Commit graph

8217 commits

Author SHA1 Message Date
Juan Linietsky f5277e347d Fixes to glow and auto exposure, closes #9797, closes #9106 2017-07-26 00:40:32 -03:00
Marcelo Fernandez 2144093fe6 Fix cvs files freezing the editor when a double quote is not closed 2017-07-25 22:38:28 -03:00
Thomas Herzog d2d48e2a7a Merge pull request #9855 from sheepandshepherd/nativesetter
Fix typo in NativeScript property getter
2017-07-25 23:12:08 +02:00
sheepandshepherd bdf2e8c615 Fix typo in NativeScript property getter 2017-07-25 23:03:39 +02:00
Rémi Verschelde be5adec286 Temporarily disable the Asset Library
Currently it features only plugins for Godot 2.1.x, we need #7147 fixed
to be able to propose only 3.0-compatible plugins in the Asset Library.
2017-07-25 22:29:42 +02:00
Gilles Roudiere ffe2072741 Change the grid offset when the snap is set as relative 2017-07-25 21:10:43 +02:00
Rémi Verschelde b6665c6c93 Merge pull request #9690 from 648trindade/classref-edit
Improved math functions descriptions and added many AStar descriptions
2017-07-25 21:08:34 +02:00
Rémi Verschelde a931052c79 Merge pull request #9731 from Xrayez/gdscript-completion
Update GDScript completion names for Pool*Arrays
2017-07-25 21:05:42 +02:00
Rémi Verschelde e4fe194fe5 Add newline after config_version and fix custom_features hint
Fixes #9818.
2017-07-25 21:02:38 +02:00
Rémi Verschelde 9f768cb519 Make MinGW test less verbose on non-Bash shells
The &> construct seems to be Bash-specific.
Supersedes #9755.
2017-07-25 20:44:44 +02:00
Rémi Verschelde 4fc60d4176 Merge pull request #9845 from kubecz3k/more-plugin-docs
documentation for EditorPlugin and ScriptEditor
2017-07-25 20:30:10 +02:00
Rémi Verschelde a12fa5b879 Merge pull request #9847 from vnen/patch-zstd
zstd: Apply upstream patch to fix UWP ARM build
2017-07-25 20:27:58 +02:00
Rémi Verschelde ee7188fe56 Merge pull request #9846 from karroffel/im-the-keyword-repair-man
fix a regression (GDScript) from e00630b
2017-07-25 20:27:38 +02:00
Karroffel 5319098aef fix a regression (GDScript) from e00630b
This removes `not` from the variable safe list of
keywords.
Before that this was a valid expression:
    self.!(some_arg)

The other fix is just a forgotten boolean negation.
2017-07-25 20:01:19 +02:00
George Marques 9db39d72fa
zstd: Apply upstream patch to fix UWP ARM build
Following upstream commit f04deff4fc
2017-07-25 14:52:14 -03:00
Thomas Herzog 497411aa12 Merge pull request #9844 from karroffel/nativescript-double-init-fix
[NativeScript] fix double initialization in editor
2017-07-25 18:42:18 +02:00
Jakub Grzesik d3d4ad193e documentation for EditorPlugin and ScriptEditor 2017-07-25 18:27:42 +02:00
Karroffel cdf1212bee [NativeScript] fix double initialization in editor 2017-07-25 18:18:36 +02:00
Juan Linietsky 47b2455a62 Good bye chunky fonts, closes #9441 2017-07-25 09:29:27 -03:00
Rémi Verschelde d94ac4b949 Merge pull request #9837 from Noshyaar/pr-about
Label: update minimum size when regenerating wordcache
2017-07-25 14:18:38 +02:00
Pedro J. Estébanez f78299c81b Add support for ARMv8 (64-bit) on Android 2017-07-25 12:28:46 +02:00
Poommetee Ketson f471afa4a5 Label: update min size when regenerate wordcache 2017-07-25 17:06:16 +07:00
Rémi Verschelde 7cbe12725e Merge pull request #9825 from RandomShaper/rename-android-define
Remove ANDROID define
2017-07-25 11:35:08 +02:00
Andrii Doroshenko (Xrayez) 72436956dd Update GDScript completion names for Pool*Arrays
Notice: GDScript tokenizer used the old PoolFloatArray name.
Renamed PoolFloatArray to PoolRealArray.

Moved "project_settings.h" down one line to comply with the clang-format rules.

Fixes #9638

Closed pull request #9714 because I messed up with commits, sorry!
2017-07-25 12:14:40 +03:00
Pedro J. Estébanez 6ea233434a Remove ANDROID define
Fixes GDNative build error on Android.

