Commit graph

343 commits

Author SHA1 Message Date
Juan Linietsky dccbd3b4f8 Merge pull request #2831 from neikeq/select_menu_patch
Show select menu on button pressed (instead of released)
2015-11-19 19:34:50 -03:00
Ovnuniarchos 1396ae274a get_handle_value implemented for LINE_SHAPE. Normal length normalized. 2015-11-19 16:13:45 +01:00
neikeq 6b0423b191 Show select menu on button pressed (instead of released) 2015-11-19 15:47:04 +01:00
Juan Linietsky d3eb9e8c54 -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
Juan Linietsky daf3182442 Revert "Ignore alpha materials in baked light ray-tracer." 2015-11-19 00:50:25 -03:00
Juan Linietsky 9a7769f194 Merge pull request #2444 from TheHX/issue_2117
Fix for problem when drawing CollisionPolygon when parented (#2117)
2015-11-19 00:23:17 -03:00
Juan Linietsky 2dac9ab2ef Merge pull request #2447 from TheHX/issue_1275
Fix crash after undo when editing Polygon2D (#1275)
2015-11-19 00:21:46 -03:00
Juan Linietsky 3118c192bd Merge pull request #2786 from neikeq/node_select_menu
Added selection menu to spatial and canvas editors
2015-11-18 23:46:46 -03:00
neikeq f84dc8e59d Added selection menu to spatial and canvas editors 2015-11-19 00:19:00 +01:00
Juan Linietsky 94fdd01241 Merge pull request #2702 from TheHX/fix_align_with_view
Fix 3D editor align with current view
2015-11-18 19:58:52 -03:00
Juan Linietsky 0c3386b2ed Merge pull request #2707 from akien-mga/master
Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Juan Linietsky fce4c6eecb Merge pull request #2716 from SaracenOne/animation_saving_fix
Added missing saving support to animation editor.
2015-11-18 19:35:57 -03:00
Juan Linietsky ba9ebe6b03 Merge pull request #2717 from SaracenOne/light_baker_transluscent
Ignore alpha materials in baked light ray-tracer.
2015-11-18 19:35:42 -03:00
Juan Linietsky 3b2c25e77d Merge pull request #2815 from akien-mga/pr-tooltip-buttons-sample-library
Added tooltip for a few buttons in sample library editor
2015-11-18 19:21:29 -03:00
Juan Linietsky 551925475b Merge pull request #2626 from TheHX/editor_dialogs
Small fixes in some editor dialogs
2015-11-18 19:17:55 -03:00
Juan Linietsky 536daca8f6 Merge pull request #2631 from firefly2442/duplicate-conditional-fix
duplicate conditional check
2015-11-18 19:17:01 -03:00
Juan Linietsky a8f18e1bae Merge pull request #2639 from MarianoGnu/origin
Fix ButtonGroup broken layout
2015-11-18 19:14:25 -03:00
Tybobobo c1c2fef23e Added tooltip for a few buttons in sample library editor 2015-11-18 23:12:23 +01:00
Juan Linietsky 3c1fdedc9d Merge pull request #2679 from eska014/set-all-tileset-shapes
Add all collision shapes to a tile when converting scenes to TileSets
2015-11-18 19:03:59 -03:00
Ovnuniarchos 0b05739a8b *Polygon2D now updates on any modification in its point array. ShapeLine2D has now an editor. 2015-11-18 19:20:50 +01:00
Juan Linietsky b08312b30c -Fixed default theme a little
-Added option to group help pages, fixes #2805
2015-11-18 09:20:46 -03:00
Juan Linietsky 081a236c67 -Merged Script and Help tabs
-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
2015-11-17 09:46:08 -03:00
Juan Linietsky 61c4c5795f -support for stereo ima-adpcm sample compression & playback
-support for converting samples to ima-adpcm upon export
2015-11-09 00:49:18 -03:00
