Commit graph

4321 commits

Author SHA1 Message Date
Gallilus
9342457bcd
Change "Add Preload Node" action to "Add Node(s)"
The action might also drop Custom Nodes

(cherry picked from commit 70a6ff0a71)
2021-07-26 13:36:07 +02:00
Aaron Franke
1180256090
Add documentation to Array in C#
(cherry picked from commit 080f44a3b7)
2021-07-26 13:35:52 +02:00
Raul Santos
6ea8334012
Fix documentation in StringExtensions
(cherry picked from commit ba99387bf3)
2021-07-26 13:35:12 +02:00
Aaron Franke
17551fe29e
[3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
Hugo Locurcio
069281d58f
Improve documentation for GDScript constants
(cherry picked from commit 8ff8c1e5f8)
2021-07-24 00:59:35 +02:00
Rémi Verschelde
48d80b31b1
Merge pull request #50709 from DavidCambre/Improve-and-stramline-VisualScriptFuncNodes-Call-Set-Get
[3.x] Improve and streamline VisualScriptFuncNodes Call Set Get
2021-07-23 13:00:24 +02:00
David Cambré
af1ea1800d Improve and streamline VisualScriptFuncNodes Call Set Get
This PR improves and streamlines the workflow for VisualScriptFunctionNodes Call Set Get
Uniform design.
Drag in set-get from tree is now working.
port 'pass' not backported to 3.x to keep script backwards compatibility
2021-07-22 21:13:37 +02:00
Rémi Verschelde
ca8e4889eb
Merge pull request #50706 from dsnopek/webrtc-gdnative-version-3.x
Update GDNative API version for changes from #50659 (Godot 3.x)
2021-07-22 12:47:24 +02:00
Rémi Verschelde
5ca46ee1fd
Merge pull request #50696 from DavidCambre/Allow-dropping-custom-node-scripts-in-VisualScript-editor
[3.x] Allow dropping custom node scripts in VisualScript editor
2021-07-22 12:42:06 +02:00
Rémi Verschelde
9178e24d30 Expose visual script custom node type hints 2021-07-21 19:33:10 +02:00
David Snopek
a27f4de2ef Update GDNative API version for changes from #50659 2021-07-21 10:30:31 -05:00
David Cambré
968dd73141 Allow dropping custom node scripts in VisualScript editor 2021-07-21 15:01:07 +02:00
David Snopek
5b2dcc5f6b Add get_buffered_amount() to WebRTCDataChannel 2021-07-20 16:52:33 -05:00
David Snopek
1899a3b1ea
Fix "IDHandler.get_prop is not a function" error when calling some methods on WebRTCDataChannel
(cherry picked from commit 756ed308ee)
2021-07-20 13:05:11 +02:00
Rémi Verschelde
f8264abb46
Mono: Remove info dialog discouraging use in production
While there are still various bugs to solve and features to implement, the C#
support as of Godot 3.4 is fairly mature and already used by a number of users
in production. Now that we default to dotnet CLI as build tool, it also seems
to be more reliable than MSBuild.

The documentation can (and does for the most part) point out some caveats that
users should be aware of, but this info dialog has outlived its intended
purpose.

(cherry picked from commit 671467b888)
2021-07-20 13:05:04 +02:00
Tomasz Chabora
6021ab5b01
Document remaining Visual Script classes
(cherry picked from commit 1054956461)
2021-07-15 10:46:04 +02:00
Andrea Catania
74e6adda57
Add env.Depends to modules_enabled.gen.h generator
Sometimes scons doesn't detects that a new module is being added. This commit fix it.

(cherry picked from commit b667e72adf)
2021-07-14 23:46:44 +02:00
Rémi Verschelde
875045adde
Use modules_enabled.gen.h to improve inter dependency checks
- Fix build with gdscript module disabled. Fixes #31011.
- Remove unused `gdscript` compile option.
- Fix build with regex module disabled.
- Fix ImageLoaderSVG to forward declare thirdparty structs.

(cherry picked from commit f3726ee994)
2021-07-14 23:36:38 +02:00
Rémi Verschelde
cbbea6084d
SCons: Generate header with info on which modules are enabled
We already had `MODULE_*_ENABLED` defines but only in the modules
environment, and a few custom `*_ENABLED` defines in the main env
when we needed the information in core.

Now this is defined in a single header which can be included in the
files that need this information.

(cherry picked from commit b7297fb39c)
2021-07-14 23:09:47 +02:00
Rémi Verschelde
6cff43e093
Merge pull request #50150 from Valeryn4/3.x-fix_lightmap_cpu 2021-07-14 12:19:53 +02:00
Rémi Verschelde
aa3a5c9f6a
Merge pull request #50184 from JFonS/cpu_lightmapper_soft_shadows
[3.x] Add soft shadows to the CPU lightmapper
2021-07-14 12:18:08 +02:00
Rémi Verschelde
b0b2b7df31
Merge pull request #50257 from Calinou/physicsserver3d-add-set-iterations-3.x
Add a method to set the number of physics solver iterations in 3D (3.x)
2021-07-14 07:56:57 +02:00
Rémi Verschelde
9a04e2afeb
Revert "Fix gdnative api generation for methods that return enums"
This reverts commit aaacc753a7.
2021-07-13 17:02:59 +02:00
Francois Belair
5774098a91
Implement didClose notification in LSP
(cherry picked from commit 10429019ad)
2021-07-13 10:20:02 +02:00
Rémi Verschelde
9d2cbe2c02
Merge pull request #50328 from nekomatata/convex-hull-simplification-3.x
[3.x] Options to clean/simplify convex hull generated from mesh
2021-07-12 22:34:22 +02:00
Hugo Locurcio
9259b4adc4
Add a method to set the number of physics solver iterations in 3D
This is only for GodotPhysics, and adds a 3D counterpart to the 2D
method that was recently added.
2021-07-10 16:29:41 +02:00
PouleyKetchoupp
240c33708c Options to clean/simplify convex hull generated from mesh
Clean: remove duplicate and interior vertices (uses Bullet algorithm)
Simplify: modify the geometry for further simplification (uses VHACD
algorithm)

In the editor, single convex hull now uses the clean option.
Added a new editor entry to create a simplified convex hull, can be
useful for creating convex hull from highly tessellated triangle meshes.

