Commit graph

4357 commits

Author SHA1 Message Date
Casey Foote
ecf8d99d37
Add support for generating noise images with an offset.
(cherry picked from commit 97c8d9f348)
2021-06-01 12:52:18 +02:00
RaphaelHunter
68f92e6785
Fix OpenSimplexNoise get_image() swap axes
(cherry picked from commit 00cac6e9b6)
2021-06-01 12:52:18 +02:00
Lyuma
d699600ec7 gltf: Fix mesh nodes which are also bones.
Fix issue when two skeletons end up directly parented.
Prevent animating TRS for skinned Mesh node.
Fix animating weights on meshes with targets but no weights.
2021-05-31 13:18:10 -07:00
K. S. Ernest (iFire) Lee
6ec9468e75 Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
Marcel Admiraal
a2204f3cb3 Fix UV mapping on CSGSphere 2021-05-29 19:13:57 +01:00
Hugo Locurcio
a38b447413
Highlight control flow keywords with a different color
This makes them easier to distinguish from other keywords.
2021-05-25 00:31:39 +02:00
Rémi Verschelde
65ddfd95ee
Merge pull request #48967 from akien-mga/3.x-embree-3.13.0
[3.x] Upgrade Embree to the latest official release.
2021-05-24 17:03:04 +02:00
Rémi Verschelde
b94b09cd19
Merge pull request #46860 from bruvzg/symlinks_and_macos_gdn_framework_export 2021-05-24 15:15:10 +02:00
bruvzg
53f05c9167
Add GDNative Framework loading and export support. 2021-05-24 12:50:18 +03:00
Rémi Verschelde
ac3417005d
Merge pull request #48533 from mortarroad/3.x-convex-hull-ported
[3.x] Port Bullet's convex hull computer to replace of QuickHull
2021-05-22 23:23:15 +02:00
jfons
a69cc9f13d
Upgrade Embree to the latest official release.
Since Embree v3.13.0 supports AARCH64, switch back to the
official repo instead of using Embree-aarch64.

`thirdparty/embree/patches/godot-changes.patch` should now contain
an accurate diff of the changes done to the library.

(cherry picked from commit 767e374dce)
2021-05-22 15:14:07 +02:00
Morris Tabor
ba396caefc Replace QuickHull with Bullet's convex hull computer.
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.

Additional changes:
- backported and extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037
2021-05-22 08:16:43 +02:00
Rémi Verschelde
2660fafcc0
Merge pull request #48869 from tavurth/feature/hmac-port
Backport HMACContext to 3.x
2021-05-21 19:06:18 +02:00
Rémi Verschelde
eb78f80f03
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:56:56 +02:00
Will Whitty
3f606263d5 Backport HMac crypto to 3.x
Fix headers

Fix docs formatting

Changes for PR

Fix tests
2021-05-20 13:29:38 +03:00
Rémi Verschelde
6355877c0d
Merge pull request #47863 from mphe/same_line_warning_ignore
Allow warning-ignore in the same line as the respective warning
2021-05-18 15:08:00 +02:00
Pedro J. Estébanez
817ffc01e1
Make all file access 64-bit (uint64_t)
This changes the types of a big number of variables.

General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
  settled on keeping it unsigned, which is also closer to what one would expect
  with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
  and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
  we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
  pages, blocks, etc.

In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
  core binds.

Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
  version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
  big files on 32-bit Windows builds made with that toolchain. We might add a
  workaround.

Fixes #44363.
Fixes godotengine/godot-proposals#400.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-16 17:52:31 +02:00
Rémi Verschelde
c7182512dd
VisualScript: Fix wrongly setting default value on property hint change
PR #45096 put the backported code in the wrong case, it should be for `type`
and not for `hint`.

Also synced `hint` enum values with `Object.PropertyHint`.

