Commit graph

210 commits

Author SHA1 Message Date
Paulb23 729dc5da83 Stopped save scene flicker, issue 4118
(cherry picked from commit 9d74b76a69)
2016-04-02 22:15:06 +02:00
Ignacio Etcheverry d950a13c10 TileSet Export: Avoid invalid error when merge is enabled but file does not exist
(cherry picked from commit 897b33ce77)
2016-04-02 22:05:36 +02:00
Hubert Jarosz 424a104666 remove trailing whitespace
(cherry picked from commit 4a4f247914)
2016-04-02 22:03:48 +02:00
Franklin Sobrinho 1bdd5d24cb Removed "__editor_plugin_screen__" metadata creation
(cherry picked from commit b79e83ad6f)
2016-03-06 09:48:15 +01:00
Ariel Manzur 45a0bbe56e adds -pm and -project_manager command line options to start project manager
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-27 15:27:33 +01:00
Julian Murgia - StraToN d86b12a397 Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810 2016-02-27 15:27:25 +01:00
Julian Murgia - StraToN 7191de4670 Added a setting in editor defining scene tabs close button policy. Fixes #3777
global/always_show_close_button_in_scene_tabs
Default = OFF --> Close button only on active tab
ON --> Close button on all tabs
2016-02-20 02:45:04 +01:00
Ignacio Etcheverry 9c1bde4e4b Keep 'Play custom scene' button unpressed when not running 2016-02-18 13:16:31 +01:00
Rémi Verschelde 01cf698de7 Remove unimplemented SceneAnimationImport plugin from menu
The code structure is still available if someone wanted to implement it.
Issue #3667 will be kept as a reminder for the added todo.
2016-02-17 22:26:26 +01:00
Ignacio Etcheverry 8c0accc4ba Added option to restart custom scene 2016-02-17 20:54:19 +01:00
Ignacio Etcheverry d8f06085a2 Fix _quick_run method (Play custom scene) 2016-02-17 19:41:19 +01:00
Ariel Manzur 83b03e1c68 export from command line 2016-02-10 03:41:48 -03:00
Juan Linietsky 92a3b9fb9f -Property apply limits to V/H Splits in main editor window. Fixes #3567 2016-02-08 13:01:54 -03:00
Franklin Sobrinho 9f5d537993 Fix animation toolbar 2016-01-27 11:10:51 -03:00
Juan Linietsky 1d99e71d94 defer project export filesystem update if not visible 2016-01-27 07:23:51 -03:00
Juan Linietsky 31a4762fea Merge pull request #3435 from neikeq/output_focus_steal
Fix Output panel annoying focus steal
2016-01-25 00:30:14 -03:00
Ignacio Etcheverry a3e4914355 Fix Output panel annoying focus steal 2016-01-24 16:26:03 +01:00
Juan Linietsky 6c27df8df6 -Fixes a bunch of stdout errors, closes #2763 closes #2731 2016-01-23 19:51:51 -03:00
Juan Linietsky 5ca338bab6 -Fixed revert scene, should work proprely now, fixes #2782 2016-01-23 18:28:30 -03:00
Ignacio Etcheverry 88fd782060 EditorNode: Ignore unhandled input if there is a dialog visible 2016-01-21 23:51:06 +01:00
Juan Linietsky 74a48a0140 -Massive editor dialog cleanup
-Added a bottom menu list
2016-01-17 20:03:57 -03:00
Juan Linietsky 72fcb8a35b -Moved all the "root" input handling for GUI from individual Controls to Viewport.
-Should fix several reported bugs when controls don't have a common parent

This may have added new bugs, so please report if so!
2016-01-16 22:41:10 -03:00
Rémi Verschelde d64a9526cd Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock
Moved subscene creation from scene menu to an icon on the scene dock
2016-01-15 14:34:39 +01:00
Rémi Verschelde 1fc96e2dca Merge pull request #3329 from SaracenOne/color_ramp_fix
Color Ramp Editor Plugin Fix
2016-01-15 13:54:04 +01:00
Juan Linietsky d222229149 properly export sample compression type option 2016-01-14 11:50:24 -03:00
Juan Linietsky 4248c84e20 -Make sure scenes properly update when switching tabs, even if sub-instances changed. Fixes #3201 2016-01-14 11:06:20 -03:00
Juan Linietsky c4cee22510 Properly fix tab scrolling, fixes #3128, fixes #3314 2016-01-13 07:39:31 -03:00
Saracen 0b1f395e7d Fixed color ramp editor plugin to allow editing color ramps while in the spatial editor. 2016-01-12 20:13:45 +00:00
Rémi Verschelde 0b4c088089 Merge pull request #3320 from neikeq/ed_layouts_default
Allow to override the default editor layout
2016-01-11 23:55:36 +01:00
Ignacio Etcheverry 60adf21bc6 Allow to override the default editor layout 2016-01-11 23:51:45 +01:00
Rémi Verschelde 1f1c3038c2 Update copyright in remaining files + prints in the UI 2016-01-11 21:34:22 +01:00
Rémi Verschelde cbab728049 Merge pull request #3276 from TheHX/pr-quick-open
Quick open now can open multiple scenes and scripts
2016-01-11 11:42:13 +01:00
Juan Linietsky 6eb742d49f -Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102 2016-01-10 21:45:58 -03:00
Juan Linietsky 027072728e restored quit to project list keybinding, but kept change for OSX, closes #3185 2016-01-10 15:57:24 -03:00
Juan Linietsky 729ab84a49 wrong extensions shown when saving resources fixed 2016-01-10 15:38:47 -03:00
Franklin Sobrinho 7fa233cd89 Fix some error messages 2016-01-09 08:35:57 -03:00
Rémi Verschelde e3d4a851b7 Merge pull request #3280 from neikeq/issue_3227
Fix TileSet not refreshed after exporting without merge
2016-01-08 18:04:36 +01:00
Ignacio Etcheverry b4602567cf Fix TileSet not refreshed after exporting without merge 2016-01-08 17:54:13 +01:00
Ignacio Etcheverry 43b292de1e Scene->Close scene: ask confirmation only when unsaved changes 2016-01-08 16:53:47 +01:00
Franklin Sobrinho 7fa3bd4e78 Quick open now can open multiple scenes and scripts 2016-01-08 08:27:34 -03:00
Rémi Verschelde bc3b1a63ba Merge pull request #3208 from nounoursheureux/master
You can now create an inherited scene based on an already opened scene
2016-01-06 18:31:33 +01:00
Nounours Heureux f32a06e470 You can create an inherited scene based on an already opened scene. 2016-01-06 17:46:45 +01:00
Rémi Verschelde 820770e2e0 Merge pull request #3187 from neikeq/fix_3186
Fix editor layout saving
2016-01-06 11:58:03 +01:00
Rémi Verschelde a82e6f0baa Merge pull request #3219 from nounoursheureux/change_subscene_string
Change Import > Sub-Scene to Import > Node from scene
2016-01-06 11:48:22 +01:00
Juan Linietsky e8fbf39f88 -Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03 17:14:28 -03:00
Nounours Heureux 1c3a448a32 Change Import > Sub-Scene to Import > Node from scene 2016-01-03 18:07:05 +01:00
Ignacio Etcheverry fc17ec04fc Fix editor layout saving 2016-01-01 18:48:14 +01:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky 9c38ad0093 changed shortcuts to be better friends with OSX, closes #2398 2015-12-31 16:14:04 -03:00
Juan Linietsky ff1763e38f properly implement save as from script editor, fixes #2415 2015-12-31 13:12:27 -03:00