Commit graph

20 commits

Author SHA1 Message Date
Rémi Verschelde c4ff65207d dist: Rename Linux mime type to follow system convention
Mime type definitions are usually named like the mime type they define,
i.e. x-godot-project in our case.
It was introduced with reverse DNS naming as that's what FlatHub favors,
so it will need to be renamed there.

(cherry picked from commit 7eabf4c8a3)
2019-04-03 17:02:46 +02:00
Rémi Verschelde c363857426 Be explicit about usage of GDScript tests
Also drop empty "image" test, and print proper error when passing wrong
test name.

Fixes #25638.
2019-02-10 15:11:32 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde bc2e1eedc5 Tests: Drop old test_io referencing data which isn't included
This should eventually be rewritten to properly test IO features,
but this would be part of a bigger work on adding a proper testing
framework for Godot features.

Fixes #2454.
2018-12-05 00:47:05 +01:00
Rémi Verschelde 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch
Fixes #23509.
2018-11-05 08:46:27 +01:00
Hugo Locurcio 01914ee00b
Tweak AppStream metadata and add MIME type integration
This allows Godot to be registered as an application to open
Godot project files.
2018-07-28 00:40:05 +02:00
Rémi Verschelde 2d4a4a245d Main: Fix --check-only option implemented as paired
Fixes #20503.

Also added the option to the Linux manpage.
2018-07-27 08:39:48 +02:00
Hugo Locurcio 7360f6aeff
Rename AppStream metadata and desktop files to follow the specification
This also adds a few more fields to the AppStream file to improve
desktop integration.
2018-07-24 15:18:50 +02:00
Leon Krause c4c7270cc7 Fix help/man for --export and --export-debug 2018-05-10 22:08:21 +02:00
Michael Alexsander Silva Dias ea97e2d0eb Added the "GLES2" option for the video-driver in the terminal help. 2018-03-25 23:23:53 -03:00
Rémi Verschelde 87290ba4cd
Merge pull request #17666 from akien-mga/editor-fps-verbose
Add --print-fps option to output FPS to stdout
2018-03-21 17:40:37 +01:00
Poommetee Ketson ff070de986 s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
Rémi Verschelde 10fa69285c Add --print-fps option to output FPS to stdout
Works both for the editor and games.

Projects can still use "debug/settings/stdout/print_fps" to enable it
permanently. The --print-fps option takes precedence (so works even if
the project setting is disabled). That setting is also no longer redefined
on the fly based on the verbose flag, that was a mess.
2018-03-21 09:08:51 +01:00
Rémi Verschelde a55e2f2dac Dist: Fix Linux desktop file launch argument 2018-03-14 12:05:25 +01:00
Rémi Verschelde 95b8984d5f Add --quit option to help output and update manpage 2018-02-24 18:22:29 +01:00
Rémi Verschelde 03d42e9e0d Dist: Update manpage and macOS version string 2018-01-25 23:21:31 +01:00
Rémi Verschelde cebcba9022 Dist: Fix typos in manpage
[ci skip]
2017-09-24 19:40:36 +02:00
Rémi Verschelde b57fa8f19b Dist: Use HTTPS for screenshot link in AppData file
[ci skip]
2017-09-24 19:38:01 +02:00
Rémi Verschelde 622d428baa Dist: Add man page for Linux packagers
[ci skip]
2017-09-24 12:07:51 +02:00
Rémi Verschelde 20c8a4752c Dist: Add desktop and AppStream files for Linux packagers
[ci skip]
2017-09-24 10:10:29 +02:00