Fixes #48698.
2021-05-13 22:37:31 +02:00
Morris Tabor
9caee3b930
fix misaligned loads in bmp loader
(cherry picked from commit 89a8bbda0a)
2021-05-11 10:44:21 +02:00
Rémi Verschelde
4185a22ca8
Merge pull request #48131 from LightningAA/fix-48113-3.x
[3.x] Fix Array.max() navigating to @GDScript.max()
2021-05-06 20:42:23 +02:00
Rémi Verschelde
48d7eff3e3
Merge pull request #48485 from JFonS/3.x_embree_aarch64
Add checks for __SSE2__ in the lightmap raycaster
2021-05-05 18:35:04 +02:00
JFonS
20717990fd Add checks for __SSE2__ in the lightmap raycaster 2021-05-05 18:24:13 +02:00
Rémi Verschelde
e53422c8f9
SCons: Disable embree-based modules on x86 (32-bit)
Fixes #48482.
2021-05-05 18:01:45 +02:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
b8d198eeed
Merge pull request #48455 from JFonS/3.x_embree_aarch64
[3.x] Switch to embree-aarch64
2021-05-05 15:01:18 +02:00
JFonS
73e2ccd603 Switch to embree-aarch64 2021-05-04 18:59:00 +02:00
Rémi Verschelde
0c8b5b5c4d
Style: Remove redundant void argument lists
Using clang-tidy's `modernize-redundant-void-arg`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-redundant-void-arg.html
2021-05-04 16:40:33 +02:00
Rémi Verschelde
b4af1eba0a
Style: Enforce use of bool literals instead of integers
Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2021-05-04 16:39:13 +02:00
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Rémi Verschelde
64a63e0861
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine 2021-05-04 14:45:15 +02:00
Rémi Verschelde
3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 2021-05-04 14:45:15 +02:00
Rémi Verschelde
6e600cb3f0
Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
Rémi Verschelde
7e61be3cb0
Style: Remove executable bit from non-runnable files 2021-05-04 14:45:07 +02:00
Rémi Verschelde
2660f24160
Merge pull request #48429 from kleonc/posmod-change-int-to-int64
[3.x] Make posmod use int64_t instead of int
2021-05-04 12:31:01 +02:00
Rémi Verschelde
62bea72601
doc: Sync classref with Mono build 2021-05-03 22:34:11 +02:00
kleonc
f04a964627 Make posmod use int64_t instead of int 2021-05-03 22:03:16 +02:00
MaxStgs
1fc0fb7a5e
Add WebSocketMultiplayerPeer _incoming_packets check bound
(cherry picked from commit 05ad08941b)
2021-05-03 21:39:43 +02:00
Fabio Alessandrelli
77e3514315
[Net] Implement String::parse_url for parsing URLs.
Splits the URL into (scheme, host, port, path).
Supports both literal IPv4 and IPv6.
Strip credentials when present (e.g. http://user:pass@example.com/).

Use that function in both HTTPRequest and WebSocketClient.

(cherry picked from commit 3bb40669d5)
2021-05-03 21:39:43 +02:00
Rémi Verschelde
e94161dada
SCons: Add explicit dependencies on thirdparty code in cloned env
Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.

So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).

This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.

(cherry picked from commit c7b53c03ae)
2021-04-29 16:57:00 +02:00
Rémi Verschelde
70ae90e0e8
Core: Drop custom copymem/zeromem defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.

Backport of #48239.
2021-04-29 12:34:11 +02:00
David Snopek
1db31d0afa
Fixes #48178: WebXR broken when built with Emscripten 2.0.13 or later
(cherry picked from commit b77925d246)
2021-04-29 12:30:36 +02:00
Johannes Witt
41a016c1e8
Fix CSG Path Polygon cache being removed after connect
fixes #30229

