Commit graph

4 commits

Author SHA1 Message Date
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Marcel Admiraal 5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
Aaron Franke 02161aad5a
Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
Andrii Doroshenko (Xrayez) 174b6e817f Move GDNative String tests to respective module
GDNative-specific tests moved out of main `tests/` folder into
`modules/gdnative/tests`.

Include path for GDNative headers are still hardcoded in `tests/SCsub`,
but made conditional now.

Also fixed test case tag typos.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2020-09-11 14:51:38 +03:00
Renamed from tests/test_gdnative_string.h (Browse further)