Commit graph

30305 commits

Author SHA1 Message Date
Rémi Verschelde
aee507b532
Merge pull request #49733 from Calinou/raycast3d-draw-double-sided-3.x
Use double-sided material for RayCast (3.x)
2021-06-20 00:30:39 +02:00
Hugo Locurcio
21ad630e11
Expose OS data directory getter methods
This can be used by editor plugins and non-game applications to
store data in the correct directories according to the
XDG Base Directory specification.
2021-06-19 09:28:53 +02:00
Hugo Locurcio
3143f5fcc5
Use double-sided material for RayCast
This makes RayCasts visible if the camera is fully inside one
(e.g. a RayCast parented to the current Camera).
2021-06-19 09:16:42 +02:00
Rémi Verschelde
622f744ad0
Merge pull request #49726 from Calinou/raycast-improve-debug-shape-3.x
Add custom debug shape thickness and color options to RayCast
2021-06-19 09:09:31 +02:00
Hugo Locurcio
a82c90ca55
Tweak CylinderMesh rings property hint to allow a value of 0
A value of 0 rings is valid and results in a non-subdivided cylinder.

Compared to the previous lowest allowed value (1), a value of 0 halves
the triangle count in any cylinder.
2021-06-19 08:52:24 +02:00
Hugo Locurcio
a6a6ad5c08
Add custom debug shape thickness and color options to RayCast
This backports the improved RayCast debug drawing functionality
from the `master` branch.

`ArrayMesh.clear_surfaces()` was also backported from the `master`
branch and exposed because the new debug drawing code requires it.
2021-06-19 06:01:25 +02:00
Rémi Verschelde
2827d6be19
Merge pull request #49699 from nekomatata/mass-properties-disabled-shapes-3.x
[3.x] Ignore disabled shapes for mass property calculations
2021-06-18 18:37:56 +02:00
Rémi Verschelde
efee3534f9
Merge pull request #49710 from aaronfranke/3.x-quat-angle-to
[3.x] Add Quat angle_to method
2021-06-18 18:32:24 +02:00
Aaron Franke
85a0345d57
[3.x] Add Quat angle_to method 2021-06-18 11:00:44 -04:00
Rémi Verschelde
460c53740f
Merge pull request #49707 from madmiraal/remove-warn_prints-3.x
[3.x] Remove duplicate WARN_PRINTS macro
2021-06-18 15:36:07 +02:00
Marcel Admiraal
7e03bd1671 Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
Rémi Verschelde
fc95c4d84c
Merge pull request #49476 from nekomatata/kinematic-collision-rid-3.x
[3.x] Expose collider RID in 2D/3D kinematic collision
2021-06-18 12:32:42 +02:00
Rémi Verschelde
160514724e
Merge pull request #49702 from aaronfranke/3.x-cs-bindings
[3.x] Fix C# bindings generator for default value types
2021-06-18 11:22:03 +02:00
Aaron Franke
b3ac1669c0
[3.x] Fix C# bindings generator for default value types 2021-06-18 01:07:28 -04:00
PouleyKetchoupp
c3107349a4 Ignore disabled shapes for mass property calculations 2021-06-17 17:17:05 -07:00
Rémi Verschelde
c7f27f1d9d
Merge pull request #48651 from tavurth/3.x
Port HTTPRequest gzip compression to 3.4
2021-06-18 02:01:11 +02:00
Rémi Verschelde
2f08881347
Merge pull request #49679 from akien-mga/3.x-cherrypicks 2021-06-17 13:25:41 +02:00
Hugo Locurcio
415c1ccaaa
Add a "save on focus loss" editor setting (disabled by default)
This performs a Ctrl + S action every time the editor window loses focus,
saving both scenes and scripts as needed.

(cherry picked from commit f10c30a9ed)
2021-06-17 12:51:21 +02:00
Hugo Locurcio
7991d0fb22
Decrease the editor FPS limit when unfocused from 20 to 10
This provides better power savings compared to the previous value.
This also speeds up project execution slightly while the editor
is running in the background.