Saracen 53c9e8301c Ignore alpha materials in baked light ray-tracer. 2015-11-02 16:25:16 +00:00
Saracen 56b7567b55 Added missing saving support to animation editor. 2015-11-02 16:17:14 +00:00
Franklin Sobrinho cd4d4b97e3 Fix issue #1275 2015-11-02 08:34:40 -03:00
Rémi Verschelde 399b1b0474 Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Franklin Sobrinho 18392e28b6 Fix "Align with view" undo, fixes #1443 2015-10-29 20:44:12 -03:00
eska ca7cfa9b4c Add all collision shapes to a tile when converting scenes to TileSets 2015-10-25 23:13:46 +01:00
MarianoGNU 6df7d92379 Fix ButtonGroup broken layout 2015-10-19 17:46:13 -03:00
firefly2442 0a45fb6311 duplicate conditional check 2015-10-18 20:50:32 -05:00
Franklin Sobrinho ec394950ff Change MeshInstanceEditor outline dialog "Ok" button label 2015-10-18 15:13:17 -03:00
Franklin Sobrinho abde648e68 Small fixes in some editor dialogs 2015-10-18 13:31:44 -03:00
Juan Linietsky 408c498446 -Added const to a reference, should fix #2613 2015-10-17 17:13:49 -03:00
Juan Linietsky 7d8f187c33 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-17 15:49:27 -03:00
Juan Linietsky 1db523d0bb Merge pull request #2274 from MarianoGnu/master
Improve Visual Shader Editor responsiveness
2015-10-17 15:31:23 -03:00
Juan Linietsky 6f9631fc51 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-17 12:48:47 -03:00
Juan Linietsky 52cc8e6ead Merge pull request #2357 from volzhs/prevent-to-change-tool-mode
prevent to change tool mode when control key is pressed
2015-10-17 10:52:50 -03:00
Juan Linietsky ab22203791 misc cleanup 2015-10-17 10:29:54 -03:00
MarianoGNU a5ebb52500 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	tools/editor/property_editor.cpp
2015-10-16 23:21:39 -03:00
reduz aad2bbdb6f newline fixes 2015-10-08 15:00:40 -03:00
MarianoGNU 3e6aaec193 Add SpriteRegionEditor and update Polygon2DUVEditor
Both with snap and grid support
2015-09-28 00:06:06 -03:00
Juan Linietsky 889d21e004 Merge pull request #2352 from xodene/patch-6/script-file-new
Add "New" script button to Script Editor Popup Menu
2015-09-16 09:55:10 -03:00
George Marques 1add3b3dac
Set AnimationEditor UndoRedo reference on creation
Fix #2418
2015-09-13 16:21:09 -03:00
Franklin Sobrinho d6aed94651 Fix for issue #2117 2015-09-07 08:20:33 -03:00
Mariano Javier Suligoy 680402cebf Add missing icons, also make MSVC2010 happy 2015-08-30 19:37:23 -03:00
Mariano Javier Suligoy c688b55019 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	tools/editor/property_editor.cpp
#	tools/editor/property_editor.h
2015-08-30 02:48:45 -03:00
Mariano Javier Suligoy a19a653e2c Compile shaders using default values. 2015-08-30 02:44:49 -03:00
Juan Linietsky 1bad27e1f8 -Properly keep animation editor and viewport state while switching scene tabs 2015-08-29 22:59:25 -03:00
Mariano Javier Suligoy ea448cb779 Edit default values. WARNING!!!
Do not merge these changes, default values are not compiled into shaders yet!
2015-08-29 21:09:11 -03:00
Juan Linietsky b4acd18f32 -display/emulate_touchscreen now really emulates a touchscreen
-icons to show node menus
2015-08-29 17:16:11 -03:00
Mariano Javier Suligoy 54291c655d Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-24 21:33:00 -03:00
Juan Linietsky 5850b6b58a beautiful visual menu to change anchors
will you dare to try it? :)
because, I'd check previous commit msgs if I were you..
