Commit graph

13588 commits

Author SHA1 Message Date
robfram
5358befb41 Fix bad rendering of BBCode tables in RichTextLabel
Text overflowed canvas as tables didn't calculate correctly the width
of their columns. They used the whole table width available for each
column. Also, the `cell` parameter was wrongly parsed if used with its
optional argument (expand ratio).

This PR fixs the parsing of `cell` parameter (i.e. `cell=e`) and the
distribution of the full table width between columns, but it overrides
automatically the `expand` flag if the column is smaller than it could
be, to allow a better UX out-of-the-box. It keeps the `expand_ratio`
flag to let the user customize how every column grows in relation to
the rest.

Partially fix #6289.
2018-03-18 18:06:24 +01:00
Pedro J. Estébanez
536611704a Fix listing files inside directory in pack file
When adding a directory path to the inventory of the pack, an empty file name was being added to the file list. That made `Directory.get_ntext()` signal end-of-list too early so that files in a subdirectory were missed.

Fixes #15801.
Helps with #16798.
2018-03-18 14:04:50 +01:00
Pieter-Jan Briers
11aa330a6f Improve Input.is_action_just_* docs.
More clarification.
2018-03-18 13:41:25 +01:00
robfram
28ab60422d Fix saving unmodified scenes and resources
When `_save_all_scenes` or `save_resource_in_path` was called, they
always saved all the scenes and the resource no matter if they were
modified or not. For example, when `saving before run` option was
checked, it always overwrote the current scene and the default
environment simply by opening and runing the project.

This PR adds checks for unsaved scenes (using the same `unsave` check
others method used) and modified resources (comparing last modified
time and last import time).

Fix #6025.
2018-03-18 11:58:40 +01:00
Pieter-Jan Briers
998f1977a8 Fix Mono builds with Python 3.
A subprocess call wasn't specifying an encoding,
so this gave a TypeError in Python 3.
2018-03-18 10:51:35 +01:00
Poommetee Ketson
760b0567a6
Merge pull request #17590 from YeldhamDev/iph_typo_fix
Fixed small typo in the "InstancePlaceholder" doc

[ci skip]
2018-03-18 08:33:41 +07:00
Michael Alexsander Silva Dias
712d6e724a Fixed small typo in the "InstancePlaceholder" doc. 2018-03-17 16:00:36 -03:00
Mr-Slurpy
9da18f3974 Added tool menu functions in EditorPlugin 2018-03-17 14:41:50 -04:00
robfram
da6c07698f Fix non-valid characters for input_action
Add a new function to check action names, `_validate_action_name`, in
the spirit of `_valprop`. Offending characters include non-printable
ascii, and `\/=:"`. Also set only one text for the UI message.
2018-03-17 15:32:44 +01:00
Gilles Roudiere
038de54b1f Fixes scrollbars in Canvas Item Editor 2018-03-17 12:18:33 +01:00
Jakub Grzesik
f78c7353ea a way to ensure that camera is disabled 2018-03-17 10:57:04 +01:00
Rémi Verschelde
201d2d7226
Merge pull request #17564 from ShyRed/fixbuild
Open textfile in textmode
2018-03-17 08:50:21 +01:00
Ignacio Etcheverry
389ad72399
Merge pull request #17179 from paulloz/mono-assemblies-preload-facades
[mono] add the 'Facades' subfolder to the searched directories
2018-03-16 21:40:42 +01:00
Fabio Alessandrelli
c531262190
Merge pull request #16947 from Faless/ui_actions
GUI elements ui_action usage, improvements
2018-03-16 20:55:11 +01:00
robfram
8939f44f6a Fix pressing F3 do both changing to script editor AND find next text
As `KEY_F3` was used both for changing to script editor window and, in
the script editor, for finding the next result in the last search, and
the key event is **not** consumed, the resulting behaviour was similar
to press `F3` twice, first to change to script editor and second to
find the next result of a previous search.

This PR sets the `key_pressed` status of `InputEvent` to `false` if
this event is responsible of an editor change, simulating the
consumption of the event.