(cherry picked from commit bab36f1273)
2021-04-29 12:29:28 +02:00
Marcel Admiraal
a68c88adfd Update CSGMesh3D's documentation to explain how vertex normals are used 2021-04-27 18:37:19 +01:00
Rémi Verschelde
2d57df60f7
Merge pull request #48144 from Faless/crypto/3.3_encryption_stable 2021-04-27 13:46:49 +02:00
Rémi Verschelde
c3272997cd
doc: Update classref headers with 3.4 version 2021-04-26 13:15:29 +02:00
Marcel Admiraal
cfccf77edb
Fix CSGMesh undo not refreshing gizmo
(cherry picked from commit 4311c2f66e)
2021-04-26 12:52:15 +02:00
Francois Belair
1f54a75310
Make LSP update the filesystem of changed scripts
This updates global classes and exposes base member variables.
Fixes #39713

(cherry picked from commit b16bb33a5b)
2021-04-26 12:20:28 +02:00
Rémi Verschelde
137f71fd75
Merge pull request #48173 from madmiraal/fix-empty-csgshape-error-3.x
[3.x] Fix new `CSGMesh` errors
2021-04-26 12:20:08 +02:00
Rémi Verschelde
e554ecd691
Merge pull request #47451 from BastiaanOlij/arvr_positional_tracker_ref
Change ARVRPositionalTracker to a reference (3.x)
2021-04-26 07:45:34 +02:00
Marcel Admiraal
decdf4fcbc Fix empty CSGShape error 2021-04-25 08:01:14 +01:00
Fabio Alessandrelli
dcd5433b3b Implement RSA encryption/decryption. 2021-04-24 00:04:56 +02:00
Fabio Alessandrelli
09b9e65688 Implement sign and verify in crypto. 2021-04-24 00:04:56 +02:00
Fabio Alessandrelli
09af27fa39 CryptoKey supports public keys. 2021-04-24 00:04:56 +02:00
Fabio Alessandrelli
a486783d3d Better zeroizing in CryptoKey. 2021-04-24 00:04:56 +02:00
Lightning_A
2c4aa50648 Fix Array.max() navigating to @GDScript.max() etc. 2021-04-23 09:40:24 -06:00
kleonc
4d7f642fb3 Improve some argument names for core types 2021-04-23 15:34:24 +02:00
Rémi Verschelde
a2c68d9da7
lightmapper: Disable build if raycast module can't build
We need to propagate the hacky checks from the raycast config to the
lightmapper config, as the failure of a `can_build()` check is not notified to
other modules (which might even be checked further depending on the processing
order in SConstruct).

A more thorough fix would be to change SConstruct to do two loops on modules:
one to check `can_build()` and disable modules which can't build, then another
one to rechecked `can_build()` with the new lineup and do further config.
But there would be more risk for regressions than with this ad hoc hack.

Similar story for the `platform/x11/detect.py` change... oh my eyes :(
2021-04-22 19:12:37 +02:00
Rémi Verschelde
b1898c77fb
Merge pull request #48073 from akien-mga/3.x-unbundle-embree
embree: Allow building against system library on Linux
2021-04-22 18:06:49 +02:00
Rémi Verschelde
2a00a6bfca
fbx: Fix include for zlib that broke unbundling
It's possible to link against system zlib on Linux, so we should use system paths.

(cherry picked from commit 93b7406138)
2021-04-22 17:22:18 +02:00
bruvzg
575433b997
Fix crash on GDNative API json generator exit.
(cherry picked from commit a4423c82f8)
2021-04-22 17:21:52 +02:00
Rémi Verschelde
b266cc2315
embree: Allow building against system library on Linux 2021-04-22 17:06:28 +02:00
JFonS
2db2d1153d CPU lightmapper environment energy fixes.
* Better handling of the scene's environment energy in the lightmapper
  bakes.
* Fixed a bug where ProceduralSky::get_panorama() returned a reference
  instead of a copy.
* Removed includes to Embree's internal header files.
2021-04-22 16:26:04 +02:00
Hugo Locurcio
f0d1bedc74
Print a warning when trying to seek in VideoPlayer
Seeking isn't implemented in built-in video formats and can only
be supported in GDNative-provided video formats.