2015-08-24 01:00:39 -03:00
volzhs edabbcd064 remove shift key check because shift + v in use with tool mode 2015-08-11 22:52:43 +09:00
volzhs 80943d77a4 prevent to change tool mode when control or shift key is pressed 2015-08-11 22:39:59 +09:00
Maximillian bc9952f1c7 Fix create script dialog title(s) 2015-08-09 16:55:59 -07:00
Maximillian 8f83f6c675 Add create new script button to script editor menu 2015-08-09 16:39:59 -07:00
Mariano Javier Suligoy 3a83337420 Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-09 16:33:02 -03:00
Juan Linietsky 8280bb0de0 more debugger fixes
-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04 20:17:39 -03:00
Mariano Javier Suligoy c88038228a Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-03 17:28:33 -03:00
Juan Linietsky 59961c9914 Live edit WORK IN PROGRESS
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
Mariano Javier Suligoy d7279ddaf2 Delete selected nodes with the Delete key 2015-07-26 21:57:27 -03:00
Mariano Javier Suligoy add0105c4e Little fix: don't create an empty undo/redo command when trying to add a second Input GraphNode 2015-07-25 22:05:45 -03:00
Mariano Javier Suligoy 5ffd818fb1 Duplicate GraphNode(s) [Control+D] 2015-07-25 21:16:07 -03:00
Mariano Javier Suligoy 2a43778793 Fix tab indent 2015-07-20 22:15:06 -03:00
Mariano Javier Suligoy bdd12744fe Select and move multiple nodes at once 2015-07-19 01:48:46 -03:00
Mariano Javier Suligoy 5b71fc45b7 Use popup menu to add new nodes to the shader graph editor in the last clicked location. 2015-07-16 22:38:12 -03:00
Juan Linietsky 95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Juan Linietsky a67486a39e improved get_node(), connect(), etc code completion.
-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
Juan Linietsky 29b2e811f6 added a tiny bit more space to docks and script tab 2015-06-24 18:57:14 -03:00
Franklin Sobrinho 5688b6157f CollisionShape2D visual editor 2015-06-23 12:20:34 -03:00
Juan Linietsky 6154cff93f Merge pull request #2101 from sanikoyes/Pr-script-editor-save-state
Pr-Script editor
2015-06-22 23:54:04 -03:00
Franklin Sobrinho 0159cecd69 Small fixes for Grid/Tile map editor palette 2015-06-22 11:10:13 -03:00
Franklin Sobrinho d68a33b473 Grid/Tile map editor new item palette 2015-06-22 10:05:03 -03:00
Juan Linietsky e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
Juan Linietsky 669f5c994b fix "v" pivot adjust function 2015-06-16 16:15:01 -03:00
sanikoyes 14cd70faf3 Script editor: restore line/column after script reload 2015-06-16 15:15:10 +08:00
Juan Linietsky 8945670bc0 made changing pivot simpler in 2D nodes (just press v with mouse over position) 2015-06-12 13:53:18 -03:00
Juan Linietsky 143265d4cb Merge pull request #1973 from Biliogadafr/ColorRamp
Replace color phases with color ramp for Particles2D. (need some review/guidance)
2015-06-07 00:26:35 -03:00
Juan Linietsky b524b40fdc -fixed many memory initialization issues
-fixed deadlock on previews thread
-fixed compilation errors on unix
2015-06-06 22:06:58 -03:00
Juan Linietsky 9acab32daa new file dialog!
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
reduz 07a466f6e6 mesh preview 2015-05-31 21:13:24 -03:00
Juan Linietsky d5348eebdc work in progress, resource previews 2015-05-31 02:00:18 -03:00
Juan Linietsky f36e7dcb40 improved animation editor
-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
2015-05-25 01:47:02 -03:00
Biliogadafr df9d48d9b5 Replace color phases with color ramp for Particles2D. 2015-05-24 21:18:52 +03:00
Juan Linietsky 2696ecb769 reinstante focus into textedit after menu used in code editor 2015-05-17 15:38:24 -03:00
Juan Linietsky 421b4fec3e -compatibility option for physicsbody layers, fixes #1842 2015-05-10 15:58:08 -03:00
ehriche 897a1aade5 optional formal changes 2015-05-06 01:22:31 +02:00
ehriche dcc93a33fd fixed SpatialEditor::_init_indications. loopcounter "i" used ambiguous 2015-05-06 00:49:00 +02:00
Juan Linietsky 74b0e0c296 fix crash in editor when using alt+arrows to indent, thanks adolson and romulox_x 2015-05-05 00:17:22 -03:00
