Commit graph

9980 commits

Author SHA1 Message Date
Gilles Roudiere
a25d70ab31 Extends the anchors menu to a presets 2017-10-05 21:53:36 +02:00
Juan Linietsky
d938de67ff Make sure to obey hidpi to off by default, as present in project settings. Set it to on by default for editor.
Many integrated GPUs can't really get enough performance to play games at hidpi, so this should be enabled manually.
2017-10-05 16:41:42 -03:00
Marcelo Fernandez
9aa20986f0 Fix crash when a custom theme can't be loaded 2017-10-05 15:52:57 -03:00
Juan Linietsky
3d87b70f7a Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
Ignacio Etcheverry
928efe06d6 Merge pull request #11845 from neikeq/music-is-overrated
- Fixed uninitialized local
- Improved msbuild search on Unix platforms
- Add C# script to csproj when attaching it to an object
2017-10-05 19:42:22 +02:00
Andreas Haas
b9b9a9f86e Merge pull request #11858 from J08nY/feature/gridmap-used-cells
Add GridMap::get_used_cells. Fixes #11857.
2017-10-05 19:23:04 +02:00
J08nY
16bf0f08ed
Add GridMap::get_used_cells. Fixes #11857. 2017-10-05 15:34:34 +02:00
Ruslan Mustakov
61ddf52983 Add NIL_IS_VARIANT usage to few definitions
The missing usage flag led to GDNative API descriptions containting
arguments with "void" type.
2017-10-05 18:51:22 +07:00
Gilles Roudiere
b759d1416f Merge pull request #11840 from djrm/pr_fix_drive_selection
Match file dialog drive with the current folder.
2017-10-05 12:09:35 +02:00
Ruslan Mustakov
01ebcfe841 Fix logging of long strings via RotatedFileLogger 2017-10-05 16:16:20 +07:00
Bernhard Liebl
a7f18798aa fixes several scaling problems on multi monitor retina/non-retina setups on OS X 2017-10-05 08:12:17 +02:00
Poommetee Ketson
4c2b5491b5 Merge pull request #11828 from Jerome67000/regexmatch_doc
[DOCS] Adds RegExMatch doc and fix RegEx typo

[ci skip]
2017-10-05 11:05:22 +07:00
Gabriel
f931093812 Fix IK Bone Drag on Viewport 2017-10-04 21:58:13 -03:00
Ignacio Etcheverry
1d309439cb Uninitialized local and domain finalize fixes
- Make sure to run the GC before and after finalizing the scripts domain.
2017-10-05 00:12:36 +02:00
Ignacio Etcheverry
df22bbd7ed Add C# script to csproj when attaching it to an object 2017-10-05 00:10:51 +02:00
Ignacio Etcheverry
b4d758e067 Add alternative search locations for msbuild 2017-10-05 00:08:38 +02:00
Matthias Hoelzl
727a381fc9 Fix Python 3 build
- Take care of the differences in handling unicode characters in
  `escape_string` (formerly in `editor/SCsub`, now in `compat.py)`.
- Conditionally include `_winreg` or `winreg` in the Mono editor
  module.
2017-10-04 23:21:32 +02:00
Przemysław Gołąb (n-pigeon)
a6ff281966 Fixed rotating in local space using 3D Gizmo. 2017-10-04 23:18:31 +02:00
Daniel J. Ramirez
670564f98e Match file dialog drive with the current folder. 2017-10-04 14:46:58 -05:00
Gilles Roudiere
2e6f2ed032 Merge pull request #11812 from NathanWarden/fix_validate_ssl
Fixed a bug where ssl would force validation even though you told it not to.
2017-10-04 20:40:53 +02:00
Jerome67000
5c6172c5cf [DOCS] Adds RegExMatch doc and RegEx fix typo 2017-10-04 20:09:52 +02:00
Gilles Roudiere
5b9b158354 Merge pull request #11823 from endragor/virtual-keyboard-height
Allow to obtain virtual keyboard height
2017-10-04 18:16:28 +02:00
Ruslan Mustakov
f4c77b9ad5 Fix logging on iOS
RotatedFileLogger needs data_dir on iOS to be initialized, so setting
data_dir has been moved to initialize_core.
2017-10-04 23:06:23 +07:00
Hein-Pieter van Braam
7c2cda72b8 Merge pull request #11816 from terahxluna/video_player_set_stream_position
Add function set_stream_position to VideoPlayer. Closes #8727
2017-10-04 18:03:13 +02:00
Juan Linietsky
ef08228db7 Restored normal bias as default bias in GIProbe 2017-10-04 09:32:16 -03:00
Gilles Roudiere
e6216ac6c9 Merge pull request #11825 from hi-ogawa/fix-giprobe-light-visibility
Fix GIProbe light visibility
2017-10-04 14:29:43 +02:00
Hiroshi Ogawa
8cf5f615f5 Fix type error in subsurface scattering shader code 2017-10-04 19:47:45 +09:00
Ruslan Mustakov
275e537058 Allow to obtain virtual keyboard height
On mobile platforms virtual keyboards take up significant amount of
screen space and UI containing a text box may need to be adjusted
after the keyboard appears to keep the text box visible to user. This
commit adds a way to obtain virtual keyabord height so that controls
are aware of how much they need to move.
2017-10-04 17:21:05 +07:00
Ruslan Mustakov
c8191d04c9 Fix returning Game Center player ID 2017-10-04 17:18:09 +07:00
Hiroshi Ogawa
4501a30ce9 Fix GIProbe light visibility
- Fix https://github.com/godotengine/godot/issues/10535
2017-10-04 19:13:07 +09:00
Thomas Herzog
454dec2f2f Merge pull request #11806 from touilleMan/gdnative-version-field
[GDnative] add api version field to godot_gdnative_api_struct
2017-10-04 11:57:53 +02:00
Julian Murgia
f4ddbc024c Merge pull request #11802 from mhilbrunner/docstatus-todo-filter
doc_status.py: Add -t (--todo) option, show only non-empty items
2017-10-04 11:07:36 +02:00
Terah
43410ca363 Add function set_stream_position to VideoPlayer
Also add docucmentation for set_stream_position in VideoPlayer
2017-10-04 07:46:08 +02:00
Emmanuel Leblond
3e29cb806c
[GDnative] add future-proof next field to godot_gdnative_api_struct (a la Vulkan) 2017-10-04 03:11:41 +02:00
Thomas Herzog
b204683640 Merge pull request #11815 from karroffel/gdnative-s-o-p-wrapper
[GDNative] added API struct wrapper generator
2017-10-03 23:46:31 +02:00
Karroffel
2a4e2b5378 [GDNative] added API struct wrapper generator
Previously functions of the GDNative API were accessed by letting
the loader at load-time resolve the symbols. This causes troubles on
Windows (...sigh...), so now the GDNative API isn't exported anymore.