(cherry picked from commit ea46639e22)
2021-04-20 20:16:42 +02:00
Ignacio Roldán Etcheverry
83494c30fe C#: Fix double casting in wasm m2n trampolines
The trampolines were casting double to `size_t` (likely a copy-paste
mistake), so the value was getting truncated.
2021-04-17 05:24:00 +02:00
Marvin Ewald
3715ea268f Allow warning-ignore in same line 2021-04-13 13:55:33 +02:00
Hugo Locurcio
cd4906ee0b
Document secure wss:// caveats for WebSocketClient
See https://github.com/godotengine/godot/issues/37739.

(cherry picked from commit a56e37545b)
2021-04-12 00:23:44 +02:00
Lyuma
5cf5e7e3d3 Fix crash on importing empty .fbx file for 3.x 2021-04-08 02:52:15 -07:00
Rémi Verschelde
ed44e2806f
doc: Fix markup issues in classref 2021-04-07 11:52:44 +02:00
Alex Hirsch
6a7ee81610
Always dynamically allocate PropertyTable
- `Texture::~Texture` expects `props` to be dynamically allocated.

- `GetPropertyTable` returned a pointer to an existing `PropertyTable`
  but is expected to return a newly, dynamically allocated one.

- `PropertyTable::PropertyTable()` suggests that an empty `element`
  property is valid.

fix #46876
fix #45573

(cherry picked from commit 09bda3f140)
2021-04-07 11:26:19 +02:00
Marcel Admiraal
1e28e234c5
Check for the use of an empty shape in Bullet Kinematic collisions
(cherry picked from commit ff9a6c4e39)
2021-04-06 22:37:35 +02:00
Bastiaan Olij
5228871e26
Only cleanup meta data if GDNative library is reloadable and we're about to unload it
(cherry picked from commit 81131bd844)
2021-04-06 10:03:41 +02:00
Jan Haller
f64d9423a5
Fixes #47607 (forgotten statement in GDNative cleanup)
Co-authored-by: geekrelief <geekrelief@gmail.com>
(cherry picked from commit 0fe851da23)
2021-04-05 12:02:56 +02:00
Francois Belair
4e8e887748 Implement LSP didDeleteFiles to clear diagnostics
Fixes #43133
2021-04-01 13:41:53 -04:00
Kyle
b38a36923a
Fix gdnative config file set as null
Fixes #45997.

Setting a GDNativeLibrary config file as null or any other object but a ConfigFile will now cause an error.

(cherry picked from commit 618dd892f5)
2021-03-31 21:32:12 +02:00
geekrelief
2bf0b2996a
fixes #46839, ensure library_classes is cleared and free funcs are called
Co-authored-by: toasteater <48371905+toasteater@users.noreply.github.com>
Co-authored-by: Jan Haller <bromeon@gmail.com>
(cherry picked from commit 58fa4973f6)
2021-03-29 16:26:40 +02:00
Bastiaan Olij
4cce36e35d Change ARVRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:04 +11:00
Rémi Verschelde
acbd1e8b02
Merge pull request #46781 from BastiaanOlij/gdn_set_interface
Add set_interface for access by GDNative
2021-03-26 11:27:27 +01:00
Rémi Verschelde
015973df04
doc: Make all tutorial links point to 3.3 branch of docs 2021-03-26 10:43:43 +01:00
Paul Joannon
596169d7df
class reference proofreading
(cherry picked from commit 8455e901f3)
2021-03-26 09:49:07 +01:00
Bastiaan Olij
717f3227ec ARVR GDNative enhancements:
- add set_interface function
- add access to depth buffer
- add supplying a depth buffer from an ARVR plugin
2021-03-25 22:37:47 +11:00
Francois Belair
7f8fe58825 Make LSP parser aware of variables in sub-blocks
Fixes #43164 and Fixes godotengine/godot-vscode-plugin#207
2021-03-24 16:52:38 -04:00
Rémi Verschelde
92daf26043
SCons: Don't pass -msse2 to MSVC for Embree
This is a flag only supported by GCC/Clang.
2021-03-24 13:13:18 +01:00
Rémi Verschelde
1aba997d75
doc: Sync classref with 3.3 version bump 2021-03-23 13:40:34 +01:00
Alex Hirsch
44855c40da
FBX Import: Normalize rotation quaternions
fix #47174

