Commit graph

6 commits

Author SHA1 Message Date
Rémi Verschelde 37eaa9d792 EditorNameDialog: Fix margins
Somehow the previous code is what works in *master*, though it looks buggy.
For 2.1, the margins should be set on the container itself.
2017-07-02 13:16:39 +02:00
Rémi Verschelde 5a6eaf5a55 EditorNameDialog: Remove unnecessary move_child
Fixes #9377.

(cherry picked from commit bb6e73f9c1)
2017-07-02 12:51:07 +02:00
Marco Melorio 3d7756df8e Added a container to EditorNameDialog
(cherry picked from commit d4082a8d92)
2017-05-26 18:47:32 +02:00
Rémi Verschelde e9b045d9e5 Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00
Rémi Verschelde 1b0e2b0c39 Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.

(Manual redo of 49c065d29c)
2017-03-18 23:45:45 +01:00
Renamed from tools/editor/editor_name_dialog.cpp (Browse further)