Commit graph

75 commits

Author SHA1 Message Date
Rémi Verschelde 1b65550ec7
clang-format: Various fixes to comments alignment from clang-format 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 14:50:32 +02:00
Francois Belair 6be31e559d
Fix empty line hover; fix open non-res:// script
(cherry picked from commit 572979d011)
2021-10-01 21:30:39 +02:00
Francois Belair 679ce6fd0b Fix LSP crash parsing scripts of temp size 0 2021-09-30 11:11:56 -04:00
Francois Belair ae3aec1dbc Makes LSP report new() as _init; fixes docstrings 2021-09-29 08:43:32 -04:00
Francois Belair 885d905b0d Make LSP send applyEdit to connect editor signals 2021-09-25 15:22:28 -04:00
John J. Donna II 91482a00bb
LSP: Add support for custom host setting
You can now configure host in the `language_server` settings in the editor
settings.

(cherry picked from commit be6da39b8a)
2021-09-20 13:55:28 +02:00
Rémi Verschelde 632844e464
Merge pull request #51320 from pycbouh/docs-extract-theme-items-3.x
[3.x] Add theme item descriptions to the online documentation
2021-08-13 22:39:09 +02:00
Francois Belair 6db17a523e Fix LSP completion crashing on sceneless scripts 2021-08-06 15:31:04 -04:00
Yuri Sizov fcbe5a3fde Add theme item descriptions to the online documentation 2021-08-06 18:20:51 +03:00
Francois Belair 1f0fa16a15
Fix LSP parsing get_node only from the scene root
(cherry picked from commit 03f8fa9f62)
2021-08-06 11:45:08 +02:00
Rémi Verschelde 63047093c9
Merge pull request #48616 from Razoric480/lsp-3x-rename
Implement LSP didSave notify and rename request [3.x]
2021-08-04 20:28:16 +02:00
Francois Belair 02bc1bf355 Fix LSP SymbolKind reporting wrong types
Classes were properties, functions interfaces, etc.
2021-07-24 16:25:47 -04:00
Francois Belair 802bb9c01f Implement LSP didSave notify and rename request 2021-07-17 11:50:17 -04:00
Francois Belair 5774098a91
Implement didClose notification in LSP
(cherry picked from commit 10429019ad)
2021-07-13 10:20:02 +02:00
Francois Belair 59d72279ae
Translate file path to URI on LSP symbol requests
(cherry picked from commit a56c2e459b)
2021-06-29 13:12:15 +02:00
Rémi Verschelde 140350d767
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Rémi Verschelde 3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 2021-05-04 14:45:15 +02:00
Rémi Verschelde 6e600cb3f0
Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
Rémi Verschelde 70ae90e0e8
Core: Drop custom copymem/zeromem defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.

Backport of #48239.
2021-04-29 12:34:11 +02:00
Francois Belair 1f54a75310
Make LSP update the filesystem of changed scripts
This updates global classes and exposes base member variables.
Fixes #39713

(cherry picked from commit b16bb33a5b)
2021-04-26 12:20:28 +02:00
Francois Belair 4e8e887748 Implement LSP didDeleteFiles to clear diagnostics
Fixes #43133
2021-04-01 13:41:53 -04:00
Francois Belair 7f8fe58825 Make LSP parser aware of variables in sub-blocks
Fixes #43164 and Fixes godotengine/godot-vscode-plugin#207
2021-03-24 16:52:38 -04:00
Taylor C. Richberger 59b82e1b6a remove invalid codeLensProvider value from lsp
codeLensProvider was false, it may not be a boolean like some of the other providers can, only optionally present.

(cherry picked from commit 91ce8d5fff)
2021-02-25 22:34:56 +01:00
Vignesh1-art 13871deb57 Fixed Invalid function bindings #46135
Fixed  GDScriptLanguageProtocol::notify_client - have 3 arguments, but only 2 are binded

(cherry picked from commit a5d931033e)
2021-02-18 23:46:54 +01:00
Pedro J. Estébanez 6d89f675b1 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-02-18 11:58:08 +01:00
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Ryan Roden-Corrent 4677502d7c Include gdscript warning name in LSP message.
My initial attempt changed this in the gdscript code, which resulted in
a duplicate warning name in the builtin editor. We should just append
the warning name in the LSP instead.

