Commit graph

390 commits

Author SHA1 Message Date
Geequlim fd236a4b6c More custom theme support for editor 2016-09-20 20:41:57 +08:00
Rémi Verschelde d47e1f11fe Merge pull request #6549 from Hinsbart/default_layout
Make the choosable default editor layout the same as the actual default

[ci skip]
2016-09-19 18:59:53 +02:00
Andreas Haas a2bff72eee
Make the choosable default editor layout the same as the actual default one.
Fixes #6266
2016-09-19 18:52:08 +02:00
George Marques 98e7c1edba
Add a function to plugin get the main screen parent
- Fix a bug where the main screen button did not disappear when the plugin
  was deactivated.
2016-09-16 15:02:01 -03:00
Juan Linietsky 08688931a1 Call run callback 2016-09-14 19:44:08 -03:00
Juan Linietsky a75f5f039e Added API version and hashing to ObjectTypeDB 2016-09-14 19:37:37 -03:00
Juan Linietsky bfe67a3b87 Make Godot detect if the screen is too small (<1200 pixels wide), and use single dock column like in 1.0 if that's the case. 2016-09-13 11:20:09 -03:00
Juan Linietsky 8bcb6a290c -Added VeryLowDPI and MidDPI modes to Godot editor.
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-13 11:05:47 -03:00
Juan Linietsky f10d2bd394 -Add a distraction free mode button (so users know it's there)
-Made distaction free not hide the top bar, it's more loss than gain to hide it
-Fix fullscreen toggling and added a menu option for it so it's also visible in settings.
2016-09-13 09:48:12 -03:00
Juan Linietsky 1bf684cea2 -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
-Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
2016-09-11 10:05:46 -03:00
Juan Linietsky 65b93d177e -Added bindings to the resource filesystem for editor
-Added set_child_rect, which was unavailable for script
2016-09-10 17:34:27 -03:00
Juan Linietsky 491dde2eb4 Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
Juan Linietsky 67d3935eb1 -Added way to generate resource previews from script plugin.
-Updated documentation
2016-09-10 15:32:17 -03:00
Juan Linietsky fc61eb37ce Merge pull request #5920 from 29jm/fix-warnings
Fix some more warnings
2016-09-10 12:21:02 -03:00
Ralf Hölzemer 991a433cb3 Move hardcoded theme colors from editor_node into editor_themes 2016-09-09 20:16:13 +02:00
Ignacio Etcheverry 7c4f6c654b Merge pull request #6190 from iammangod96/patch-1
Fixed running the game before saving scene
2016-09-08 22:10:50 +02:00
Rémi Verschelde 91a5c77282 Merge pull request #6185 from TheHX/pr-issue-3496
Better editor settings for the FileSystem dock
2016-08-29 19:04:33 +02:00
Juan Linietsky 9c6175db11 More visual script work
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Manish Sharma 82728b3384 Fixed running the game before saving scene
Closes #6184
2016-08-18 09:49:07 +05:30
Franklin Sobrinho f6b39827b1 Better editor settings for the FileSystem dock
* Save the current display mode when changing it from the dock
2016-08-16 15:27:00 -03:00
Johan Manuel cec1c48a7e Fix various warnings
The warnings fixed were about things like unused variables, misleading
indentation, missing default cases in switches and better grouping of
conditions in if statements.
2016-08-13 13:21:35 +02:00
Juan Linietsky 9890c1d2ca Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done! 2016-08-06 19:00:54 -03:00
Juan Linietsky 3d1d190dcd Merge branch 'master' of https://github.com/godotengine/godot 2016-08-02 19:11:47 -03:00
Juan Linietsky ad313097eb WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
Ignacio Etcheverry cf851f7ed4 AboutDialog: Popup respecting its minimum size 2016-07-27 18:11:55 +02:00
Johan Manuel a2b8ef6d51 Fix some warnings 2016-07-25 16:46:26 +02:00
Rémi Verschelde 990a23e48e Merge pull request #5821 from TheHX/issue-5795
Improved FileSystem dock "Instance" option
2016-07-23 22:53:41 +02:00
Juan Linietsky 3aeafcae04 Removed support for saving paths as relative, closes #5728
Editor now has good refactoring tools, so this function is mostly obsolete
2016-07-22 10:39:46 -03:00
Franklin Sobrinho 53beeb774b "FileSystem" dock now instance all selected scenes in one action 2016-07-21 11:10:44 -03:00
Juan Linietsky ff8f4cb409 Renamed scenes_dock to filesystem_dock (makes more sense, it has not been a scenes dock since a long time). 2016-07-21 10:34:57 -03:00
Rémi Verschelde 87d0515d09 Fix main scene not being saved when set via Play button
Fixes #1134 for real. Also tweaked the engine.cfg template
and the preference order when browsing for the main scene.
