Commit graph

12209 commits

Author SHA1 Message Date
Max Hilbrunner 1cae77cc66
[DOCS] Small fixes for Semaphore 2017-12-22 16:55:18 +01:00
Noshyaar f0f838a10a
Merge pull request #14945 from mhilbrunner/patch-8
[DOCS] Small fixes for Mutex

[ci skip]
2017-12-22 22:49:37 +07:00
Max Hilbrunner b7d945124e
[DOCS] Small fixes for Mutex 2017-12-22 16:46:09 +01:00
Rémi Verschelde 43190b8935
Merge pull request #14944 from NathanWarden/docs_animation_player
[DOCS] Finished the documentation for AnimationPlayer
2017-12-22 15:06:10 +01:00
Nathan Warden 4db01d18e5 Finished the documentation for AnimationPlayer 2017-12-22 08:49:20 -05:00
Rémi Verschelde bf4d398d4e Do not require OpenMP for non-tools builds (export templates) 2017-12-22 12:24:40 +01:00
Rémi Verschelde 074b9d2b3e Add link to open and closed issues search to issue template 2017-12-22 10:27:13 +01:00
poke1024 e6d83a766a Ramp up remote debugger wait time 2017-12-22 07:17:31 +01:00
Joachim Meyer 3ca84df551 Enums get listed in the docs and enum members now also link to the
corresponding enum in the webdocs
Fixes #13254
2017-12-22 00:38:03 +01:00
Gilles Roudiere 71f5e17680 Fixes grow_margin not working at all 2017-12-21 23:53:31 +01:00
Rémi Verschelde 3068ccc8e6
Merge pull request #14913 from poke1024/tooltip-shortcut-names
Consistent display of shortcut names in tooltips
2017-12-21 22:47:50 +01:00
Rémi Verschelde d510c33cd8
Merge pull request #14912 from volzhs/fix-filesystem-dock
Fix open directory in FileSystem dock
2017-12-21 22:25:04 +01:00
Rémi Verschelde 750febf46e
Merge pull request #14906 from Hinsbart/module_suffix
Scons: Use module suffix only for final binary.
2017-12-21 22:23:37 +01:00
Juan Linietsky 7d0cabe9d3 Change skeleton processing to work on global coordinates, should help fix many import problems from Blender, GLTF2, etc. 2017-12-21 17:36:39 -03:00
poke1024 22d87f20fa Consistent display of shortcut names in tooltips 2017-12-21 20:17:30 +01:00
volzhs d9e5be1d66 Fix open directory in FileSystem dock 2017-12-22 04:16:04 +09:00
Andreas Haas 63658fecfc
Scons: Use module suffix only for final binary.
Only append the module suffixes to the resulting binary instead of all object files.
That means we can keep most of our build artifacts when toggling modules like mono.
2017-12-21 18:52:17 +01:00
Michael Alexsander Silva Dias e86454fb38 Fixes and modifications for some dialogs. 2017-12-21 15:26:46 -02:00
Bastiaan Olij 6fd51b6a1b Reserved controller ids 1 and 2 for left and right hand controllers and added new center on hmd option 2017-12-22 01:21:23 +11:00
Juan Linietsky 1fa9aac3e4 -Make capture dependent on a cell size, not subdivision.
-Fixed a bug recently introduced when releasing mouse events and calling popups
2017-12-21 11:05:55 -03:00
volzhs 0856259d19 Respect HDR option 2017-12-21 22:49:55 +09:00
carlosfvieira 49859871d9 Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
2017-12-21 11:29:17 +00:00
homer666 75c3812ab5 [DOCS] PhysicsDirectSpaceState 2017-12-21 14:24:48 +11:00
Noshyaar 8297ea903a
Merge pull request #14885 from YeldhamDev/scene_tree_path
Fixed wrong Project Settings direction on an error message
2017-12-21 09:44:29 +07:00
Michael Alexsander Silva Dias e3c1305027 Fixed wrong Project Settings direction on an error message. 2017-12-20 22:06:43 -02:00
Will Nations 1408fab1b4 Plugins can select files in FileSystem Dock 2017-12-20 16:34:21 -06:00
Rémi Verschelde 0b1e6ec219
Merge pull request #14874 from volzhs/blurry-zoom
Fix blurry after zooming
2017-12-20 22:19:16 +01:00
Juan Linietsky feef500b39 properly send mouse released event when grabbing modal focus, fixes #14854 2017-12-20 18:03:48 -03:00
Michael Alexsander Silva Dias 274b3db0d9 Fixed SplitContainer showing the "resize" cursor when it shouldn't. 2017-12-20 18:20:23 -02:00
Juan Linietsky c9d88fd8e8 Add functions to image to load a PNG or JPG from a buffer, closes #4024 2017-12-20 17:17:12 -03:00
Rémi Verschelde 03823f12c5 EditorSettings: Move scene tab options to their dedicated category
Fixes #14870.
2017-12-20 19:41:02 +01:00
Juan Linietsky 045f81023b Properly silence buffer while not in use, fixes #14866 2017-12-20 13:55:58 -03:00
Rémi Verschelde 1040766725
Merge pull request #14867 from hpvb/optimize-lightbaker-prevent-false-sharing
Prevent false sharing in lightbaker RNG state
2017-12-20 17:36:40 +01:00
Rémi Verschelde 3c7f06a0e6 doc: Sync classref with current source 2017-12-20 17:16:02 +01:00
Rémi Verschelde acf835cb08 i18n: Sync translation templates with current source 2017-12-20 17:10:28 +01:00
Rémi Verschelde a27b57829e i18n: Sync translations with Weblate
Adds Icelandic and Tamil.
2017-12-20 17:08:48 +01:00
Rémi Verschelde f66ef74338
Merge pull request #14823 from willnationsdev/get-base-script
Add Script.get_base_script()/get_instance_base_type() to API
2017-12-20 16:39:35 +01:00
volzhs ec139d8522 Fix blurry after zooming 2017-12-21 00:39:02 +09:00
Rémi Verschelde fd8f679b13
Merge pull request #14860 from chongdashu/fix-12946-crash-editor-save-exit
Fix editor crash on "save and exit" bug
2017-12-20 16:28:42 +01:00
Juan Linietsky 360449a094 Fix gridmap disappearing after editing after bake, closes #14868 2017-12-20 11:10:27 -03:00
Hein-Pieter van Braam 0db5123548 Prevent false sharing in lightbaker RNG state
The previous commit corrected the RNG behavior for the lightbaker but
also made it significantly slower on high core count systems. Due to the
vector of states being physically close together in RAM we force a cache
synchronization across all cores whenever we call for the next random
number to be generated.

