Commit graph

6378 commits

Author SHA1 Message Date
Ray Koopa a971186c26 Project setting to control node name casing
(cherry picked from commit 87fd54b2f1)
2017-01-12 20:47:25 +01:00
Juan Linietsky 6dd7d2c1f7 Implicit inheritance now defaults to Resource, will error for node scripts if extends not used. 2017-01-12 16:00:57 -03:00
Rémi Verschelde 430f3e6043 Merge pull request #7506 from Faless/winver_unif
Improvements to scons defined WINVER/_WIN32_WINNT
2017-01-12 17:14:19 +01:00
Fabio Alessandrelli 65483d57bf Improvements to scons defined WINVER/_WIN32_WINNT 2017-01-12 17:13:19 +01:00
Juan Linietsky ad224295c0 made math functions inlnie 2017-01-12 08:55:42 -03:00
Rémi Verschelde 942a9d9a20 Merge pull request #7505 from Paulb23/theme_color_fix
Colour theme fixes
2017-01-12 12:54:55 +01:00
Paulb23 e6a44fea05 Fix current script background color 2017-01-12 11:45:37 +00:00
Paulb23 d0ceefb1d7 Fix text editor theme saving and loading 2017-01-12 11:40:04 +00:00
Juan Linietsky 35b404ba08 Unify naming of blendshape / morphtarget into just "Blend Shape" 2017-01-12 08:34:00 -03:00
BastiaanOlij 5e4dcb3b7f Added support for getting gravity vector from iOS 2017-01-12 16:37:27 +11:00
BastiaanOlij efa9ded5f9 Added logic for adjusting to screen orientation and removed final negative z 2017-01-12 16:34:42 +11:00
BastiaanOlij ee98e06952 Added gravity vector back into the accelerometer data and flipped Z on the gyro 2017-01-12 16:34:42 +11:00
BastiaanOlij 51c60f7a49 Fixed up release motionManager and negate z for gyro and magnetometer 2017-01-12 16:34:42 +11:00
BastiaanOlij 5c13bae8df Replacing deprecated UIAccelerometer with Core Motion 2017-01-12 16:34:42 +11:00
Juan Linietsky 5afaf84ae1 Added a list of signals to rename, this should become a header eventually 2017-01-12 00:54:21 -03:00
Juan Linietsky 83cb84753f Renamed most signals so they refer to:
-An action being requested to the user in present tense: (ie, draw, gui_input, etc)
-A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
2017-01-12 00:51:08 -03:00
Juan Linietsky c84d618b4e Made InputEvent use floating point coordinates. 2017-01-12 00:12:54 -03:00
eska 68422c5dd6 Relink web build when HTML shell changes
Emscripten injects its loader script when linking, so force relinking
whenever the HTML shell changes.

