Commit graph

6 commits

Author SHA1 Message Date
Juan Linietsky 33c1d25517 Several improvements and fixes to import system. Might fix many issues opened, but have to check in detail.. 2017-08-17 17:18:50 -03:00
Andreas Haas 155402dc1b
Removing a Resource also deletes imported files. 2017-08-15 01:13:41 +02:00
Bojidar Marinov c89d9720f0
Fix EditorFileSystem duplicating root folder in new folders
Also, add some uninitialized variables into constructors (I like to applease cppcheck).
Also, remove unused md_count.
Fixes #3662.
2017-06-16 23:32:46 +03:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Renamed from tools/editor/editor_file_system.h (Browse further)