Commit graph

145 commits

Author SHA1 Message Date
eska ab4caa7953 Move export GUI debug toggle to export settings window 2016-04-28 16:13:26 +02:00
volzhs e94e710893 remove unused resources and add korean locale for android
- remove unused resources in platform/android/java/res/values/strings.xml
- add korean language resource for apk expansion download screen
2016-04-19 11:10:55 +09:00
Rémi Verschelde 0a5472e697 Remove trailing spaces 2016-04-02 20:26:12 +02:00
Rémi Verschelde a895e2e372 Merge pull request #4105 from akien-mga/pr-android-shutdown-adb
Expose android/shutdown_adb_on_exit parameter
2016-03-20 18:34:05 +01:00
Rémi Verschelde c584940387 Expose android/shutdown_adb_on_exit parameter and default to true
It was added in 30d0ca9 for the Steam build but only enabled
when parsing a ._sc_ file that would define it.
It is now available for all users to toggle, in and outside of Steam.

Fixes #4073.
2016-03-20 16:55:54 +01:00
blubee a0fb5b5f95 Add support for gnu-libstc++-4.9 needed by recent NDK versions
The 4.9 version is the default one, people can still build using 4.8
with older NDK versions by setting the (optional) NDK_TARGET
and NDK_TARGET_X86 environment variables.
2016-03-20 20:29:37 +08:00
sanikoyes 9e026fecef Add -r flag to adb install for keep app user data 2016-03-18 18:11:55 +08:00
Hubert Jarosz 4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
volzhs d6cc887627 fix gradle build on windows 2016-03-02 12:15:39 +09:00
Ariel Manzur 30d0ca9766 added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings 2016-02-27 12:11:40 -03:00
punto- b6b33e8886 Merge pull request #3428 from Hinsbart/android-gamepad
support gamepad remapping on android
2016-02-08 20:09:02 -03:00
Hondres e7b6e3f20b use fallback mapping from list 2016-01-27 12:18:34 +01:00
Juan Linietsky 16b8b97472 Combies driver split and spawn fix, closes #3265 2016-01-25 00:25:32 -03:00
hondres 285bcac224 can use fallback mapping on all platforms 2016-01-24 18:01:37 +01:00
hondres e7c920fdba support gamepad remapping on android 2016-01-24 05:29:09 +01:00
Juan Linietsky e7eb332799 fix export bug 2016-01-20 07:43:05 -03:00
Juan Linietsky c9580965ea -Remote deploy now uses FS over USB on Android, super fast! 2016-01-20 00:29:34 -03:00
volzhs fb2bf78591 Add ability to set "keep screen on" for android 2016-01-16 20:57:34 +09:00
mrezai 4cb14ae7d6 Fix crash on android 6.0.1, fixes #3321 2016-01-12 09:57:56 +03:30
Rémi Verschelde 1f1c3038c2 Update copyright in remaining files + prints in the UI 2016-01-11 21:34:22 +01:00
Juan Linietsky c9852501a4 Fix bug related to EOF in Android FileAccess 2016-01-09 20:50:45 -03:00
mrezai 50cbe736de Fix maven repositories bug 2016-01-09 16:51:22 +03:30
Juan Linietsky 6a29edf048 removed unnecesary comma in gradle template 2016-01-08 17:55:13 -03:00
Juan Linietsky 40ba22631b Renamed godot domain from com.android.godot (which was incorrect) to org.godotengine.godot 2016-01-08 17:53:00 -03:00
Juan Linietsky 401622cc22 -Removed ANT build system for Android, as it was deprecated by Google
-Added new Gradle build system, as it is the required build system
2016-01-08 13:36:44 -03:00
Juan Linietsky e0eff65fc0 change android install location to automatic, closes #1997 2016-01-03 20:31:37 -03:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky eff81965af Merge pull request #2956 from est31/add_system_wide_export_path
Add way to look for templates at system wide level too
2015-12-08 17:04:24 -03:00
Juan Linietsky 4b1f0afb01 -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
Rémi Verschelde e4e7e8f396 Merge pull request #2963 from akien-mga/pr-opus-arm-opt
Enable opus ARM optimisations only on ARM
2015-12-01 10:18:41 +01:00
Rémi Verschelde 99e7641f3d Enable opus ARM optimisations only on ARM
i.e. do not enable it for x86.
Fixes #2962.
2015-12-01 09:34:51 +01:00
est31 15f6d3cebf Add way to look for templates at system wide level too
Useful for everybody wanting to package godot.
Fixes #1026.