The setting hint can now go as low as 1 FPS (1 million microseconds
per frame), for those who really need the best possible power savings.
This will make previewing animated shaders or particles impossible
when the editor window isn't focused though.

(cherry picked from commit 6f6a09cce2)
2021-06-17 12:48:50 +02:00
kobewi
dac54b6db3
Fix GridMap still drawing when Alt+Tabbing
(cherry picked from commit 9fbef6f7db)
2021-06-17 12:47:55 +02:00
Fabio Alessandrelli
e05a7a4a4b
[Net] ENet non-relaying server now process broadcasts.
Setting `server_relay = false` prevents the server from letting clients
communicate with each other, but without this fix, the server would also
ignore broadcast packets.
With this change, the server still does not relay messages to other
clients, but will correctly process broadcast messages (and "exclusive"
messages) as if they were directed to just the server.

(cherry picked from commit fc255bde29)
2021-06-17 12:47:55 +02:00
K. S. Ernest (iFire) Lee
37fdd656c0
ERR_FAIL_NULL check file access
Null in ResourceImporterTexture::_save_stex

(cherry picked from commit b74bc42a43)
2021-06-17 12:47:55 +02:00
Haoyu Qiu
95c60b76a4
Save binary ProjectSettings key length properly
(cherry picked from commit 06c0a5f9f2)
2021-06-17 12:47:55 +02:00
Paweł Fertyk
7520e57947
Remove trailing slash from recent dir if needed
(cherry picked from commit 709e71ae9c)
2021-06-17 12:47:55 +02:00
Fabio Alessandrelli
2c64218415
[HTML5] Update eslint and jsdoc dependencies.
(cherry picked from commit a1cbb6daa6)
2021-06-17 12:47:55 +02:00
bruvzg
30393b6401
Add LSApplicationCategoryType to the template and export dialog.
(cherry picked from commit cb480376d8)
2021-06-17 12:47:55 +02:00
Fabio Alessandrelli
cfedd60e6b
[HTML5] Fix JS build without eval.
Also fix download_buffer return type.

(cherry picked from commit 049b5159f1)
2021-06-17 12:47:55 +02:00
Fabio Alessandrelli
0f5fbf5fbf
[HTML5] Fix some JS library signature.
(cherry picked from commit 9b7b0a28b9)
2021-06-17 12:47:54 +02:00
Pedro J. Estébanez
2d1943b8d1
Fix slow load/save of scenes with many instances of the same script
(cherry picked from commit 2ca6b9c610)
2021-06-17 12:47:54 +02:00
Haoyu Qiu
6c07784dba
Validate parameters when adding plugins
(cherry picked from commit 1a9e3edd30)
2021-06-17 12:47:54 +02:00
Hugo Locurcio
dd70aea77c
Fix game camera override tooltips being swapped
Previously, the wrong tooltip was shown.

This also tweaks the tooltips' texts to be clearer and remove
references to "game" (since Godot is used for more than just games).

(cherry picked from commit d1c5dd5b68)
2021-06-17 12:47:54 +02:00
Hugo Locurcio
63d0485a6a
Fix duplicate paragraph in ArrayMesh.add_surface_from_arrays() description
(cherry picked from commit 033985f9c2)
2021-06-17 12:47:54 +02:00
Andrii Doroshenko (Xrayez)
9a087da5d1
Use "Delete" in FileSystemDock on all platforms
The consensus is that the per-platform strings are not so useful in the
first place, so it's better to revert back to "Delete" for every platform.

(cherry picked from commit 77daadac1d)
2021-06-17 12:47:54 +02:00
kleonc
ce763fe402
TextureButton Update min size on any texture change
(cherry picked from commit 6c3c269f24)
2021-06-17 12:47:54 +02:00
Philip Whitfield
606331fdcb
fix url parsing with port numbers
String.get_slice_count is always at least 1 or 2 for bases with a port number.
Before this change the following URL would return ERR_INVALID_PARAMETER ```ws://127.0.0.1:8000/test```

(cherry picked from commit 3d9f29910c)
2021-06-17 12:47:54 +02:00
Hugo Locurcio
28aacbfe85
Allow higher and lower maximum zoom values in GraphEdit
Low zoom values result in unreadable text, but it can still be
useful for previewing purposes.