This uses parens to match what is shown in the builtin editor.

(cherry picked from commit 8dcc39ec91)
2020-07-15 12:15:16 +02:00
Rémi Verschelde 93e20a4cd4 GDScript LSP: Fix wrong error checks added in #39385
Reverts `latest_client_id` back to 0, as I misunderstood how the client
IDs are assigned and, without further testing and debugging, I can't
say if this was a bug or a valid default value.
Similarly, a `latest_client_id` of -1 is no longer raising an error.

Fixes #39548.

(cherry picked from commit 786f4ada35)
2020-06-15 14:34:35 +02:00
Rémi Verschelde 3edae035d5 GDScript LSP: Fix crash in notify_client
`latest_client_id` now defaults to `-1` (invalid ID) instead of `0`.

Also fix typo in notification `gdscrip_client/changeWorkspace`,
and fix argument names in method binds.

Fixes #39375.

(cherry picked from commit e34f33711b)
2020-06-10 15:30:52 +02:00
Oliver Frank 2173d041af Fix incorrect capabilities notification in LSP 2020-05-15 16:43:48 -04:00
Rafael Delboni 5736e43fe4 fix: Return only scenes for script owners on LSP completion
Fix: #36680
(cherry picked from commit 2f08f4ef4e)
2020-03-25 09:44:09 +01:00
Rafael Delboni ecfe9c24a2 Improve LSP completion using scene owner
Fixes: #36473

(cherry picked from commit 06bce137e3)
2020-03-25 09:43:49 +01:00
Oliver Frank 41500249e3 Fix crash after closing a GDScript LSP session
(cherry picked from commit ed482f6167)
2020-03-25 09:43:28 +01:00
of9 511105be67 Migrating language server from Websockets to raw TCP
(cherry picked from commit 24b27043fe)
2020-03-25 09:43:05 +01:00
Thakee Nathees 708aab7920 typo in gdscript_workspace.cpp/remove_cache_parser() fixed
(cherry picked from commit 07c99340d1)
2020-03-09 09:51:59 +01:00
geequlim 57151c5e31 Fix hover symbol content position
(cherry picked from commit 03d2d01082)
2020-02-14 16:08:14 +01:00
Francois Belair f6968d5f17 Fix static functions loop using class' functions
Besides being incorrect, it also caused a hard editor crash for purely
static classes or classes with more static functions than methods.
2020-01-28 14:19:09 -05:00
Houkime e1a0ce5af9 Prevent GDScript language server from listening to external hosts by default
* Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone)
* Set default for GDscript Language Server to listen only to localhost

Fixes potential security issue with GDScript language server being exposed to the
broad net by default.
Since it is the server which primary usage is to provide utility to the local
editor there is no need to expose it.
2020-01-15 00:29:59 +00:00
Rémi Verschelde 40f0649e5b Fix typos with codespell
Using codespell 1.16.0.

See ab3bccdb78 for procedure.
2020-01-15 00:49:52 +01:00
Geequlim d5e1890c85 Fix infinite loop error in document link parsing 2020-01-13 19:23:29 +08:00
geequlim e804eebfe5 Remove completion triggers for ',' and '(' which may conflict with signature helper 2020-01-11 23:51:25 +08:00
geequlim d901d5993b Allow enable/disable threading for LSP server
Restart LSP server when configurations change without restart the editor
2020-01-11 23:50:32 +08:00
Geequlim 6190d42825 LSP: Fix bracket completion for functions with one argument 2020-01-10 14:23:01 +08:00
geequlim d35c018a7a GDScript LSP: Implement signatureHelp
Enable smart resolve default to true as it is required for script symbol lookup
2020-01-09 00:57:54 +08:00
geequlim eb5861f9f1 GDScript LSP: Implement goto declaration 2020-01-04 20:02:26 +08:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu 078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Rafał Mikrut ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00