Commit graph

148 commits

Author SHA1 Message Date
Rémi Verschelde
6a180a6983
Merge pull request #15565 from RandomShaper/adpod-topmost-2.1
Add new window setting: always-on-top (2.1)
2018-02-14 16:43:20 +01:00
Rémi Verschelde
4e46b0b668
Merge pull request #13930 from marcelofg55/center_window_2.1
Added OS::center_window to center the window precisely on desktop platforms
2018-02-14 00:15:07 +01:00
Pedro J. Estébanez
f43981e9a6 Implement always-on-top for MacOS
Courtesy of @bruvzg.
2018-01-30 20:40:12 +01:00
Rhody Lugo
7b25a33762 add Colemak layout 2018-01-23 03:15:45 -04:00
Rémi Verschelde
3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
Rémi Verschelde
2712014744 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Xavier Sellier
377fdc1e33 Hardware cursor implementation for Godot Engine 2.1
- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
Rémi Verschelde
acb7107720 Style: apply clang-format (3.9.1) to current source 2017-12-11 15:18:06 +01:00
marcelofg55
129e0f34d0 Added OS::center_window to center the window precisely on desktop platforms 2017-12-03 17:13:26 -03:00
Rhody Lugo
714e02c0f6 disable caching for targets using helper functions 2017-11-28 16:14:24 -04:00
Rhody Lugo
388249c386 use the same cache for all branches for appveyor 2017-11-28 03:23:51 -04:00
Rhody Lugo
75925198be fix window position computations on macOS 2017-11-14 08:59:50 -04:00
Rhody Lugo
f09bbfa372 change matrix and enable caching for Android, iOS and macOS (cross-compile) 2017-11-13 15:13:46 -04:00
Matthias Hoelzl
fb236045de Make build scripts Scons 3.0/Python3 compatible
- Cherry picked #10662 and fixed merge conflicts.
- Manualy merged the change from #11904.
- Did not merge #12236 since I'm not sure whether the issue
  affects Godot 2.1 and I don't have VS2013 to test.
- Did not merge #11843 since it doesn't seem relevant (the
  code is only needed for creating DONORS.md, etc.).
- Did not merge #10727 and #11752 since they seem to be
  already included in #11742.
- The Windows and Linux builds have been tested with Scons 3.0
  using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-10-24 06:41:32 +02:00
Marcelo Fernandez
5cf2fc3a5f Implemented vsync OS functions for OS X 2017-10-23 12:05:42 -03:00
Marcelo Fernandez
d706ee6f0a Ported BastiaanOlij code from master to export to .dmg on OS X, with some improvements 2017-09-21 17:47:50 -03:00
Marcelo Fernandez
b0d5596738 Added OS::move_path_to_trash function, implemented only on OS X for now. 2017-09-21 17:45:32 -03:00
Marcelo Fernandez
60cf34b968 Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-19 19:56:24 -03:00
Rémi Verschelde
9d598833d2 Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
Fabio Alessandrelli
cc9d701658 Allow building fat binaries with osxcross
(cherry picked from commit d7f08ead4e)
2017-08-27 13:00:24 +02:00
Marcelo Fernandez
e3394fc437 Fix y axis for set_window_position on OS X 2017-08-21 15:36:55 -03:00
Vasiliy Makarov
d37d9aea8e fix build for osx 2017-08-19 10:47:15 +03:00
Marcelo Fernandez
647c4ae5bf Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-18 12:10:21 -03:00
Marcelo Fernandez
fe37afa8df Implemented borderless window functions on OS X 2017-08-14 09:53:05 -03:00
bruvzg
8edc3991fd Duplicate error messages to macOS logging system
(cherry picked from commit 68bf243461)
2017-08-13 20:29:46 +02:00
bruvzg
5b76a456da Fix warp_mouse_pos on macOS 2017-08-05 00:00:05 +03:00
Rémi Verschelde
c2fd0e65f7 Merge pull request #9986 from marcelofg55/2.1
Fix get_screen_* funcs returning old values after resolution changes on OS X
2017-07-31 14:03:15 +02:00
Rémi Verschelde
c1f54e1a45 Style: Apply clang-format on all files
Thus fixing some invalid changes that had still made it to the 2.1 branch.
2017-07-30 23:00:25 +02:00
Marcelo Fernandez
6eedfe4ecb Fix get_screen_* funcs returning old values after resolution changes on OS X 2017-07-30 16:58:00 -03:00
bruvzg
ad034962f1 Change display scale when moving the window from monitor to monitor
(cherry picked from commit d18922a56e)
2017-07-30 21:42:17 +02:00
Marcelo Fernandez
a6129f0a21 Fix mutex initialisation in OS X Audio Driver 2017-07-28 16:17:46 -03:00
Rémi Verschelde
93e06fa1a8 Merge pull request #9812 from bruvzg/2.1
Add macOS main menu (2.1)
2017-07-28 11:05:22 +02:00
Rémi Verschelde
45566c61e3 Merge pull request #9836 from bruvzg/2.1-resize-fix
Improved macOS window resizing behaviour (2.1)
2017-07-28 11:02:21 +02:00
bruvzg
c121f8d561 Fix Numpad Enter key on macOS 2017-07-26 16:46:44 +03:00
bruvzg
5c7ba482d0 Improved macOS window resizing behaviour.
Add redraw call to resize callback.
2017-07-25 12:11:39 +03:00
bruvzg
9ea472e810 Fix is_window_fullscreen() and set_window_fullscreen() behaviour after window has entered/left full-screen mode via green zoom button.
Fix get/set_current_screen & set_window_maximized.
2017-07-24 22:23:25 +03:00
bruvzg
0cd14e5bac Add macOS main menu 2017-07-24 14:32:07 +03:00
Marcelo Fernandez
077b455b93 Updated OS X audio driver with improvements from 3.0 2017-07-23 13:40:38 -03:00
Marcelo Fernandez
da7b181a39 Fix Right-Click (Ctrl-Click) on OS X 2017-07-22 16:35:07 -03:00
BastiaanOlij
88236c7418 Fix typo in plist export
(cherry picked from commit e735963182)
2017-07-14 22:04:09 +02:00
Poommetee Ketson
4a0dc529ce BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
ageazrael
fc27e46af4 Used in the macOS HiDPI options window is too small
(cherry picked from commit 109ad227d3)
2017-06-17 16:03:13 -07:00
volzhs
a495feae3e Make OS.get_locale() returns same value 2017-05-27 03:42:28 +09:00
Sean Bohan
ee670f3724 Implemented scrolling factor for smooth trackpad scrolling
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.