Also remove useless FULL_ES2 flag, which should be a linker flag, but
would impact performance too much.
2017-01-12 01:05:07 +01:00
Juan Linietsky bfef8de1bc More efficient iteration syntax, and range() is converted behind the scenes to it. 2017-01-11 20:10:23 -03:00
Rémi Verschelde 41821ba11d Remove libmpcdec bundled lib, no longer used
Musepack support was removed in 857c50db70.
2017-01-11 22:40:51 +01:00
Rémi Verschelde a23ffb82bb Dehardcode version major in editor settings
Follow-up on 7474fc133a.
2017-01-11 22:40:51 +01:00
Juan Linietsky f698e2be4f Proper inheritance checking when requesting theem resources 2017-01-11 18:29:59 -03:00
Juan Linietsky a29f942c6b removed stray hash 2017-01-11 16:54:44 -03:00
Juan Linietsky 7474fc133a Editor settings file is now versioned 2017-01-11 16:52:21 -03:00
Juan Linietsky b7d69c2444 Added a BACK notification besides QUIT, so they go in separate channels. 2017-01-11 16:42:31 -03:00
Juan Linietsky 7bf4b592f8 using VariantParser to parse engine.cfg 2017-01-11 16:42:31 -03:00
Rémi Verschelde 42802ab9dc Merge pull request #6930 from bojidar-bg/gdscript-export-array-hint
Allow typing hints for Array class (in GDScript and Inspector)
2017-01-11 14:46:38 +01:00
Rémi Verschelde 34c33648f2 Add information about dev communication channels 2017-01-11 14:27:12 +01:00
Juan Linietsky 7b7b46ac50 remove shorteners for server types in script 2017-01-11 09:19:00 -03:00
Juan Linietsky 0413328dcb fix code generation so it generates Transform2D instead of Matrix32 2017-01-11 09:15:57 -03:00
Juan Linietsky e6583117df Both Array and Dictionary are always in shared mode (removed copy on write). 2017-01-11 08:54:17 -03:00
Rémi Verschelde 57166cd292 Merge pull request #7093 from bojidar-bg/named-colors
Add named colors to GDScript/Visual Script/core.
2017-01-11 10:36:15 +01:00
Juan Linietsky bc26f90581 Type renames:
Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Karroffel e781a7e07e pattern matcher: Implemented backend
changed comments
2017-01-11 04:40:28 +01:00
Karroffel d445f0639f pattern matcher: Implemented transformations 2017-01-11 04:40:11 +01:00
Karroffel f8a7c46273 pattern matching: implemented parser 2017-01-11 04:39:55 +01:00
Juan Linietsky 710692278d Merge pull request #7426 from m4nu3lf/bugfix/physics
Fixed inertia tensor computation and center of mass
2017-01-10 22:27:32 -03:00
Juan Linietsky 6671670e81 Merge pull request #7445 from tagcup/2d_math_fixes
Various corrections in 2D math.
2017-01-10 22:25:45 -03:00
Juan Linietsky 0acd4fccd5 Merge pull request #7438 from tagcup/matrix3_rotate_fix
Fix the order in which additional transformations are applied
2017-01-10 22:22:56 -03:00
Juan Linietsky 4338c90163 It is now possible to name layers of different kinds! 2017-01-10 22:20:57 -03:00
Juan Linietsky 80b733a33a uses the global thread to protect the instacnes map in GDScript, closes #4615 2017-01-10 19:02:52 -03:00
Juan Linietsky f3f4a11cfb - _ready() callback only happens once now, if you want to receive it again, use request_ready()
- C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks
- callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
2017-01-10 18:04:33 -03:00
Rémi Verschelde 6eeb994a7b Merge pull request #7493 from neikeq/pr-mingw-bits
Detect bits when building with MinGW
2017-01-10 17:17:10 +01:00
Ferenc Arn f271591ac2 Various corrections in 2D math.
This is the follow up for the 2D changes mentioned in PR #6865. It fixes various mistakes regarding the order of matrix indices, order of transformation operations, usage of atan2 function and ensures that the sense of rotation is compatible with a left-handed coordinate system with Y-axis pointing down (which flips the sense of rotations along the z-axis). Also replaced float with real_t, and tried to make use of Matrix32 methods rather than accessing its elements directly.

Affected code in the Godot code base is also fixed in this commit.

The user code using functions involving angles such as atan2, angle_to, get_rotation, set_rotation will need to be updated to conform with the new behavior. Furthermore, the sign of the rotation angles in existing 2D scene files need to be flipped as well.
2017-01-10 10:14:20 -06:00
Ignacio Etcheverry 460f030b73 Detect bits when building with MinGW 2017-01-10 17:08:31 +01:00
Rémi Verschelde bf50b41def Merge pull request #7492 from lonesurvivor/filesystem-dock
FileSystemDock: Collapse folders by default, add context menu with "E…
2017-01-10 15:44:00 +01:00
lonesurvivor 8fbd47c377 FileSystemDock: Collapse folders by default, add context menu with "Expand all" / "Collapse all" option. 2017-01-10 15:37:38 +01:00
Rémi Verschelde 0507f87de9 Merge pull request #7491 from BastiaanOlij/tools-no-fixes
Few small fixes so tools=no and target=release compiles
2017-01-10 15:31:03 +01:00
Rémi Verschelde 82ea31e42a Merge pull request #7490 from touilleMan/issue-7481
Remove deprecated Vector2.floorf method
2017-01-10 15:30:41 +01:00
Rémi Verschelde b7915b3ea2 Merge pull request #7482 from volzhs/modulate-color
Fix modulate property bind to Color
2017-01-10 15:30:28 +01:00