Commit graph

27359 commits

Author SHA1 Message Date
Rémi Verschelde cbbe0743a9
Merge pull request #37219 from RajatGoswami/missing-include-guards
Adding missing include guards to header files identified by LGTM
2020-03-23 11:17:24 +01:00
Rajat Goswami 2ecf928ae3 Adding missing include guards to header files identified by LGTM.
This addresses the issue godotengine/godot#37143
2020-03-23 04:52:36 -04:00
Rémi Verschelde ed9a0d0484
Merge pull request #37179 from clayjohn/VULKAN-sky-shader
Implement Sky Shaders
2020-03-22 20:03:35 +01:00
Rémi Verschelde 7acdf74a6a
Merge pull request #37210 from van800/fix-36995
Fix warning: Property not found: mono/editor/editor_path_optional
2020-03-22 09:34:47 +01:00
Rémi Verschelde aac31cf0ee
Merge pull request #37216 from aaronfranke/file-formatting
Make file formatting comply with POSIX standards
2020-03-22 09:34:17 +01:00
Rémi Verschelde dbb3f992a4 Travis: Temporarily disable macOS builds
Travis CI has had trouble the past few days and macOS builds error out
for no reason.
2020-03-22 09:11:04 +01:00
clayjohn 61a74739ca Working sky shader implementation 2020-03-21 20:43:44 -07:00
Aaron Franke 7dbe8b65ae
Make file formatting comply with POSIX and Unix standards
UTF-8, LF, no BOM, and newlines at the end of files
2020-03-21 17:41:03 -04:00
Ivan.Shakhov 05946be2f1 Fix warning: Property not found: mono/editor/editor_path_optional (#36995) 2020-03-21 15:33:14 +01:00
Rémi Verschelde 7ed9da0a54
Merge pull request #37161 from simpuid/positon-gizmo-fix
Fixes transform gizmo position when node has default transform
2020-03-21 15:31:47 +01:00
Rémi Verschelde 9547018bcf
Merge pull request #37201 from akien-mga/textedit-divide-by-zero
Fix potential divisions by 0 reported by MSVC
2020-03-21 14:22:59 +01:00
simpuid 19825436d4 Fixes transform gizmo position when node has default transform
Changes made:
* Added dirty bit for SpatialEditorSelectedItem's last_xform
* SpatialEditorViewport checks that dirt bit too before skipping the selection
2020-03-21 18:31:46 +05:30
Rémi Verschelde ca4e4506db Fix potential divisions by 0 reported by MSVC
The `TextEdit` one was indeed a potential bug.
The `PCKPacker` one seems to be a false positive, it's already in a
`for` loop that depends on `files.size()`.
2020-03-21 11:54:08 +01:00
Yuri Roubinsky cce0a27ec7
Merge pull request #37187 from Chaosus/shader_fix
Fix incorrect shader block parsing
2020-03-20 17:45:48 +03:00
Yuri Roubinsky 50729e4e35 Fix incorrect shader block parsing 2020-03-20 17:24:00 +03:00
Yuri Roubinsky 2772840a60
Merge pull request #37183 from Chaosus/shader_reassign
Allow to reassign local variables in shaders
2020-03-20 16:37:53 +03:00
Rémi Verschelde 075870bc0d
Merge pull request #37185 from akien-mga/i18n-classref-headers
i18n: Improve classref translation extractor, add Makefile and generate .pot file
2020-03-20 13:33:40 +01:00
Rémi Verschelde 36baa0247e i18n: Generate translation template for class reference 2020-03-20 12:58:38 +01:00
Rémi Verschelde 87d23bf85a i18n: Add Makefile to extract classref strings
Change extract script `path` argument to support specifying multiple
paths, like `makerst.py`. This prevents parsing invalid XML files while
scanning the whole repository.
2020-03-20 12:56:36 +01:00
Rémi Verschelde aca1971a12 i18n: Add header strings to translation catalog 2020-03-20 12:35:22 +01:00
Yuri Roubinsky a757bd7625 Allow to reassign local variables in shaders 2020-03-20 14:09:43 +03:00
Rémi Verschelde a02c16c1d2
Merge pull request #37164 from akien-mga/doc-translations
i18n: Add support for translating the class reference
2020-03-20 09:44:55 +01:00
Rémi Verschelde 87404bda8a
Merge pull request #37169 from AndreaCatania/AndreaCatania-patch-2
Fixes navigation path reset
2020-03-20 09:34:53 +01:00
Rémi Verschelde 63f77efdc6
Merge pull request #37114 from ThakeeNathees/translation-catalog-maker
Add script to generate translation catalog for the class reference
2020-03-20 09:03:31 +01:00
Rémi Verschelde bec9fe2c2a
Merge pull request #37174 from m4gr3d/make_godot_plugin_callbacks_generic
Update the naming scheme for the GodotPlugin's methods
2020-03-20 09:00:50 +01:00
Thakee Nathees 8c3ad2af93 i18n: Fix parsing of multiple escapes before quotes
