Commit graph

10079 commits

Author SHA1 Message Date
Chris Bradfield 96a5aeeea6 Merge pull request #11917 from brunosxs/docs
[DOCS] Add descriptions to members of Camera2D
2017-10-07 16:34:03 -07:00
Poommetee Ketson 80e1f51d42 Merge pull request #11886 from Grosskopf/Sprite3D-docs
[DOCS] Added Documentation for Sprite3D, AnimatedSprite3D and SpriteBase3D and updated Sprite and Animatedsprite

[ci skip]
2017-10-08 06:25:25 +07:00
Benjamin Larsson acf81338aa Minor fixes to KinematicBody and KinematicBody2D 2017-10-07 22:57:31 +02:00
brunosxs a5e5c0855d [DOCS] Add descriptions to members of Camera2D 2017-10-07 17:54:25 -03:00
Benjamin Larsson 9b15bf26f6 Edit move_and_slide, it does a bit more than I first thought. 2017-10-07 22:40:18 +02:00
Benjamin Larsson 5e7b98171b Fixed an error in get_floor_velocity() docs 2017-10-07 22:10:28 +02:00
Ignacio Etcheverry e5ff814243 Merge pull request #11924 from neikeq/b
Fix dot separated assembly names confused with file extensions
2017-10-07 22:10:02 +02:00
Ignacio Etcheverry eb920406ae Fix dot separated assembly names confused with file extensions 2017-10-07 22:00:35 +02:00
Marius Guggenmos 1d380bf03d fixed double escape for quotes in editor/SCsub 2017-10-07 21:15:35 +02:00
Dio 1aef04a397 [DOCS] BackBufferCopy: Document members 2017-10-07 21:03:40 +02:00
Benjamin Larsson 94150b8e8e Small changes to KinematicBody2D docs. 2017-10-07 20:31:04 +02:00
Benjamin Larsson 25300a324c Update KinematicBody2D docs. 2017-10-07 20:31:04 +02:00
sheepandshepherd 39584f3312 Store GDNative API in array instead of dictionary 2017-10-07 20:17:12 +02:00
Ignacio Etcheverry 5a49106ff4 Merge pull request #11900 from neikeq/a
Fix assembly load hooks and sizeof wrong type
2017-10-07 20:12:25 +02:00
mhilbrunner 255f30a9b7 [DOCS] Camera documentation 2017-10-07 20:04:42 +02:00
Grosskopf a2f504c728 Added Documentation for Sprite3D, AnimatedSprite3D and SpriteBase3D etc. 2017-10-07 19:07:21 +02:00
Nathan f50bac71df [DOCS] Write TextureButton, review and finish TextureProgress 2017-10-07 17:48:38 +02:00
Marcelo Fernandez ac2879d189 Added a name/path description when there is an error in the Animation Track 2017-10-07 11:51:24 -03:00
Matthias Hoelzl a6b48c1706 Fix Python 3 incompatibility in Mono build 2017-10-07 15:36:20 +02:00
mhilbrunner b772f5adc9 doc_status.py: Error message for unknown CLI flag, switch shebang to python 2017-10-07 14:57:04 +02:00
Ramesh Ravone a4cee286e6
flatDir support [Android] 2017-10-07 15:10:17 +05:30
Rémi Verschelde bd10a00240 Merge pull request #11904 from N0hbdy/master
Fix python 3 build in osx-specific platform

