Commit graph

1177 commits

Author SHA1 Message Date
TheoXD 68c2a959dd Bullet shower demo crashed because of dynamic casting in the code for object picking. Making sure the object has an ID greater than 0 before typecasting solves it. 2015-04-03 14:42:05 +02:00
Juan Linietsky 9fa1698c74 Changes to Light
-=-=-=-=-=-=-=-=

-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
2015-04-03 01:43:37 -03:00
Franklin Sobrinho aa929bc1f1 fix_issue_#1594 2015-04-02 15:32:37 -03:00
Juan Linietsky 42d41a3fbc wrong function, changing.. 2015-04-02 15:03:14 -03:00
Juan Linietsky 8ea7e3e2b1 javascript build fix 2015-04-02 14:54:36 -03:00
Juan Linietsky 68e42f53ba Beta1 Attempt #1
-=-==-=-=-=-=-=-

-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
2015-04-02 12:59:23 -03:00
Juan Linietsky 1572238adb merging okam changes 2015-04-02 07:22:17 -03:00
Ariel Manzur ebd743f7c2 Merge branch 'master' of https://github.com/okamstudio/godot 2015-04-02 01:35:12 -03:00
Ariel m 7c1d516c01 fullscreen thing 2015-04-02 01:32:02 -03:00
Juan Linietsky ed2a24ef21 solved color depth issues on osx 2015-04-01 12:39:54 -03:00
Juan Linietsky 76c2b9d812 fix shadow attenuation 2015-04-01 12:23:13 -03:00
yg2f 7ea3482c38 add scons extra suffix option
makes it possible to add a custom extra suffix to the base filename of
all generated binary files.

example :
scons p=windows extra_suffix=yourBranchName
or
scons p=windows bits=32 extra_suffix=v20150401_1642
or
scons p=windows extra_suffix=msvc2010_git20150401
2015-04-01 17:04:41 +02:00
Juan Linietsky 3920c497b3 Option in Android export to use 32 bits buffer. 2015-03-31 19:02:40 -03:00
Juan Linietsky 33f24df786 Merge branch 'master' of https://github.com/okamstudio/godot 2015-03-31 17:57:43 -03:00
Juan Linietsky 7fc4059b13 read depth fixes 2015-03-31 17:57:16 -03:00
mostafahassan 78d734873d Fixed crash when trying to add keypoints and deleting them while holding mouse button down. 2015-03-31 22:49:11 +02:00
mostafahassan ec1aea5b3b Merge branch 'pr_PreventScriptFromExtendingItself' 2015-03-31 21:59:39 +02:00
mostafahassan 73ff3ac218 (Fix) script will not be able to extend itself 2015-03-31 21:34:50 +02:00
Juan Linietsky 4883e2e887 Merge pull request #1589 from MostafaHassan/pr_NoSelection_AddNodeToRoot
New node will be added to root node if nothing is selected
2015-03-31 15:38:50 -03:00
mostafahassan 3d4cc27bad New node will be added to root node if nothing is selected 2015-03-31 20:26:38 +02:00
Juan Linietsky ad634876b5 fixes for light2d in androids that do not support
read depth
2015-03-31 14:59:28 -03:00
UsernameIsAReservedWord 9cca88eb92 Update object.h 2015-03-28 18:42:01 +01:00
yg2f 3c67e22c3d add : bool Object.is_queued_for_deletion()
`object.is_queued_for_deletion()` return true if the object was
`object.queue_free()` or `SceneTree.queue_delete(object)`.
2015-03-28 18:34:28 +01:00
yg2f 303ce0ea32 makes_editorhelp_uses_editor_settings_bg_color
This fixes issue #332 by using the "text_editor/background_color" editor
setting as background color for the EditorHelp.
2015-03-26 15:45:53 +01:00
reduz 7f8a0cddcf fixes to shader to get most new demos working on mobile 2015-03-25 22:56:35 -03:00
yg2f 103ab3bd1a fixes_3d_spot_attenuation 2015-03-25 16:27:55 +01:00
sanikoyes 97f34a1dd6 Add seed/get_inst function for GDScript
seed -> Math::seed
get_inst -> ObjectDB::get_instance
2015-03-25 11:01:12 +08:00
sanikoyes 042ead0e5d add missing WM_RBUTTONDBLCLK message 2015-03-25 10:58:22 +08:00
sanikoyes 1515de217e Sort sample lists by name(more readable) 2015-03-25 10:57:35 +08:00
Juan Linietsky cbad0440ab 2D normal mapping and lighting simple demos 2015-03-24 16:17:49 -03:00
Fabio Alessandrelli 600bae34bd Re-sort Area array during integration step 2015-03-24 18:46:26 +00:00
Fabio Alessandrelli 18a1403fcf Implement combine mode for area 2015-03-24 18:46:26 +00:00
Fabio Alessandrelli 4b3b5eba86 Use Vector for storing areas 2015-03-24 18:46:26 +00:00
Juan Linietsky ba194115bc Merge pull request #1565 from romulox-x/osx_wm_fix
fixed build error on OSX from new WM code
2015-03-24 09:49:03 -03:00
steve a6f6bd85f9 fixed build error on OSX from new WM code 2015-03-23 22:07:03 -07:00
Juan Linietsky f35315fee2 Merge pull request #1563 from romulox-x/ios_wm_fixes
fixed iphone build with new window management changes
2015-03-23 23:09:03 -03:00
steve e3957e32de fixed iphone build with new window manamenet changes 2015-03-23 18:55:45 -07:00
Juan Linietsky 3cf9490c46 window managements functions work
but still side-functions, all API needs to be migrated to them
2015-03-23 20:47:53 -03:00
Juan Linietsky 0245d4a2b0 oops, fucntion was there twice 2015-03-23 16:12:59 -03:00
Juan Linietsky 8db3922f56 small android fix 2015-03-23 14:15:11 -03:00
Juan Linietsky 92905075d3 crash bug solved, fixes #1560 2015-03-23 13:44:03 -03:00
Juan Linietsky 7ad7f2f6a9 android fixes, please test
(can' t build android atm)
2015-03-23 11:31:23 -03:00
Juan Linietsky 393e5605c9 Merge pull request #1367 from not-surt/snapping2
Better 2D Snapping
2015-03-23 11:02:45 -03:00
Nathan Warden 21eb3b2a83 Camel casing being capitalized only happens in the inspector now. 2015-03-23 00:08:07 -05:00
Carl Olsson 09e6e29d67 Merge branch 'master' into snapping2 2015-03-23 14:58:56 +10:00
Juan Linietsky a12c364489 Merge pull request #1549 from rollenrolm/new_api_x11_fixes
New API: build fixes for x11
2015-03-23 01:34:32 -03:00
Juan Linietsky a017686689 Merge pull request #1552 from hurikhan/wm_demo_fix
new_wm_api -- window_management-demo fix
2015-03-23 01:34:22 -03:00
hurikhan 001a16064f adjust the window_management demo to the new function names 2015-03-23 00:09:12 -04:00
rollenrolm ca0b3ce1f6 New API: build fixes for x11 2015-03-23 01:31:38 +01:00
Carl Olsson b9bd83e178 Merge branch 'master' of https://github.com/not-surt/godot into snapping2 2015-03-23 08:31:54 +10:00