Juan Linietsky 68700ee3a9 Proper support for code editor autosaving (disabled by default) 2015-05-04 23:32:40 -03:00
Juan Linietsky 807a811fad changed some shortcuts in text editor, maybe fixes #1732 2015-04-24 16:25:27 -03:00
Juan Linietsky 59154cccf9 -Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky bedb4f1ab2 Merge pull request #1662 from TheHX/fix_plugins
Fix toolbar menu position(RichText and MultiMesh plugins)
2015-04-18 14:45:29 -03:00
Juan Linietsky fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Franklin Sobrinho 5cb4ba24d3 Fix toolbar menu position(RichText and MultiMesh plugins) 2015-04-09 09:48:46 -03:00
Franklin Sobrinho 59692d9012 Changed popup_centered by popup_centered_minsize in editor dialogs 2015-04-08 14:02:13 -03:00
Juan Linietsky d1567636f4 Merge pull request #1569 from sanikoyes/Pr-sort-sample-library
Pr-sort-sample-library
2015-04-07 20:17:16 -03:00
Juan Linietsky b1bf4fcef2 Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader
(Fix crash) in visual shader for curve remap node
2015-04-07 20:14:10 -03:00
Franklin Sobrinho f77349a4c2 Better fix 2015-04-03 10:28:30 -03:00
Franklin Sobrinho aa929bc1f1 fix_issue_#1594 2015-04-02 15:32:37 -03:00
Juan Linietsky 1572238adb merging okam changes 2015-04-02 07:22:17 -03:00
mostafahassan 78d734873d Fixed crash when trying to add keypoints and deleting them while holding mouse button down. 2015-03-31 22:49:11 +02:00
sanikoyes 1515de217e Sort sample lists by name(more readable) 2015-03-25 10:57:35 +08:00
Carl Olsson 817f9debe7 Add iostream include to collada plugin and change to light occluder to use canvas item snap function. 2015-03-23 08:24:52 +10:00
Carl Olsson fb2cdfe7ed Merge branch 'master' of https://github.com/not-surt/godot into snapping2
Conflicts:
	tools/editor/plugins/canvas_item_editor_plugin.cpp
	tools/editor/plugins/canvas_item_editor_plugin.h
2015-03-23 08:19:20 +10:00
Juan Linietsky c16276b414 Merge pull request #1378 from erbridge/settings_not_checkbox
Make View > Settings a non check item
2015-03-22 15:06:01 -03:00
Juan Linietsky f706e3e5d1 Merge pull request #1380 from ElectricSolstice/wparentheses_removal
Changed code to remove gcc -Wparentheses warnings.
2015-03-22 15:05:47 -03:00
Juan Linietsky 6d813c81b8 Merge pull request #1460 from MarianoGnu/master
Create Checkbox class with support for Radio Buttons
2015-03-22 14:55:36 -03:00
Juan Linietsky 1aaaee99e9 Merge pull request #1537 from rollenrolm/issue_#931
Fix issue #931: display current view name into editor's 3d scene viewpor...
2015-03-22 14:44:29 -03:00
rollenrolm cde55bee91 Fix for Issue #1484: Don't strip whitespace on line comment 2015-03-22 10:25:18 +01:00
rollenrolm 4d30bb7241 Fix issue #931: display current view name into editor's 3d scene viewports 2015-03-21 21:47:21 +01:00
Juan Linietsky 91744e9ed3 New Demo, Screen Space Shaders
-Fixes to screen space shaders.
-Fixes to isometric light demo.
2015-03-10 00:53:50 -03:00
Juan Linietsky 09489e3a78 lot of work on 2D lighting and isometric maps
added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
Mariano Javier Suligoy 63006f6f6f Register CheckBox class to create it using editor. 2015-03-02 22:12:51 -03:00
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
Carl Olsson 41686d5fdd Merge branch 'master' of https://github.com/okamstudio/godot into snapping2 2015-02-22 07:38:06 +10:00
Carl Olsson 402db5bd79 Renamed "snap to offset" to "snap relative". Better conveys meaning. 2015-02-20 22:21:59 +10:00
ElectricSolstice 0e1f34b49d Changed code to remove gcc -Wparentheses warnings. 2015-02-16 18:58:41 -08:00
Felix Laurie von Massenbach 56402900ff View > Settings isn't a check item. 2015-02-17 02:51:17 +00:00
Carl Olsson 196185d0be Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	scene/2d/tile_map.cpp
2015-02-15 18:21:35 +10:00
Carl Olsson e2c8aecb3d Better 2D Snapping
Consolidated duplicate snapping functions into CanvasItemEditor.
