
Rémi Verschelde 7839076f95 Improve error reporting of ProjectSettings::setup()
And use it to better report errors in the console and project manager
when a project.godot file is corrupted.

Fixes #14963.
2018-02-19 16:41:43 +01:00
Poommetee Ketson 499a0b77dc ProjectManager: prevent installing project template in non-empty dir 2018-01-28 21:48:27 +07:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Rémi Verschelde 7b4e45b794
Merge pull request #15803 from Noshyaar/pm
ProjectManager: show error/warning by default
2018-01-18 14:30:18 +01:00
Poommetee Ketson 61d1604da2 ProjectManager: show error/warning by default
Deprecate "That's a BINGO" message
2018-01-18 19:11:58 +07:00
bruvzg 2317364ac6
Disallow creating new projects in a non-empty folder. 2018-01-18 12:29:31 +02:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Bernhard Liebl 25c5848e7e Project Manager: fix random breaking of scrolling 2018-01-04 15:24:20 +01:00
Rémi Verschelde 0b235a5efa
Merge pull request #15102 from YeldhamDev/project_manager_changes
Changes to the Project Manager's New Project/Export dialogs
2018-01-03 11:06:37 +01:00
Rémi Verschelde 9821562b30
Merge pull request #15230 from RyanStein/bugfix-14989
Move Project Manager favorite icon back to center.
2018-01-02 11:34:30 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Ryan Stein 67c158fe9f Move Project Manager favorite icon back to center. 2017-12-31 19:58:17 -05:00
Michael Alexsander Silva Dias 0930f4cbcb Changes to the Project Manager's New Project/Export dialogs. 2017-12-27 16:13:13 -02:00
Poommetee Ketson 9fd7aec2b4 ProjectManager: enhance dialog ok button text 2017-12-23 09:06:03 +07:00