See https://github.com/godotengine/godot/pull/37114#issuecomment-601463765
2020-03-20 08:48:11 +01:00
Rémi Verschelde 4857648a16 i18n: Add support for translating the class reference
- Parse `.po` files from `doc/translations/*.po` like already done
  with `editor/translations/*.po`.
- Add logic to register a doc translation mapping in `TranslationServer`
  and `EditorSettings`.
- Add `DTR()` to lookup the doc translation mapping (similar to `TTR()`).
  Strings are automatically dedented and stripped of whitespace to ensure
  that they would match the translation catalog.
- Use `DTR()` to translate relevant strings in `EditorHelp`,
  `EditorInspector`, `CreateDialog`, `ConnectionsDialog`.
- Small simplification to `TranslationLoaderPO`, the path argument was
  not really meaningful.
2020-03-20 08:48:11 +01:00
Yuri Roubinsky b0aecb466d
Merge pull request #37171 from Chaosus/shader_fix_time
Fix shader TIME auto-completion
2020-03-20 09:35:54 +03:00
Bastiaan Olij c3fee7ba6c Add shader based background mode 2020-03-19 18:30:39 -07:00
Darren Kaste c7c47410aa Use LineEdit secret character width everywhere 2020-03-19 19:06:14 -04:00
fhuya d7b10beb1b Update the naming scheme for the GodotPlugin's methods in preparate of the vulkan integration. 2020-03-19 15:28:33 -07:00
Yuri Roubinsky 523dae6bba Fix shader TIME auto-completion 2020-03-19 21:42:06 +03:00
Yuri Roubinsky 1a532d53cc
Merge pull request #37167 from Chaosus/shader_fix
Removed old TIME references from shader_types
2020-03-19 20:58:43 +03:00
Andrea Catania c7cf624836 Fixes navigation path reset 2020-03-19 18:05:31 +01:00
Yuri Roubinsky ef6320d82a Removed old TIME references from shader_types 2020-03-19 19:09:15 +03:00
Fabio Alessandrelli 10dd73c868
Merge pull request #37159 from ThakeeNathees/f8-stop-process-crash-fix
Fix editor crash when stopping game with F8.
2020-03-19 16:51:41 +01:00
Yuri Roubinsky 6407b60fbf
Merge pull request #37166 from Chaosus/shader_time
Makes shader 'TIME' available in custom functions by default
2020-03-19 18:36:10 +03:00
Yuri Roubinsky dbffa2e0bb Makes shader 'TIME' available in custom functions by default 2020-03-19 17:58:39 +03:00
Rémi Verschelde 500086587a
Merge pull request #35712 from KoBeWi/theheme_spy
Show theme property descriptions in the inspector
2020-03-19 14:50:59 +01:00
Thakee Nathees 76fd073f58 stop game process with KEY_F8 crash fixed
Fix: #37121
2020-03-19 19:13:19 +05:30
Rémi Verschelde af0b7f90bc
Merge pull request #37151 from nodj/fix_unstable_high_zoom
Editor 2D: Change pixel alignment strategy, fix jittering in high zoom
2020-03-19 11:35:14 +01:00
Rémi Verschelde 3b1c04550f
Merge pull request #37133 from theoway/DocEdit
Doc edit at InputEventMouseMotion
2020-03-19 10:05:04 +01:00
Rémi Verschelde 256ac9a51d
Merge pull request #37039 from Chaosus/astar2d_cost
Implements estimate/compute_cost for AStar2D
2020-03-19 08:19:59 +01:00
Thakee Nathees e817792c0a Add script to generate translation catalog for the class reference
Fixes #37109.
2020-03-19 03:32:47 +05:30
Rémi Verschelde cf50ee4fa4
Merge pull request #37094 from dkaste/line-edit-secret-select
Calculate LineEdit selection with secret character
2020-03-18 21:50:14 +01:00
Rémi Verschelde ae68c33570
Merge pull request #37123 from simpuid/placeholder-fix
Remove update condition from LineEdit::update_placeholder_width
2020-03-18 21:49:43 +01:00
Rémi Verschelde 87118ac39e
Merge pull request #37113 from KoBeWi/to_enable_or_not_to_enable
Fix visibility enabler flag toggling
2020-03-18 20:27:30 +01:00
Umang Kalra 052424c76d Doc edit at InputEventMouseMotion
Doc edit
2020-03-19 00:04:13 +05:30
johan 1c02906a6f Editor 2D: Change pixel alignment strategy, fix jittering in high zoom
Alignment of scene pixels on screen pixel ensure a crisp rendering of small features (such as text). Unfortunately, alignment of top left pixel on screen adds a lot of jittering when zooming at high zoom factor.

This change allow to snap the top left scene pixel on the closest screen pixel (not only the top-left most), and we do so only when the scale factor is an integer.
2020-03-18 12:37:14 -04:00
Rémi Verschelde 0d907a6320
Merge pull request #37115 from RandomShaper/imvu/windows_stack_size
Make stack size on Windows match Linux and MacOS
2020-03-18 16:11:55 +01:00