-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
2015-11-30 01:36:08 +01:00
Juan Linietsky b987d2113b 0theora compilation fixes 2015-11-25 00:28:03 -03:00
mikica1986vee d6b317a2c1 tegra 3 fix 2015-11-21 23:21:36 +01:00
Juan Linietsky 0168947084 Merge pull request #2518 from masoudbh3/godot-icons
Add icon to exe file in windows export
2015-11-19 00:08:47 -03:00
Juan Linietsky 0c3386b2ed Merge pull request #2707 from akien-mga/master
Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Juan Linietsky 5fb95859e1 Merge pull request #2814 from masoudbh3/android-fa-locale
Android add FA(persian) locale strings
2015-11-18 19:21:54 -03:00
masoud bh f2704eb162 Android add FA(persian) locale strings 2015-11-19 01:40:29 +03:30
Juan Linietsky 34a558ee8d Merge pull request #2691 from volzhs/android_payment
improve android payments
2015-11-18 19:02:40 -03:00
masoud bh 14b9579748 Skip META-INF from Android Template 2015-11-14 20:40:22 +03:30
masoud bh 24f3f43457 Add icon to exe file in windows export
add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor & template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
2015-11-09 02:23:58 +03:30
Rémi Verschelde 399b1b0474 Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
volzhs 3fbaa479e3 improve android payments
GodotPaymentV3 currently consumes purchased item right after purchasing.
But, some in-app item should not consume like "remove ads permanently"
So, I added "setAutoConsume(boolean)", "requestPurchased()",
"consume(sku_string)".
AutoConsume is true by default as before.

usage:

func _ready():
	var payment = Globals.get_singleton("GodotPayments")
	payment.setPurchaseCallbackId(get_instance_ID())
	payment.setAutoConsume(false) # default : true
	payment.requestPurchased() # callback : has_purchased
	payment.purchase("item_name") # callback : purchase_success,
purchase_fail, purchase_cancel, purchase_owned
	payment.consume("item_name") # callback : consume_success

func purchase_success(receipt, signature, sku):
	print("purchase_success : ", sku)

func purchase_fail():
	print("purchase_fail")

func purchase_cancel():
	print("purchase_cancel")

func purchase_owned(sku):
	print("purchase_owned : ", sku)

func consume_success(receipt, signature, sku):
	print("consume_success : ", sku)

func has_purchased(receipt, signature, sku):
	if sku == "":
		print("has_purchased : nothing")
	else:
		print("has_purchased : ", sku)
2015-10-28 15:48:37 +09:00
Juan Linietsky 3d121b474b Merge pull request #2203 from volzhs/fix_android_payments
Fix android payments
2015-10-17 12:12:34 -03:00
Juan Linietsky b217e1417a Merge pull request #2479 from firefly2442/cppcheck-unusedvars
ran cppcheck, found unused variables
2015-10-17 10:25:36 -03:00
Juan Linietsky 13d2710fed Merge pull request #2474 from masoudbh3/android-armeabi-v7a
Fix android build script
2015-10-17 10:20:47 -03:00
Juan Linietsky b3cda43a0f Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	platform/windows/detect.py
2015-10-13 01:19:32 -03:00
George Marques 6e87314d83
Add support for Opus audio format 2015-10-02 14:25:38 -03:00
Juan Linietsky c858515785 Fixed theora playback. Removed theoraplayer.
Still need to get proper audio output latency in some platforms.
2015-09-26 14:50:42 -03:00
Juan Linietsky 9962518ffd Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-24 18:07:13 -03:00