2016-07-19 21:35:14 +02:00
Rémi Verschelde e6cf0d444b Merge pull request #5758 from TheHX/issue-5756
Fix editor states saving, and remove related error messages
2016-07-17 23:44:16 +02:00
Franklin Sobrinho 7767aa2722 Fix editor states saving, and remove related error messages 2016-07-17 16:59:15 -03:00
Juan Linietsky 24d86e33a6 Merge pull request #5467 from RandomShaper/enhance-tidy-extensions
Enhance/tidy file extensions management
2016-07-16 09:28:49 -03:00
Franklin Sobrinho aed2f5f938 Fix "Play custom scene" keyboard shortcut 2016-07-11 14:46:41 -03:00
Juan Linietsky 83ab4445f2 As volzhs mentioned in #5385, changes to save to FILE_SAVE_ALL_SCENES 2016-07-10 14:37:48 -03:00
Juan Linietsky 8d9b73171e Merge pull request #5385 from volzhs/autosave-android
Fix autosave when run on remote device
2016-07-10 14:34:30 -03:00
Juan Linietsky e525a0387b Merge pull request #5421 from MarianoGnu/issues
Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410
2016-07-10 14:33:48 -03:00
Franklin Sobrinho c6a0b0dab3 Fix custom types showing on wrong dialogs
* The custom types are visible when the dialog is shown
2016-07-10 08:19:15 -03:00
Juan Linietsky 2980b27bef do not show help on multi node selection, array editing, etc, closes #5550 2016-07-09 11:46:59 -03:00
MarianoGNU 158585b21c save the editor state of the right scene instead of current 2016-07-08 13:54:44 -03:00
MarianoGNU 2924536e90 Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410 2016-07-08 13:27:52 -03:00
Rémi Verschelde d7dd10a1a2 Cleanup: drop ImportSettingsDialog, replaced by contextual actions
Note that it was already commented out.
2016-07-08 17:09:36 +02:00
Rémi Verschelde 3fcb9b1ec1 Removed unused variables (second pass) + dead code
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:59 +02:00
Juan Linietsky a78226c32c Only allow built-in scripts to be edited when the scene they belong to is loaded, closes #5403 2016-07-06 20:36:37 -03:00
Juan Linietsky 6442dfb73b Added proper resource preview cache invalidation, fixes #5342 2016-07-03 13:16:10 -03:00
volzhs cd60c11229 Fix main(2D, 3D, Script) panel not updated when start up and select from tool button 2016-06-29 14:49:03 +09:00
Juan Linietsky fbdb7a947b Editor properly reloads scenes if they changed on disk or were reimported 2016-06-28 18:53:31 -03:00
Pedro J. Estébanez 83740ab793 Revert "make default extension .tscn"
This reverts commit 29177e1e9b.
2016-06-28 18:27:12 +02:00
Bonfi96 e4eb025bfe i18n: Corrected a typo (#5460) 2016-06-28 12:00:18 +02:00
Rémi Verschelde 519086af60 i18n: Fix malformed TTR call 2016-06-28 08:07:19 +02:00
Juan Linietsky ba5bc57816 Figured out a way to fix event propagation for shortcuts and some other cases so they properly stop shortcuts if a modal window is open, closes #4848 2016-06-27 20:14:59 -03:00
Juan Linietsky 972c2ad09f Ask about selecting a main scene if one has not been selected. 2016-06-27 20:00:18 -03:00
Juan Linietsky efdcf205d2 Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059. 2016-06-27 13:17:20 -03:00
Juan Linietsky d41b7a66e9 Properly complain when a scene file has not be selected, closes #3811 2016-06-27 10:59:37 -03:00
Juan Linietsky 8baa85d6b4 remove the warning of instances in use at exit 2016-06-26 16:34:28 -03:00
Juan Linietsky 33f1204dc4 Fix error reporting when a scene is not imported properly, closes #3968 2016-06-26 15:37:39 -03:00
Daniel J. Ramirez 24fdf06b2f Configurable shortcuts for tabs switching 2016-06-24 23:42:09 -05:00
volzhs 3dd4cf3fed Fix autosave when run on remote device
Fix #5367
2016-06-24 21:20:43 +09:00
Rémi Verschelde 44c37e9b13 Merge pull request #5282 from Hodes/master
editor_node.cpp now takes care of removing plugin after deactivating it
2016-06-22 07:49:37 +02:00
Juan Linietsky eff0bd2d48 Merge pull request #5304 from djrm/shortcuts
switch tabs using ctrl+tab and ctrl-shift-tab, added shortcuts for scene tree dock
2016-06-19 18:05:53 -03:00
Daniel J. Ramirez 753d86f27a Switch tabs using CTRL+TAB and CTRL+SHIFT+TAB 2016-06-19 14:32:49 -05:00
George Marques 4ee9a10332
Fix layout menu labels and shortcuts 2016-06-19 14:53:27 -03:00
Rémi Verschelde e76f744c36 Merge pull request #5283 from djrm/remove_prints
Removed lots of prints
2016-06-19 13:10:23 +02:00
Rémi Verschelde c9498e12a5 Merge pull request #5243 from Geequlim/editor-themes