Specific change for 3.x:
Add support for Vector<Vector3> and PoolVector<Vector3> in the convex hull generator.
2021-07-09 17:45:59 -07:00
JestemStefan
9513354f68 Added signed_angle_to for Vector3
Added signed_angle_to method for Vector3

Added signed_angle_to for Vector3

formatting fix...
2021-07-09 12:49:12 +02:00
Hugo Locurcio
4a140294fe
Fix typo in Bullet method name: "collisin" -> "collision"
This method is not exposed to scripting, so compatibility with
existing projects should be preserved.
2021-07-07 22:07:32 +02:00
Hugo Locurcio
37ff524d8c
Improve error reporting in WebSocketServer
This should make troubleshooting easier.

(cherry picked from commit 58455b18b5)
2021-07-06 13:38:54 +02:00
Ranie Jade Ramiso
aaacc753a7
Fix gdnative api generation for methods that return enums
(cherry picked from commit 78f55698f2)
2021-07-06 13:36:07 +02:00
Hugo Locurcio
3b11b1022d
Remove unused code related to Travis CI
(cherry picked from commit 257a8a337e)
2021-07-06 11:19:56 +02:00
Fabio Alessandrelli
32e91b232c
[Crypto] Delete mbedtls ctx in deconstructor.
Would cause memory leak when the context was `start`ed but not
`finish`ed.

(cherry picked from commit a28d25c441)
2021-07-06 11:10:47 +02:00
Pitanov V.V
d3dab1d06c
Fix GridMap erase Octans
(cherry picked from commit 4da4514b71)
2021-07-06 11:10:45 +02:00
JFonS
a2ba7910ba Add soft shadows to the CPU lightmapper
Adds the "light_size" property to Lights. It's only considered in baked
lightmaps for soft shadowing purposes.
2021-07-05 19:02:35 +02:00
Питанов Валера
47b9afa3e9 fix lightmap cpu crashes 2021-07-06 01:45:04 +10:00
Rémi Verschelde
e3d48d7e2c
Merge pull request #49999 from kleonc/visual_script_editor-fix-position-when-zooming
[3.x] VisualScriptEditor Fix in graph position calculation (do not skip zoom)
2021-06-29 16:31:27 +02:00
kleonc
3336453dff VisualScriptEditor Fix in graph position calculation (do not skip zoom) 2021-06-29 15:32:16 +02:00
Fabio Alessandrelli
63f6b29f51
[Net] Add WebSocketServer handshake_timeout property.
Allows customization of the maximum time a client is allowed to stay in
the the "pending" state (i.e. awaiting HTTP handshake).

This used to be 1 second by before, the new default is 3 seconds.

(cherry picked from commit 458437edef)
2021-06-29 14:02:23 +02:00
Fabio Alessandrelli
4994b3a99e
[Net] Fix WebSocketClient path parsing.
Recent changes to parse_url caused the client to make invalid HTTP
requests if no path was specified.

(cherry picked from commit d244dda597)
2021-06-29 14:02:23 +02:00
Paweł Fertyk
2676d815ab
Validate image formats, check if resize_to_po2 failed
(cherry picked from commit 3dae9993ac)
2021-06-29 14:02:23 +02:00
Francois Belair
59d72279ae
Translate file path to URI on LSP symbol requests
(cherry picked from commit a56c2e459b)
2021-06-29 13:12:15 +02:00
Umang Kalra
71da90f5bb
Fixes missing descriptions in search window of visualscript
(cherry picked from commit 5e8d31ef0e)
2021-06-29 13:11:47 +02:00
Rafał Mikrut
cb5faca39a
Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
Aaron Franke
85a0345d57
[3.x] Add Quat angle_to method 2021-06-18 11:00:44 -04:00
Marcel Admiraal
7e03bd1671 Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
Aaron Franke
b3ac1669c0
[3.x] Fix C# bindings generator for default value types 2021-06-18 01:07:28 -04:00
kobewi
dac54b6db3
Fix GridMap still drawing when Alt+Tabbing
(cherry picked from commit 9fbef6f7db)
2021-06-17 12:47:55 +02:00
Fabio Alessandrelli
e05a7a4a4b
[Net] ENet non-relaying server now process broadcasts.
Setting `server_relay = false` prevents the server from letting clients
communicate with each other, but without this fix, the server would also
ignore broadcast packets.
With this change, the server still does not relay messages to other
clients, but will correctly process broadcast messages (and "exclusive"
messages) as if they were directed to just the server.

(cherry picked from commit fc255bde29)
2021-06-17 12:47:55 +02:00
Pedro J. Estébanez
2d1943b8d1
Fix slow load/save of scenes with many instances of the same script
(cherry picked from commit 2ca6b9c610)
2021-06-17 12:47:54 +02:00