Commit graph

221 commits

Author SHA1 Message Date
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Rémi Verschelde f3726ee994 Use modules_enabled.gen.h to improve inter dependency checks
- Fix build with gdscript module disabled. Fixes #31011.
- Remove unused `gdscript` compile option.
- Fix build with regex module disabled.
- Fix ImageLoaderSVG to forward declare thirdparty structs.
2020-02-07 11:50:40 +01:00
Hugo Locurcio 9e3393a624
Optimize the editor icon generation
Icons are no longer upsampled when using an integer editor scale.
This makes some icons slightly less crisp, but the icons themselves
can be adjusted to mitigate this. When using a non-integer editor
scale setting, upsampling is kept as it improves crispness in a
far more visible manner.

When upsampling is disabled, this speeds up the theme generation
by about 100 ms on average, making the project manager and editor
start slightly faster. This also speeds up switching between themes.
2020-01-20 00:31:04 +01:00
Hugo Locurcio d72f5e0938
Only create the editor theme once
This prevents the editor theme from being created twice.
This speeds up the project editor and editor startup
significantly; startup is now 1.3 times faster on average
(tested on a debug build). RAM usage was also lowered by 7.5 MB
on average.

This partially addresses #35321.
2020-01-19 21:51:21 +01:00
Michael Alexsander 8b5992f665 Make possible to edit the GraphEdit's selection rect colors 2020-01-07 23:20:48 -03:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Michael Alexsander fd2c181a35 Revert "Merge pull request #34315 from YeldhamDev/editor_theme_optionbutton_arrow"
This reverts commit 0da0eec6cc, reversing
changes made to ec97535ea3.
2019-12-28 14:16:51 -03:00
Haoyu Qiu 6ee9833c6f Set proper icon for LineEdit in editor theme 2019-12-22 15:01:59 +08:00
volzhs 1acbbfc3f1 Set proper icons for FileDialog in editor theme 2019-12-20 17:13:31 +09:00
Michael Alexsander 5004b8b81e Fix OptionButton's arrow margin in editor theme 2019-12-12 20:16:48 -03:00
conankzhang 3854389156 Fix a constant name typo for GridContainer when creating an editor theme. 2019-10-31 01:01:54 -07:00
Michael Alexsander d92123ed97 Add "panel" style to PopupDialog 2019-10-27 19:45:03 -03:00
Bojidar Marinov db89fef8fa
Highlight singletons and class_names in GDScript
Also, implement a small QoL change for auto-typed variables.
Closes #5739
2019-09-28 13:13:18 +03:00
Hugo Locurcio 70c4e96623
Draw an indicator to denote overbright colors in ColorPicker
This makes it faster to distinguish overbright colors from
"standard" colors.
2019-09-27 15:28:42 +02:00
Rémi Verschelde 076dc9803a
Merge pull request #32119 from Calinou/unify-axis-colors
Use the same axis colors consistently in the 2D and 3D editors
2019-09-25 13:03:47 +02:00
Michael Alexsander Silva Dias 94ad89a5fb Fix various problems with tab-related icons 2019-09-22 23:08:14 -03:00
Rémi Verschelde d249bb37e5
Merge pull request #32112 from Calinou/project-manager-add-hover-style
Add an "hover" style to items in the project manager
2019-09-20 23:15:40 +02:00
Rémi Verschelde f7cd50e900
Merge pull request #32206 from Calinou/remove-unused-tree-constants
Remove an unused icon and constant in Tree
2019-09-20 23:14:50 +02:00
Hugo Locurcio 40a5de97e6
Remove an unused icon and constant in Tree 2019-09-20 17:50:13 +02:00
Hugo Locurcio 04f43116d6
Improve folding appearance in the editor inspector
The arrow is now displayed at the left to be consistent with
other places where folding is used. The arrow icons used are now
consistent with the rest of the editor. The `arrow_up` icon is
no longer used anywhere, so it was removed.

Additional spacing was also added for a better visual appearance.
2019-09-19 22:29:25 +02:00
Hugo Locurcio c2bcc3f700
Use the same axis colors consistently in the 2D and 3D editors 2019-09-13 14:08:41 +02:00
Hugo Locurcio 9e5f1d6641
Add an "hover" style to items in the project manager
This makes the project manager feel more responsive to user input.
2019-09-13 02:34:05 +02:00
Chaosus89 8fd8589547 Fix resizer icon visiblity on light theme in GraphNode 2019-09-01 09:12:26 +03:00
Chaosus89 227b1c32bc Fix graph edit lines color on light theme 2019-08-30 11:56:45 +03:00
Hugo Locurcio 2d6033c1a8
Improve more light theme colors in the editor for better readability
This also makes the "pressed icon" color easier to distinguish
on a light theme.