(cherry picked from commit 72d3bfc88c)
2021-03-23 13:16:09 +01:00
Matthew A. Robinson
b4455ffd75 Add mutex protecting script bindings map from getting corrupted 2021-03-22 20:26:44 -04:00
Alex Hirsch
2c93256432
FBX Import: Check bone map access for valid cluster target node id
fix #47184

(cherry picked from commit d03f4cefea)
2021-03-20 23:09:02 +01:00
Rémi Verschelde
a0f56b5459
Mono: Fix Android build after #46900
(cherry picked from commit 2274d4eebc)
2021-03-18 17:58:49 +01:00
Ilya Kuznetsov
cacf96962d
Added mono_unhandled_exception call to unhandled_exception hook
(cherry picked from commit 6061ff7ba1)
2021-03-17 15:17:02 +01:00
Rémi Verschelde
33628c482f
miniupnpc: Update to version 2.2.2
(cherry picked from commit 69486b1059)
2021-03-17 15:16:59 +01:00
Rémi Verschelde
e6b291b152
Mono: Bump Godot.NET.Sdk to 3.3.0
Using only 3.3 results in a build warning.

Follow-up to #47055.
2021-03-17 14:46:26 +01:00
Rémi Verschelde
0341251d0f
Bump version to 3.3-rc
We decided to rename the upcoming 3.2.4 release to 3.3 to better reflect that
it is a significant feature release, and not a maintenance update.

The `3.2` branch was also renamed to `3.x` and will now be the development
branch for future 3.x releases (3.3, 3.4, etc.).
2021-03-16 12:16:36 +01:00
Hugo Locurcio
ee8661158c
Document the valid input range for acos() and atan()
(cherry picked from commit d359e159da)
2021-03-16 11:37:26 +01:00
Haoyu Qiu
871843bbdc Fix uninitialized GridMapEditor::node 2021-03-16 10:20:56 +08:00
Fabio Alessandrelli
50f0f51604 [Net] Fix miniupnpc when no interface is specified
This is a tricky one, it used to work, but it was wrong, because in such
a scenario instead of passing NULL as required by the API, it would pass
a buffer containing the `\0` terminator.
This stopped working on a specific miniupnpc version, when they fixed
some network endianess issue on Windows, to which we made a workaround,
which in turn would probably result in failures when the interface is
specified.

This commit address the issue properly, by checking the specified
interface string size, and correctly passing NULL instead of the empty
string when necessary.

Also reverts the commit that introduced the bogus workaround:
388adac947

One of those PR when the explanation is much longer then code changes
:).
2021-03-15 18:12:05 +01:00
Ev1lbl0w
a586f9daae
Replace malloc's with Godot's memalloc macro
(cherry picked from commit 838e7d0a8d)
2021-03-13 22:01:27 +01:00
Ignacio Etcheverry
10c8438178
C#: Fix StringName leak warnings after generating bindings
`Main::cleanup()` prints warnings if it finds `StringName`s still alive.
We need the `BindingsGenerator` to be destructed before calling cleanup.