This will create a temporary local copy of the RNG state before entering
the loop and then saving it back to the global state when done. This
will preserve the per-thread RNG state (and random number quality) while
significantly improving performance.

On my 16 thread box it saves 3 minutes baking the Sponza scene, bringing
performance back in line to before the various RNG fixes were
introduced, being slightly faster than the first implementation.
2017-12-20 14:37:00 +01:00
Juan Linietsky 0ead6b3cf5
Merge pull request #14863 from hpvb/fix-lightmapper-rng
Fix lightmapper rng
2017-12-20 08:44:14 -03:00
Hein-Pieter van Braam ccbb5923ac Fix lightmapper rng
In our previous attempts to fix the lightmapper we may have
inadvertently introduced the same issue we were trying to fix. It
appears that rand() will on some platforms introduce a mutex making it
slower and on others may have a per-thread state that would need to be
initialized with srand() on each thread. This slows down the lightbaking
further.

This sets up a separate rng state for each OpenMP thread by calling
rand() only in the single-threaded part of the code. We then keep a
vector of states.

I believe this solves our problems.
2017-12-20 12:09:09 +01:00
Chong-U Lim 0f223783dc Fix editor crash on "save and exit" bug
If a scene is modified and a user closes the editor and selects the "Save
and exit" option in the modal dialog -- the editor crashes. This appears
to be a result of the message queue being memdeleted AFTER visual servers
have been destroyed. Remnant textures handled by the message queue throw a
NRE when their own ~Texture destructors reference the visual servers.

This fixes bugs: #12946 and #12813.
2017-12-20 08:34:04 +00:00
MattUV a55870cd81 Adds an option to move cursor with right click in TextEdit
Fixes #14832
- Added an option in the editor settings/cursor to make the cursor move with right click.
- If the option is activated (true by default), a right click will move the cursor before displaying context menu.
 - If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it.
 - The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click
 - The option is available in the script editor and the shader editor via the editor settings
 - The documentation has been updated with the new property, and a few other entries in TextEdit.xml.
2017-12-20 09:01:09 +01:00
Michael Alexsander Silva Dias 2490c4d882 Fixes for the Spatial Editor's Perspective options and dead code cleaning. 2017-12-20 01:05:21 -02:00
Juan Linietsky b08735f209 Make dynamic font oversampling fully dynamic. 2017-12-19 21:58:32 -03:00
Hein-Pieter van Braam 7a10d3ab78 Correct license headers in main.cpp and voxel_light_baker.cpp
Sorry for the churn
2017-12-20 01:04:30 +01:00
Hein-Pieter van Braam 9fa5a588f0 Fix lightbaker clang-format issue and add license headers 2017-12-20 01:02:03 +01:00
Carlos Vieira 2a3f6ee8b3 #14619 - fixes issue 1 (gizmo huge scale) - also referred in #14836 2017-12-19 23:45:10 +00:00