Allow non-square grids.
Add grid origin offsets.
Allow seperate toggling of grid display.
Add rotation snapping.
Add offset snapping.
2015-02-15 18:00:55 +10:00
Juan Linietsky 7ebb224ec1 Merge pull request #1362 from not-surt/tile_map_body_mode
Added body mode property for TileMap as kinematic body
2015-02-14 19:25:35 -03:00
Juan Linietsky c5f509f238 New Navigation & Pathfinding support for 2D
-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
Carl Olsson 9d182e93a3 Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too.
And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13 20:49:21 +10:00
Carl Olsson 6a38ab1b43 Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles. 2015-02-13 10:56:53 +10:00
Carl Olsson c613fb121b Moved wrapper function to TileMapEditor. 2015-02-11 21:40:50 +10:00
Carl Olsson 573ae5dd92 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	demos/2d/polygon_path_finder_demo/.fscache
2015-02-11 21:15:49 +10:00
Carl Olsson 9171f71ff5 Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set_cell. 2015-02-11 21:11:14 +10:00
Juan Linietsky 80d0117b83 Merge pull request #1174 from adolson/autoreload-edited-scripts
add option to automatically reload changed scripts
2015-02-09 21:35:52 -03:00
Carl Olsson afa13bf868 Forgot to update tile transform buttons when picking tiles. 2015-02-03 19:51:21 +10:00
Carl Olsson 52700563bc Finish GUI for tile transform. 2015-02-02 22:28:10 +10:00
Carl Olsson ee44664b2a Merge branch 'master' of https://github.com/okamstudio/godot 2015-02-02 21:34:47 +10:00
Carl Olsson c5bf43f6eb Working TileMap tile transpose transform. 2015-02-02 21:27:48 +10:00
Juan Linietsky c6eabbbec5 fixed world vertex issues in canvas item shader 2015-01-21 00:57:37 -03:00
Juan Linietsky 11c1756257 Visual Shader Editing for 2D
Editing 2D shaders with visual editor seems to work now.
2015-01-20 20:36:25 -03:00
Carl Olsson a8b318871c Prep for tile transpose transform. 2015-01-19 23:07:25 +10:00
Juan Linietsky a0511ed59a Color Ramp and Curve Map added to visual shader editing.
Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
2015-01-19 02:39:58 -03:00
Juan Linietsky 6f3c09047e -intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry :( 2015-01-18 09:51:11 -03:00
Dana Olson 5a4ef1c2cc fixes 2015-01-17 14:05:26 -05:00
Juan Linietsky be7d8a182c Merge pull request #1225 from marynate/PR-script-editor-close-tab
Only show Close Tab confirmation when script has unsaved change
2015-01-17 09:42:06 -03:00
Juan Linietsky 9ce885ccd8 Merge pull request #1227 from marynate/PR-editor-line-color
Add current_line_color editor setting for script and shader editor
2015-01-17 09:41:47 -03:00
Carl Olsson 9bfb08830b Wrapped duplicated CellOp generation code in a function and added TileMap tile picking with Ctrl+LMB. 2015-01-17 16:48:21 +10:00
marynate d0055a751b Add current_line_color ediotr setting for script and shader editor 2015-01-15 16:59:07 +08:00
marynate d2a0f86d9f Only show Close Tab confirmation when script has unsaved change;Update Close Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console 2015-01-15 15:55:18 +08:00
reduz f3dc51fc69 2D shader progress 2015-01-11 20:52:42 -03:00
BenH fc4d6765f1 Fixes #1160
Fixed curve handles not taking current zoom level into consideration
when being dragged
2015-01-11 12:18:10 +00:00
Dana Olson 6c4e1650fb add option to automatically reload changed scripts 2015-01-10 12:55:12 -05:00
Juan Linietsky 78f4b93703 Fixes to GraphEdit:
-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-08 00:41:34 -03:00
Juan Linietsky 3f1dd9c57f -Fixed matrix and vec+scalar multiplication issues, fixes #1143 2015-01-07 20:29:05 -03:00