(cherry picked from commit d9603b2d73)
2021-03-13 21:56:31 +01:00
jfons
ab3b7a57f2 Fix visibility toggle for baked GridMaps
(cherry picked from commit 809d88b925)
2021-03-12 13:26:10 +01:00
Rémi Verschelde
3f246ebeed
Merge pull request #46932 from JFonS/fix_lm_capture_env
[3.2] Batch of lightmapper fixes and minor improvements
2021-03-12 12:30:36 +01:00
JFonS
e2c28675ef Batch of lightmapper fixes and minor improvements
- Fix objects with no material being considered as fully transparent by the lightmapper.
- Added "environment_min_light" property: gives artistic control over the shadow color.
- Fixed "Custom Color" environment mode, it was ignored before.
- Added "interior" property to BakedLightmapData: controls whether dynamic capture objects receive environment light or not.
- Automatically update dynamic capture objects when the capture data changes (also works for "energy" which used to require object movement to trigger the update).
- Added "use_in_baked_light" property to GridMap: controls whether the GridMap will be included in BakedLightmap bakes.
- Set "flush zero" and "denormal zero" mode for SSE2 instructions in the Embree raycaster. According to Embree docs it should give a performance improvement.
2021-03-12 12:00:53 +01:00
O01eg
18eca32761 Fix visibility for GCC
(cherry picked from commit 1393ededfd)
2021-03-12 10:07:48 +01:00
Rémi Verschelde
0d8182d2b1 NoiseTexture: Fix regression in starting thread
Was a regression from #45618.

Fixes #46907.
2021-03-11 21:58:53 +01:00
Duddino
aabb8d78ef Added some checks to prevent accessing a null collider
Previously godot would try to access
`CollisionObjectBullet::bt_collision_object` even if it was null.
Fixes #46651

(cherry picked from commit c47070e165)
2021-03-07 22:51:06 +01:00
Rémi Verschelde
558d524bcb Mono: Don't use C++17 [[maybe_unused]] to preserve C++14 compatibility
The 3.2 branch compiles against the C++14 standard to keep good compatibility
with somewhat older compilers.

Fixes #45839.
2021-03-05 23:28:09 +01:00
Shane Liesegang
4d06a5c2b0 Mono/macOS: Separate data dir into frameworks and resources for codesigning
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
(cherry picked from commit 42eb09ddcc)
2021-03-04 12:21:17 +01:00
Fabian
2aafe2b25e Add set_peer_timeout to NetworkedMultiplayerENet.
(cherry picked from commit 1b54de3039)
2021-03-02 10:26:14 +01:00
Aaron Franke
b2d723b039 Add generic support to PackedScene.Instance
(cherry picked from commit 3f50954ced)
2021-03-02 10:26:14 +01:00
Bastiaan Olij
9c296bcb59 Fix duplicate check for bone names in FBX import 2021-03-02 10:55:29 +11:00
Jack Linhart
8190305075 Added GridMap description to get_bake_meshes()
(cherry picked from commit 03fd2b4c86)
2021-02-25 22:37:29 +01:00
Hugo Locurcio
b3c01392fd Document seamless noise having a lower contrast than non-seamless noise
See #41787.

(cherry picked from commit 2e8e6e26a8)
2021-02-25 22:37:04 +01:00
Taylor C. Richberger
59b82e1b6a remove invalid codeLensProvider value from lsp
codeLensProvider was false, it may not be a boolean like some of the other providers can, only optionally present.

(cherry picked from commit 91ce8d5fff)
2021-02-25 22:34:56 +01:00
Rémi Verschelde
92d59d0879 SCons: Properly handle overriding default values to bool options
The `dev=yes` and `production=yes` options work as aliases to set a number of
options, while still aiming to allow overriding specific options if the user
wishes so. (E.g. `production=yes use_lto=no` should work to enable production
defaults *but* disable LTO.)

That wasn't working as `ARGUMENTS.get()` returns a string and not a boolean as
expected by `BoolVariable`, and this wasn't flagged as a bug... So added a
helper method using SCons' `BoolVariable._text2bool` to do the conversion
manually.
2021-02-24 10:20:46 +01:00
Rémi Verschelde
6b2cfa416c SCons: Work around compilation issue on Linux ARM64
Fixes #45687.