It's also discouraged by Google to rely on it. In case someone needs to check, use ``__ANDROID__`` instead, provided by the very same compiler.
2017-07-25 11:08:52 +02:00
Rémi Verschelde 303370d03d Merge pull request #9702 from groud/canvas_editor_update
[WIP] Canvas editor code clean-up (and improvements)
2017-07-25 08:40:39 +02:00
Rémi Verschelde e00630bfca Merge pull request #8217 from bojidar-bg/gdscript-fix-keyword-call
Make GDScript allow some keywords as identifiers
2017-07-25 08:18:10 +02:00
Rémi Verschelde 5a251d0d5c Merge pull request #9833 from RandomShaper/fix-node-crash
Fix Node::move_child() crash if moving to the end plus one
2017-07-25 08:12:21 +02:00
Rémi Verschelde f981829749 Merge pull request #9830 from RandomShaper/fix-9692
Fix crash in Space2DSW::test_body_motion()
2017-07-25 08:11:17 +02:00
Rémi Verschelde 233baf9208 Merge pull request #9827 from sowfelicity/master-clipboard
Workaround to allow pasting unicode characters from X selection.
2017-07-25 08:09:56 +02:00
Ruslan Mustakov 3b88476130 Add a way to retrieve stack bottom of the main thread
I'm working on Nim bindings and Nim GC needs to know the stack
boundaries to check whether certain pointers are located on the stack
or in the heap. This commit adds godot_get_stack_bottom procedure
to gdnative module which returns pointer to the stack bottom of the
main thread. Later on this may be improved to return stack bottom of
the current thread.
2017-07-25 10:53:31 +07:00
Pedro J. Estébanez 6c1b7fd899 Fix Node::move_child() crash if moving to the end plus one
Fixes #9820.
2017-07-25 05:20:30 +02:00
Pedro J. Estébanez ac2c5e8dcd Add missing initializers 2017-07-25 04:45:01 +02:00
Pedro J. Estébanez bc1d58c50d Extend check for same space to all 2D/3D bodies/shapes 2017-07-25 04:45:01 +02:00
Pedro J. Estébanez 507b48179f Fix 2D broadphase remove-while-iterating logic 2017-07-25 04:45:01 +02:00
Pedro J. Estébanez fa1049b46b Fix early-accepting area-area match when masks don't match 2017-07-25 04:45:01 +02:00
Pedro J. Estébanez b4129df96c Fix crash in Space2DSW::test_body_motion()
Fixes #9692.
2017-07-25 03:57:11 +02:00
Jia Wang 2f5b7f8777 Workaround to allow pasting unicode characters from X selection.
Fixes #2491.
Fixes #9787.
2017-07-25 08:00:48 +08:00
Pedro J. Estébanez 27637b9e7f Improve/add atomics
- Remove use of non-builtin overloaded `InterlockedExhangeSubtract()` for Windows. Moreover, it was wrongly being used as if it hadn't a 64-bit version instead of being overloaded.
- Implement exchange-if-greater (as a CAS loop).
2017-07-25 01:49:22 +02:00
BastiaanOlij 3bfdc583cb Fixed setting our system_fbo framebuffer 2017-07-25 08:29:48 +10:00
Thomas Herzog 91bb4952e4 Merge pull request #9822 from karroffel/nativescript-doublefree
[NativeScript] bound ` to ClassDB
2017-07-25 00:27:21 +02:00
Karroffel 3f1e75e89c [NativeScript] bound new to ClassDB 2017-07-25 00:26:37 +02:00
Juan Linietsky e15a0c5243 Merge pull request #9712 from BastiaanOlij/fix_checking_framebuffer
add missing framebuffer check
2017-07-24 18:37:14 -03:00
Rémi Verschelde bf8119f966 Merge pull request #9746 from Noshyaar/label
Label: add auto_height
2017-07-24 23:05:05 +02:00
Thomas Herzog 4b3fd59951 Merge pull request #9821 from karroffel/nativescript-doublefree
[GDNative] basic OS detection
2017-07-24 22:48:04 +02:00
Karroffel 5e1abaf348 [GDNative] basic OS detection 2017-07-24 22:43:32 +02:00
Rémi Verschelde 0a74fb625e Merge pull request #9791 from bojidar-bg/6087-add-global-local-conv
Add .to_local/.to_global methods on Node2D and Spatial
2017-07-24 22:24:34 +02:00
Rémi Verschelde e6336a52a8 Merge pull request #9808 from MednauN/master
Fix switching SRGB extension happen before binding of texture
2017-07-24 22:22:06 +02:00
Rémi Verschelde 95c49b61b5 Merge pull request #9819 from kubecz3k/collisionobj-shape-api
expose missing CollisionShape API for CollisionObject
2017-07-24 22:13:27 +02:00
Jakub Grzesik 567cbfcceb expose missing CollisionShape API for CollisionObject 2017-07-24 20:29:49 +02:00