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4 commits

Author SHA1 Message Date
Rémi Verschelde
49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Sergey Minakov
8b6357cf28 iOS: fix keyboard display 2020-12-16 05:05:38 +03:00
Sergey Minakov
2bdfec2418 iOS: Refactor platform code
Change project structure to be more like 4.0
Refactor and remove old code as followup after deprecations fix
2020-10-06 00:23:09 +03:00
Sergey Minakov
3386fac02c iOS: fix deprecations
Change deprecated method calls to new ones.
Guard iOS version dependant functionality behind availability checks.
2020-10-01 18:09:55 +03:00
Renamed from platform/iphone/gl_view.h (Browse further)