Commit graph

6 commits

Author SHA1 Message Date
Ignacio Roldán Etcheverry 50b603c7dc C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.

TEMPORARY REGRESSIONS
---------------------

Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
2021-09-22 08:27:12 +02:00
Ignacio Etcheverry f3bcd5f8dd C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.Build 2020-05-09 21:36:31 +02:00
Ignacio Etcheverry d9ff5f7fc2 Mono/C#: Default to net47 for new projects 2020-01-23 15:57:47 +01:00
Aaron Franke 5771f9959c
Mono formatting
No space for casting, add spaces inside braces, 4 space indentation, remove trailing indentation, remove BOM.
2019-12-11 16:32:47 -05:00
Ignacio Etcheverry 3af8bd071e Set C# 7 as LangVersion for GodotTools and Godot API projects
This will make it harder for someone to accidentally commit code that requires a newer version.
2019-08-25 15:53:47 +02:00
Ignacio Etcheverry 270af6fa08 Re-write mono module editor code in C#
Make the build system automatically build the C# Api assemblies to be shipped with the editor.
Make the editor, editor player and debug export templates use Api assemblies built with debug symbols.
Always run MSBuild to build the editor tools and Api assemblies when building Godot.
Several bugs fixed related to assembly hot reloading and restoring state.
Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
2019-07-05 09:38:23 +02:00