This closes #31763.
2019-08-29 15:11:23 +02:00
Hugo Locurcio e1b9004b0f
Rename FileDialog's folder icon custom color to folder_icon_modulate
The custom color introduced in be8d569744
had the same name as the "folder" icon, which could cause conflicts
in the generated documentation.

The new name is also more self-explanatory.
2019-08-21 18:43:01 +02:00
Hugo Locurcio be8d569744
Use a different color for folder icons in file dialogs
This makes them easier to distinguish from files for quick
visual grepping.

This can also be used in projects by setting the FileDialog "folder"
color. The default value (`Color(1, 1, 1)`) has no visual impact,
for compatibility with existing projects.
2019-08-20 00:10:27 +02:00
Hugo Locurcio 108f9646f5
Add an outline to box selection rectangles for better visibility
This also refactors selection box color definitions
to avoid repetition.
2019-08-15 22:27:32 +02:00
Hugo Locurcio 1e4398c345
Improve light theme colors in the editor for better readability
This tweaks existing color conversions and adds new conversions
for animation track icon colors.
2019-08-05 01:53:45 +02:00
Hugo Locurcio 28d3a6051c
Use base Color() constructors instead of Color::html()
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Rémi Verschelde 63e7d2db08
Merge pull request #28218 from KoBeWi/b00km4rk5
Add bookmarks for easier code navigation
2019-05-20 22:39:19 +02:00
Max Hilbrunner ee5ba3e097
Merge pull request #28366 from iwek7/feature/issue28355/showSpacesInEditor
Add feature to show spaces in code editor
2019-05-17 20:38:40 +02:00
Max Hilbrunner 2522a43256
Merge pull request #27097 from siddharth952/master
Adjusts the default color for search border
2019-05-16 23:17:53 +02:00
Tomasz Chabora 0bfcf8bc2f Add bookmarks for easier code navigation 2019-05-05 18:57:53 +02:00
Michael Alexsander Silva Dias acadfe0a49 Add "disabled" icon for 'CheckButton' 2019-05-02 13:39:56 -03:00
Siddharth dc7533517f Update editor_settings.cpp
Update editor_settings.cpp

Update editor_themes.cpp

Update editor_settings.cpp
2019-05-02 18:23:37 +05:30
miwanczuk fda3a568ef Issue-28355 - show spaces in editor 2019-04-30 14:57:48 +02:00
Rémi Verschelde 23147ae2c3
Merge pull request #28101 from MunWolf/debugger_cursor
Added a marker in text_edit that tells which row is executing.
2019-04-29 18:38:38 +02:00
Michael Alexsander Silva Dias 350bcce041 Expose 'TextEdit's tab drawing and folding to GDScript 2019-04-24 12:42:12 -03:00
Rikhardur Bjarni Einarsson 9bfa63496a Added a marker in text_edit that tells which row is executing. 2019-04-23 21:51:01 +01:00
groud 14a901e88f Enhance tree scrolling when dragging 2019-04-12 21:58:48 +02:00
Rémi Verschelde 5062b4a26b Fix condition in editor icons filtering logic
Fixes #27595.
2019-04-09 10:37:35 +02:00
Mariam Naiga d179cbc3c2 Fix cursor color in Label/RTL in editor
Fixes #26246.
2019-04-07 12:57:07 +02:00
Timo 1c178da72c
Merge pull request #26609 from nekomatata/shadow_offset
Support for shadow offset in box style
2019-04-06 19:36:57 +02:00
Hugo Locurcio 9ba6738719
Use the accent color to highlight selected text
This makes selections easier to see, while making them fit better
within the editor theme.

This closes #22552.
2019-03-27 22:12:41 +01:00
PouleyKetchoupp 8346d90c5e Properly handle different border widths in rounded corner aa
Note: removed (unused and not implemented) support for multiple border colors
2019-03-19 11:51:32 +01:00
Juan Linietsky 5f079e2ef9 -Make tileset and meshlibrary edit in a separate inspector, fixes #26671
-Made relationship lines appear based on theme settings, not previous hack
-Fix drawing of relationship lines (was broken)
-Fix double initialization of theme settings
2019-03-06 12:12:42 -03:00
Juan Linietsky 21289c6fea Some clean up to previous commit. 2019-03-04 17:11:49 -03:00
Juan Linietsky 53bec9deeb Fix and restore text, material and mesh previewers. 2019-03-04 15:53:18 -03:00
Chaosus 9d73cdd05d Increased contrast of solarized dark theme 2019-02-15 19:00:19 +03:00