Clean up editor theme creation
2016-06-19 13:01:02 +02:00
Rémi Verschelde f70aa176e5 Merge pull request #5166 from djrm/shortcuts
Added customizable shortcuts for tile map editor
2016-06-19 12:50:35 +02:00
Juan Linietsky 29177e1e9b make default extension .tscn 2016-06-18 23:18:10 -03:00
Daniel J. Ramirez 422fac5066 Removed lots of prints 2016-06-18 18:01:06 -05:00
hodes 7544cd6ce2 editor_node.cpp now takes care of removing plugin after deactivating it 2016-06-18 19:29:16 -03:00
Rémi Verschelde c3bf11d4d4 Drop fully commented-out files
Part of #5272
2016-06-18 20:23:49 +02:00
Juan Linietsky 61655d6dc2 Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 2016-06-18 11:13:03 -03:00
Geequlim 06690989f1 Clean up editor theme creation 2016-06-18 13:32:03 +08:00
Juan Linietsky f0d9245ecf -added missing .inc files
-Made it possible to change the editor theme
-Added two options to theme editor plugin to create empty template themes and editor themes
-Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
2016-06-17 01:13:23 -03:00
Paulb23 3e50ec71e9 Added fullscreen and distraction free mode shorcuts 2016-06-15 17:25:17 +01:00
Juan Linietsky 7f02627290 -Add visible IO errors when closing a file fails due to it being locked (most likely on windows), closes #4760 2016-06-13 10:10:50 -03:00
Daniel J. Ramirez 9b7e21698d Added shortcuts to convert_to/MeshLibrary and convert_to/TileSet (pretty handy), dissabled by default. 2016-06-12 16:39:12 -05:00
Juan Linietsky 5c5e22b252 Fix the warning message from not using the editor theme, closes #5002 2016-06-11 21:38:25 -03:00
Juan Linietsky e8209b9c5c Prevent crash in specific situation of removing a plugin, fixes #5019 2016-06-11 20:51:44 -03:00
Juan Linietsky 00bfdc834b Better way to disable asset library 2016-06-09 22:47:43 -03:00
Juan Linietsky d02261fc84 Disable asset library compilation if no openssl exists 2016-06-09 21:20:49 -03:00
Juan Linietsky 47944098c2 Merge pull request #5007 from bojidar-bg/asset-store
Update asset library editor plugin, adding a bit new functionality and fixes
2016-06-08 07:58:06 -03:00
Juan Linietsky 040c87ea7b Merge pull request #5093 from DimOkGamer/more_translatable_strings
Fixed localization in file dialogs
2016-06-08 07:54:05 -03:00
Juan Linietsky d61b91cbe0 -Heavily improved editor startup and exit performance 2016-06-07 22:10:09 -03:00
DimOkGamer ceae11ee29 Fixed localization in file dialogs
and two more lines.
2 fixes in ru.po.
2016-06-07 22:48:16 +03:00
Bojidar Marinov e4a24812cd
Update asset library editor plugin - new functionality and fixes 2016-06-07 21:49:19 +03:00
Juan Linietsky be830d10c2 Merge pull request #5026 from Geequlim/patch9frame-extension
Enhanced Patch9Frame
2016-06-06 20:15:33 -03:00
Juan Linietsky 9df4c18853 Merge pull request #5056 from SaracenOne/bitmask_import_plugin
Bitmask import plugin
2016-06-06 20:07:30 -03:00
Rémi Verschelde 955ed0a95f HiDPI: Use global/hidpi_mode as property 2016-06-06 07:38:39 +02:00
Juan Linietsky 684a1207c0 make hdpi manually configurable in project settings
also added hidpi support to project manager
2016-06-05 18:43:56 -03:00
Saracen 1dab0aab7c Bitmask import plugin 2016-06-05 19:14:39 +01:00
Juan Linietsky 007efb6a20 -customizable shortcuts in editor
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
Geequlim 9546b2ffd4 Add plugin to pick texture region and patch margins for Patch9Frame 2016-06-05 00:45:53 +08:00
Juan Linietsky 3ae61f2292 Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
Juan Linietsky 26332479d3 Signals became a tab
added icons to contextual scene tree menu
2016-06-03 21:03:22 -03:00
Juan Linietsky 2ca4995a6f Cleaned up remote menu
-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
2016-06-03 12:34:25 -03:00
Rémi Verschelde 182ee80b7d Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_mode
Added fullscreen and distraction free modes
2016-06-02 08:38:53 +02:00
Juan Linietsky 9e745b920f Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
DimOkGamer 0fc4f1bcf4 Added more translatable strings in code. Updated template tools.pot.
also improved Russian localization.
2016-05-30 21:47:53 +03:00
Paulb23 771b225718 Added fullscreen and distraction free modes 2016-05-30 19:29:43 +01:00
Juan Linietsky 9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00