This is really just a band-aid, our current buildsystem doesn't work well for
cross-compilation and needs a thorough refactoring to do so.
2021-02-23 14:08:45 +01:00
Pedro J. Estébanez
6f4f49c1d5 Make glue generation shutdown more graceful
(cherry picked from commit 23907e6f19)
2021-02-22 21:40:16 +01:00
Angad Kambli
327586f582 fix minor issue in smooth step function's documentation
(cherry picked from commit 892060fa47)
2021-02-22 14:16:42 +01:00
Marcel Admiraal
e89ba5fb49 Add missing semicolons to webxr.eterns.js
(cherry picked from commit 92e0a84a4c)
2021-02-22 10:17:23 +01:00
Vignesh1-art
13871deb57 Fixed Invalid function bindings #46135
Fixed  GDScriptLanguageProtocol::notify_client - have 3 arguments, but only 2 are binded

(cherry picked from commit a5d931033e)
2021-02-18 23:46:54 +01:00
Rémi Verschelde
001aaa7131
Merge pull request #45356 from asmaloney/fix-lightmap-raycaster-compile
[3.2] Fix sign comparison error in lightmap_raycaster.cpp
2021-02-18 21:09:29 +01:00
Pedro J. Estébanez
4485b43a57 Modernize atomics
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile` by the new `SafeFlag`
- Platform-specific implementations no longer needed

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 12:23:25 +01:00
Pedro J. Estébanez
6d89f675b1 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-02-18 11:58:08 +01:00
Pedro J. Estébanez
8f6a636ae7 Modernize Semaphore
- Based on C++11's `mutex` and `condition_variable`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-02-18 11:58:08 +01:00
Pedro J. Estébanez
4ddcdc031b Modernize Mutex
- Based on C++11's `mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
- `BinaryMutex` added for special cases as the non-recursive version
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
2021-02-18 11:58:08 +01:00
JFonS
71d4e47452 Fix missing include in MacOS builds 2021-02-17 11:19:28 +01:00
Ellen Poe
fc0419d84a
Fix mono->stereo conversion for oggs (see #40630)
(cherry picked from commit f993d2eeee)
2021-02-16 14:27:40 +01:00
Ellen Poe
5db83defcd
Fail mp3 loading when attempting to load invalid mp3s
This also adds a warning for unspecified MP3 loading error codes

(cherry picked from commit 936767deca)
2021-02-16 14:27:40 +01:00
Rafał Mikrut
54b6a7b8b7
Fix memory leak in Xatlas module
(cherry picked from commit e57b8d79ec)
2021-02-16 14:27:38 +01:00
Bastiaan Olij
8aa022f99c
Only unload the library when no NativeScript objects exist if the reloadable flag is true. If it is false it is likely the library does other things and can't be unloaded
(cherry picked from commit ae7675065a)
2021-02-16 14:27:38 +01:00
JFonS
56bf256d76 Add options to reduce lightmaps disk usage.
Added BakedLightmap.use_hdr and BakedLightmap.use_color properties
that can reduce the flie size of lightmap texture at the expense of quality.

Changed the denoiser to work in a single buffer, reducing RAM
usage. Also added the `-mstackrealign` flag in the denoiser compilation
for MinGW builds. This flag helped fix a bug in Embree, so I want to see
if it will help fix GH #45296.
2021-02-16 13:20:27 +01:00
JFonS
7241139356 Backport EXR compression support from master 2021-02-15 12:51:55 +01:00
Meriipu
347a9df0a1
GDScript: Clarified/fixed inaccuracies in the built-in function docs.
The input to smoothstep is not actually a weight, and the decscription
of smoothstep was pretty hard to understand and easy to misinterpret.

Clarified what it means to be approximately equal.

nearest_po2 does not do what the descriptions says it does. For one,
it returns the same power if the input is a power of 2. Second, it
returns 0 if the input is negative or 0, while the smallest possible
integral power of 2 actually is 1 (2^0 = 1). Due to the implementation
and how it is used in a lot of places, it does not seem wise to change
such a core function however, and I decided it is better to alter the
description of the built-in.

Added a few examples/clarifications/edge-cases.