Ported from 304a1f5b5a (#7864).
Fixes #492 and #3913.
2017-05-15 06:44:00 +08:00
Rémi Verschelde
a27876d5ac Style: Apply clang-format (3.9.1) to Obj-C++ files 2017-04-09 14:03:52 +02:00
Rémi Verschelde
4b561e3e04 Merge pull request #8311 from BastiaanOlij/format_mm_2.1
Spaces to tabs and layout adjustments on .mm files
2017-04-08 16:49:51 +02:00
BastiaanOlij
33ea9fc4a7 Spaces to tabs and layout adjustments on .mm files 2017-04-08 09:47:13 +10:00
Rémi Verschelde
e9b045d9e5 Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
Rémi Verschelde
b3d1113ae3 Merge pull request #8152 from Hinsbart/input_id_2.1
[2.1] Better handling of joypad device IDs.
2017-03-27 08:51:15 +02:00
Andreas Haas
8c06da0d49
Better handling of joypad device IDs.
Now InputDefault is responsible for giving out joypad device IDs to the platform, instead of each platform handling this itself.
This makes it possible for c++ modules to add their own "custom" gamepad devices, without the risk of messing up events in case the user also has regular gamepads attached (using the OS code).
For now, it's implemented for the main desktop platforms.
Possible targets for future work: android, uwp, javascript
2017-03-26 00:12:11 +01:00