This means, that a library that wants to call a GDNative function
needs to access it via a struct of pointers that's passed to it at
right after the library was loaded. To make the usage easier, those
function pointers in the struct can be wrapped in actual function in
the global scope. This commit adds a generator for that wrapper code.
2017-10-03 23:26:39 +02:00
Gilles Roudiere
3f279d2a3e Fixes the pre drag rect not drawn correctly 2017-10-03 22:44:34 +02:00
Juan Linietsky
b12455cde8 Avoid failed viewport when size is too smal, fixes #9891 2017-10-03 17:36:14 -03:00
Juan Linietsky
3cadecf17b fixed the OS.has_feature() API, and added support for 32 and 64. 2017-10-03 17:36:14 -03:00
mhilbrunner
328b78a0b9 doc_status.py: Add -e (--empty) option to hide items with nothing left to do 2017-10-03 21:58:38 +02:00
Nathan Warden
310a8eb902 Fixed a bug where ssl would force validation even though you told it not to. 2017-10-03 13:53:23 -05:00
Marcelo Fernandez
b6daa94a80 Improvements on the export code on OS X 2017-10-03 15:09:57 -03:00
Marcelo Fernandez
4b695c3bdf OS::execute can now read from stderr too when executing with a pipe 2017-10-03 15:09:04 -03:00
Andreas Haas
a848fa6cde Merge pull request #11789 from djrm/pr_visual_improvements
Added correct initialization for script editor theme.
2017-10-03 19:56:14 +02:00
Nathan Lovato
d08f7ee7bf Merge pull request #11793 from NathanWarden/updated_os_doc
Updated some documentation for the OS class.
2017-10-03 18:52:43 +02:00
Emmanuel Leblond
0d41be3790
[GDnative] add api version field to godot_gdnative_api_struct 2017-10-03 18:08:34 +02:00
Juan Linietsky
545103bfed Merge pull request #11790 from tagcup/shader_cleanup
Various clean ups and cosmetic changes in scene.glsl.
2017-10-03 13:02:02 -03:00
Ferenc Arn
f48b162a6b Various clean ups and cosmetic changes in scene.glsl.
Use self-documenting names for variables which are otherwise confusing. Also avoid recalculating certain terms.
2017-10-03 11:02:39 -04:00
Nathan Warden
0b3a49ef18 Updated some documentation for the OS class. 2017-10-03 09:30:04 -05:00
Thomas Herzog
c5ab18f33e Merge pull request #11792 from touilleMan/gdnative-json-api
[GDnative] autogenerate gdnative_api_struct.h from a json
2017-10-03 14:37:04 +02:00