Fix #17334
2018-03-16 20:17:42 +01:00
ShyRed
75308d7a30 Open textfile in textmode
Open mapping files in textmode as they are textfiles.
2018-03-16 16:28:05 +01:00
Leon Krause
e06a56eac8 Fix typo in engine.js 2018-03-16 15:40:00 +01:00
Max Hilbrunner
7275fb6170
[DOCS] Node: Remove duplicate information 2018-03-16 11:48:45 +01:00
Bernhard Liebl
29d305599d Warn about WorldEnvironment being ignored 2018-03-16 11:21:57 +01:00
Rémi Verschelde
cc617dc5d1 SCons: properly close files when reading controller mappings
Fixup to #17296.
2018-03-16 08:40:33 +01:00
Rémi Verschelde
f17c35b447
Merge pull request #17537 from Noshyaar/intcam
InterpolatedCamera: use internal_process
2018-03-16 08:10:37 +01:00
Hein-Pieter van Braam
395ecc2235
Merge pull request #16964 from mrcdk/audio_server_bus_changed_fix
AudioServer emit bus_layout_changed signal when adding, moving or del…
2018-03-16 00:10:52 +01:00
Hein-Pieter van Braam
bb331d85b8
Merge pull request #17130 from nical/issue-17050
Fix polyline rendering when width <= 1.
2018-03-16 00:04:07 +01:00
Hein-Pieter van Braam
009b0bab49
Merge pull request #17248 from Cygon/implement-extra-culling-margin
Apply culling margin (fixes issue #16115)
2018-03-15 23:45:59 +01:00
Poommetee Ketson
6b22ec5f6c InterpolatedCamera: use internal_process 2018-03-16 05:15:26 +07:00
Hein-Pieter van Braam
99f286e23f
Merge pull request #17264 from poke1024/fix-gesture-key-event-accepted
Fix gesture events being blocked
2018-03-15 23:13:04 +01:00
Hein-Pieter van Braam
aed2fedd16
Merge pull request #17291 from Warlaan/master
completed-signal for coroutines with more than one yield
2018-03-15 23:11:37 +01:00
Hein-Pieter van Braam
64b336b367
Merge pull request #17293 from bncastle/basebutton_fix_pressed
Fix "ui_accept" action not calling _pressed() function in GDScript Button
2018-03-15 22:58:49 +01:00
Fabio Alessandrelli
b0186b41bb
Merge pull request #17237 from RandomShaper/fix-ssl-handshake
Fix HTTPClient SNI support when verify is off
2018-03-15 22:43:34 +01:00
Hein-Pieter van Braam
e4e0ba908a
Merge pull request #17296 from cart/controller-mapping-autogen
Generate controller mapping class from one or more SDL2 database files
2018-03-15 22:42:06 +01:00
Hein-Pieter van Braam
9bc0503c91
Merge pull request #17376 from marcelofg55/file_get_path
Added File.get_path and File.get_path_absolute functions
2018-03-15 22:21:21 +01:00
Hein-Pieter van Braam
f8706cbdf2
Merge pull request #17407 from poke1024/fix-hsv-mismatch
Fix mismatch between Color.h and Color.from_hsv()
2018-03-15 22:16:57 +01:00
Rémi Verschelde
9bb1b55486
Merge pull request #17514 from brylie/patch-1
Add brief description
2018-03-15 20:45:26 +01:00
Rémi Verschelde
e2dd6671dc
Merge pull request #17527 from poke1024/fix-17522
Fix debugger_stdout_settings being ignored
2018-03-15 20:40:14 +01:00
Rémi Verschelde
d3648b51b1
Merge pull request #17533 from JFonS/shader_allow_hint_defaults
Hinted shader uniforms can have a default value
2018-03-15 20:24:44 +01:00
Rémi Verschelde
d5f3f3ddc2
Merge pull request #17541 from mhilbrunner/docs-node
[DOCS] Node: Networking updates, fix outdated and missing docs
2018-03-15 20:03:13 +01:00
mhilbrunner
5a3e841c60 [DOCS] Node: Networking updates, fix outdated and missing docs 2018-03-15 20:00:34 +01:00
Rémi Verschelde
99c1323a08
Merge pull request #17388 from Hinsbart/mono_class_name
Mono: Avoid invalid class names.
2018-03-15 19:47:39 +01:00
Andreas Haas
700d07cf7c
Mono: Avoid invalid class names.
Disallow reserved keywords as class names and prefix base class with the Godot
namespace if it's the same as the class name.

Fixes #12483
2018-03-15 19:25:06 +01:00
Rémi Verschelde
a8147d0f8b
Merge pull request #17536 from bruvzg/fix_mingw_build
Fix MinGW cross-build
2018-03-15 16:50:01 +01:00
bruvzg
e337eecd17
Fix MinGW cross-build 2018-03-15 17:29:55 +02:00
JFonS
479f531635 Hinted shader uniforms can have a default value 2018-03-15 15:23:40 +01:00
Rémi Verschelde
d2f929304b
Merge pull request #17529 from Noshyaar/patch-1
Fix script template on `_ready` behavior
2018-03-15 14:05:23 +01:00
Bastiaan Olij
5356423377 A few fixes on the ARVR Server 2018-03-15 23:31:02 +11:00
Rémi Verschelde
6f8b79ea5f
Merge pull request #17528 from BastiaanOlij/missing_uwp_boolvariable
Added missing import BoolVariable
2018-03-15 12:47:43 +01:00
Poommetee Ketson
01ec06d9ae
Fix script template on _ready behavior 2018-03-15 18:38:53 +07:00
Bastiaan Olij
cc9e8aa732 Added missing import BoolVariable
Didn't like the missing BoolVariable :)
2018-03-15 22:35:44 +11:00
Bernhard Liebl
2b728de8f2 Fix debugger_stdout_settings being ignored 2018-03-15 12:22:10 +01:00
Rémi Verschelde
506c492657
Merge pull request #17520 from eska014/wasm-webgl1
Check only for WebGL 1.0 before starting downloads, move test to HTML file
2018-03-15 08:55:14 +01:00
Leon Krause
61026e62bf Check only for WebGL 1.0, move test to HTML file
Whether to use WebGL 1.0 or 2.0 can only be determined at runtime after
reading project settings, so check for the lower version.

The test is now in the HTML file, so if desired WebGL 2.0 can be
checked early by changing the behaviour there.
2018-03-15 04:04:24 +01:00