[ci skip]
2017-10-07 10:55:16 +02:00
Rémi Verschelde 84e7bbafb7 Merge pull request #11843 from hoelzl/pr-python3-build
Fix Python 3 build
2017-10-07 10:54:58 +02:00
N0hbdy a0c6fa68fb Fix python 3 build in osx-specific platform 2017-10-07 00:01:36 -07:00
Ignacio Etcheverry 5ab3537179 Fix sizeof wrong type 2017-10-07 04:22:26 +02:00
Ignacio Etcheverry 9eda9be3cf Fix assembly load hooks 2017-10-07 04:21:55 +02:00
Ignacio Etcheverry 195b12212d Merge pull request #11896 from neikeq/pr-issue-11892
Quote MSBuild arguments
2017-10-07 01:27:06 +02:00
Ignacio Etcheverry 14280ac44b Quote MSBuild arguments. Fixes #11892 2017-10-07 01:21:11 +02:00
Ignacio Etcheverry 85cc879382 Merge pull request #11894 from neikeq/pr-issue-11834
Mono: Make sure editor thread is attached on script reload
2017-10-07 00:47:13 +02:00
Ignacio Etcheverry fdc3de009c Mono: Make sure editor thread is attached on script reload 2017-10-07 00:43:02 +02:00
Ignacio Etcheverry 30328e7dfc Merge pull request #11849 from cart/mono_parent_fields
Mono: support exported parent class fields
2017-10-06 22:36:58 +02:00
Andreas Haas dfb6602da0
VisualScript: Fix crash with get_node(). 2017-10-06 21:24:21 +02:00
Andreas Haas b368ce1719 Merge pull request #11881 from Noshyaar/pr-es
EditorSettings: remove duplicate set_favorite_dirs
2017-10-06 19:56:06 +02:00
Chris Bradfield 44292bf77f [DOCS] Update ParticlesMaterial, Particles class ref 2017-10-06 09:06:59 -07:00
Poommetee Ketson 5e67a3bca7 FileDialog: fix select index out of range 2017-10-06 22:03:12 +07:00
Poommetee Ketson 59def13b74 EditorSettings: remove duplicate set_favorite_dirs 2017-10-06 20:22:05 +07:00
Bartłomiej T. Listwon 7430bbdac1 Fix LINK/UNLINK console spam with navmeshes
Removed unnecessary debug messages. Fixes #10804
2017-10-06 13:36:15 +02:00
Andreas Haas 3926c9e893 Merge pull request #11814 from groud/fix_draw_pre_drag_rect
Fixes the Control pre-drag rect not drawn correctly
2017-10-06 13:20:37 +02:00
Andreas Haas fd1d886cf8 Merge pull request #11853 from endragor/long-string-logging
Fix logging of long strings via RotatedFileLogger
2017-10-06 13:16:21 +02:00
Andreas Haas 701c77ba29 Merge pull request #11859 from marcelofg55/invalid_customtheme_crashfix
Fix crash when a custom theme can't be loaded
2017-10-06 13:11:52 +02:00
Andreas Haas ec2a4da6d6 Merge pull request #11854 from endragor/fix-few-classdb-defs
Add NIL_IS_VARIANT usage to few definitions
2017-10-06 13:09:53 +02:00
Andreas Haas 40558b67a8 Merge pull request #11687 from BastiaanOlij/arvr_changes
Made a few tweaks to the ARVR interface
2017-10-06 12:49:36 +02:00
BastiaanOlij ce74efacbb Made a few tweaks to the interface 2017-10-06 20:35:55 +11:00
Ruslan Mustakov a6625221d2 Use additional repositories for gradle build dependencies too 2017-10-06 16:08:57 +07:00
Carter Anderson 19df296351 get parent class fields when updating a CSharpScript's exports
This makes the fields viewable / editable in the inspector
2017-10-05 23:50:48 -07:00
Rémi Verschelde ba2c49531d Merge pull request #11871 from tagcup/fix_build
Fix mono enabled build
2017-10-06 08:32:16 +02:00
Ruslan Mustakov 0cd9993ed5 Fix command-line export looping infinitely
EditorProgress calls Main::iteration which calls MessageQueue::flush
which may result in _fs_changed being called again. This fixes the loop
Godot enters in such case.

Fixes #11189
2017-10-06 12:30:54 +07:00
Ferenc Arn 17e89c2c66 Fix mono enabled builds (broken by 3d87b70). 2017-10-05 22:11:10 -04:00
Gilles Roudiere a25d70ab31 Extends the anchors menu to a presets 2017-10-05 21:53:36 +02:00
Juan Linietsky d938de67ff Make sure to obey hidpi to off by default, as present in project settings. Set it to on by default for editor.
Many integrated GPUs can't really get enough performance to play games at hidpi, so this should be enabled manually.
2017-10-05 16:41:42 -03:00