(cherry picked from commit 7f9bfee0ac)
2021-02-11 13:12:06 +01:00
Gordon MacPherson
53aee600d3 fixed bug in vertex duplication breaking meshes 2021-02-09 16:33:46 +00:00
Kanabenki
3abe6ae281
Snap VisualScript comment to grid when resizing
(cherry picked from commit 07fb7f9888)
2021-02-08 22:36:36 +01:00
Rémi Verschelde
f36c529ad0
Merge pull request #45752 from JFonS/cpu_lightmapper_fixes
Assorted CPU lightmapper fixes
2021-02-06 11:44:52 +01:00
JFonS
27c1e65969 Assorted CPU lightmapper fixes
- Fix crash when a ray hits a texel with a UV2 coordinate exactly
  equal to 1.0.
- Take BakedLightmap extents into account.
- Clear capture data between bakes.
- Fix minor issues with seam correction.
2021-02-05 19:18:19 +01:00
Hugo Locurcio
4a74f6f3b7 Document that GridMap doesn't support visual layers or cull masks
See #40245.

(cherry picked from commit 95fda7e881)
2021-02-05 10:26:03 +01:00
bruvzg
9e4cecc8ea [Mono] Use the same search logic for both MSBuild and dotnet, add custom search paths on macOS.
(cherry picked from commit e304f716c7)
2021-02-05 09:29:29 +01:00
Rémi Verschelde
f42f6ed01c
Merge pull request #45702 from hpvb/fix-tga-crash-32
[3.2] Fix a crash in the TGA loader with malformed input
2021-02-04 14:47:37 +01:00
Hein-Pieter van Braam-Stewart
113b5ab1c4 Fix a crash in the TGA loader with malformed input 2021-02-04 13:10:03 +01:00
zaevi
f94dffd2de
Fix C# string.Hash()
(cherry picked from commit baac70c27e)
2021-02-02 13:30:54 +01:00
David Snopek
0eb6dfa04a
Remove reference to CanvasLayer in WebXR example, because it can cause rendering issues in AR.
(cherry picked from commit f6e8da3661)
2021-02-02 13:02:46 +01:00
Ivan Shakhov
7ecc2561cd
Fix off by one error navigating to line number in Rider
Fixes https://github.com/JetBrains/godot-support/issues/61

(cherry picked from commit deef9a73a5)
2021-02-02 13:02:46 +01:00
Rémi Verschelde
07f169af72
Merge pull request #45353 from asmaloney/fix-lightmapper_cpu-compile-error
[3.2] Fix undeclared identifier error (rand) in lightmapper_cpu
2021-02-02 12:35:42 +01:00
Hugo Locurcio
351efc334e
Fix WebXRInterface code sample in the class reference
This also fixes the code sample's indentation to look correct in the
editor help.
2021-01-31 00:00:25 +01:00
Aaron Franke
226528097e
[3.2] Backport hex_to_int/bin_to_int zero check and C# changes 2021-01-28 09:24:44 -05:00
David Snopek
5625dc502c Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking 2021-01-27 20:22:40 -06:00
Rémi Verschelde
9ba95970ad
Merge pull request #45445 from dsnopek/webxr-mono
[3.2] Support mono devices in WebXR
2021-01-27 21:11:56 +01:00
geekrelief
311ca0c6f2
Removes the gdnative library when no script (gdns) references it any longer. This enables hot reload for gdnative.
(cherry picked from commit cc5d8bb5ad)
2021-01-26 22:10:29 +01:00
Ignacio Etcheverry
44d8669364
C#: Fix System.Collections.Generic.List marshalling
(cherry picked from commit da90364adf)
2021-01-26 17:00:17 +01:00
Rémi Verschelde
9f2c24e8ce
Cleanup: Remove executable bit from files which don't need it
Drop unused xpmfix.sh script.

(cherry picked from commit 76c6007aa6)
2021-01-26 17:00:15 +01:00
Rémi Verschelde
21746ce714
Merge pull request #45347 from lucasvanmol/patch-1
[3.2] Fix highlight color for class attributes that are also keywords
2021-01-26 15:56:29 +01:00