Eventually, characters could be replaced by rectangles at very low
zoom levels to improve the visual appearance.

(cherry picked from commit 74c584472c)
2021-06-17 12:47:54 +02:00
Hugo Locurcio
6d60d92b87
Tweak the physics FPS property hint to only allow reasonable values
Physics FPS above 1000 cause the whole project to slow down
and are not very practical in the first place (since no CPU currently
available can keep up).

(cherry picked from commit 8f4ac7bc4a)
2021-06-17 12:47:53 +02:00
Andrii Doroshenko (Xrayez)
6aed7e349f
Separate version hash from version number in editor and project manager
When copy-pasting the version from About dialog to bug reports at GitHub,
this makes the version hash linkable to commits at GitHub.

(cherry picked from commit 293550f56a)
2021-06-17 12:47:53 +02:00
kobewi
bdc8d29749
Clarify animation_changed signal
(cherry picked from commit 8d0cbded3f)
2021-06-17 12:47:53 +02:00
Hugo Locurcio
86c72acf4d
Improve radio checkboxes in the default editor theme
(cherry picked from commit 0f4df474c9)
2021-06-17 12:47:53 +02:00
Jason Knight
7510e1c24b
Emit button_up signal after setting pressed to false.
(cherry picked from commit 4c6ad8abcd)
2021-06-17 12:47:53 +02:00
Lightning_A
4f87bd2bc4
Add the ability to reload the current project
(cherry picked from commit a6984f8d28)
2021-06-17 12:47:53 +02:00
Haoyu Qiu
41b6fdf946
Fix json dump and print of circular structure
(cherry picked from commit b3bd54001f)
2021-06-17 12:47:53 +02:00
fox
a61ec597a1
Make easing properties drawn with anti aliasing
(cherry picked from commit 36236843f6)
2021-06-17 12:47:53 +02:00
Hugo Locurcio
f88dc1fd44
Fix editor constantly redrawing when freelook is active with still camera
The editor only needs to redraw when the camera is moving.

This helps preserver battery life on laptops when using freelook,
especially with the toggle mode (Shift + F).

(cherry picked from commit 21807f8d88)
2021-06-17 12:47:53 +02:00
daniel-mcclintock
a34d5c31b7
Fix out of sync separate distraction-free mode
(cherry picked from commit 45fc6c4706)
2021-06-17 12:47:52 +02:00
Hugo Locurcio
483f8e0ef8
Improve AudioStreamGenerator and AudioEffectSpectrumAnalyzer documentation
- Mention audio sample rate caveats in other classes where relevant.

(cherry picked from commit c872819be6)
2021-06-17 12:47:52 +02:00
Hugo Locurcio
45e8f75952
Complete documentation for the AudioEffectPitchShift class
(cherry picked from commit 6be32d8cbc)
2021-06-17 12:47:52 +02:00
Hugo Locurcio
f45a2f4dea
Rename "Singleton" to "Global Variable" in the AutoLoad editor
The name "Singleton" was misleading because Godot does not actually
enforce a singleton pattern for autoloads. They can be instanced
multiple times.

"Global Variable" makes it more obvious that all the checkbox does
is expose the AutoLoad with a global variable for easy access.

(cherry picked from commit 1e53bac8b4)
2021-06-17 12:47:52 +02:00
Hugo Locurcio
dd2fc60abc
Handle portrait mode monitors in the automatic editor scale detection
Using the smallest dimension of the width and height makes it possible
to support both landscape and portrait monitors.

(cherry picked from commit 728fa3ff71)

EditorSettings: Factor code to compute auto display scale

Also fixes typo introduced in https://github.com/godotengine/godot/pull/48597/files#r652636544.

(cherry picked from commit f862f9a056)
2021-06-17 12:47:52 +02:00