Commit graph

27 commits

Author SHA1 Message Date
Rémi Verschelde f44ee891be Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
Rémi Verschelde 3890256fc5 Style: Cleanups, added headers, renamed files
Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.

Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
2017-01-16 08:04:23 +01:00
Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky 04c749a1f0 New API for visibility in both CanvasItem and Spatial
visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
2017-01-13 10:45:50 -03:00
Juan Linietsky da477b76a9 some class renames
TextureFrame -> TextureRect
Patch9Frame -> NinePatchRect
ColorFrame -> ColorRect
2017-01-12 18:28:12 -03:00
Juan Linietsky bc26f90581 Type renames:
Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Juan Linietsky 48097f6df3 Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container! 2017-01-10 01:49:55 -03:00
Juan Linietsky 62273e51a2 Moved JSON functions to built-in to_json, parse_json, validate_json 2017-01-08 22:40:00 -03:00
Juan Linietsky 94ee7798ce -removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter 2017-01-08 19:54:19 -03:00
Juan Linietsky fa170cbc58 PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties

GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Juan Linietsky ab93fd1af9 Add thread support to HTTPRequest, changed assetlib to use it. 2016-07-24 16:09:43 -03:00
Juan Linietsky 85f365bbff shows progress (bytes) on download even if getting chunked content 2016-07-24 14:37:52 -03:00
Juan Linietsky 31ebac2bfb Downloaded templates from project manager can now be installed. 2016-07-11 21:34:50 -03:00
George Marques 1a1b62748a
Fix crash on asset lib install
This is not the perfect solution, but fixes the crash and avoid a
dependency on EditorNode.
2016-07-10 17:19:29 -03:00
Rémi Verschelde 72c2cccbe2 assetlib: Connect to the API using SSL
Note: it does not work in the project manager as the latter does not
use the editor-bundled certificates, but that's a bug and should be fixed.
2016-06-29 19:16:20 +02:00
Bojidar Marinov 1e08387ce0
Fix project manager category list, small enchancements as well 2016-06-21 17:10:02 +03:00
Bojidar Marinov a2e39c8da0
Add support levels to search 2016-06-21 16:29:49 +03:00
Bojidar Marinov 7915db67c5
Check hashes when downloading assets 2016-06-21 15:38:29 +03:00
Bojidar Marinov c63ec998be Update asset library assets only when opening the respective tab 2016-06-09 23:08:45 +03:00
Błażej Szczygieł 73b93c9110 EditorAssetLibrary: Don't call add_child() on uninitialized pointer
Fixes possible crash and fixes crash when using undefined sanitizer.
The "search_hb" is already added into "library_main" container.
2016-06-09 19:10:06 +02:00
Rémi Verschelde 1bdb55831d Assetlib: Update link for renamed repository 2016-06-08 23:48:26 +02:00
Juan Linietsky 1f2ad872cc Fixed some options in assetlib 2016-06-08 10:17:16 -03:00
Juan Linietsky b847aec864 Added asset library on project manager for templates 2016-06-08 09:25:47 -03:00
Bojidar Marinov e4a24812cd
Update asset library editor plugin - new functionality and fixes 2016-06-07 21:49:19 +03:00
Renamed from tools/editor/addon_editor_plugin.cpp (Browse further)