Commit graph

8 commits

Author SHA1 Message Date
Rémi Verschelde
d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
Juan Linietsky
61655d6dc2 Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 2016-06-18 11:13:03 -03:00
Rémi Verschelde
a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
J08nY
3fb3b7c1f7 Somewhat fixed Directory::get_space_left() return values. 2016-06-06 08:14:22 +02:00
Rémi Verschelde
0a5472e697 Remove trailing spaces 2016-04-02 20:26:12 +02:00
Zher Huei Lee
d7052ddba3 Added relative paths for DirAccess::remove()
Follows similar behaviour to DirAccess::rename()
2016-03-01 10:40:31 +00:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
santiagopf
c8077de714 utf stuff on osx 2015-12-13 22:21:49 -03:00