Commit graph

7166 commits

Author SHA1 Message Date
Rémi Verschelde 9437d610e1 Merge pull request #8556 from ippan/obj_import
support obj with negative indices
2017-05-05 22:45:36 +02:00
Rémi Verschelde 1f9266cbff Merge pull request #8532 from RameshRavone/patch-4
Separate distraction mode for scene & script editor
2017-05-05 22:40:57 +02:00
J08nY 243f059200 Fix template loading 2017-05-05 22:39:04 +02:00
Fabio Alessandrelli 1a7aafa90d Better explain out of memory error in message queue
Also effectively saves one unnecessary call when everything is fine.
2017-05-05 19:56:54 +02:00
Fabio Alessandrelli 5c6715a291 Fix UDP wait() not returning after first received packet 2017-05-05 17:41:11 +02:00
Andreas Haas def41b9856
Tree: Clear search string on selection.
The Tree node has the ability to jump to a specific item by typing the first few chars of it's name.
But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for
ages :P

With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)
2017-05-04 22:08:09 +02:00
Rémi Verschelde 6034eae95e Merge pull request #8637 from noshyaar/pr-lineedit
LineEdit: fix placeholder text affected by secret
2017-05-04 12:13:42 +02:00
Pedro J. Estébanez 5c0188b5c3 Fix infinite loop in DirAccessPack::get_current_dir() 2017-05-04 02:20:53 +02:00
Marc Gilleron 442006b4bf Added 3D freelook navigation mode
- Triggered by holding RMB
- Can look around in FPS style
- Can move with WASD
- Movement speed accelerates over time
- Can multiply speed with a modifier key to go faster or slower
- Configurable in editor settings and shortcuts
2017-05-04 01:38:12 +02:00
Poommetee Ketson e64c473bc9 LineEdit: fix placeholder text affected by secret 2017-05-03 19:23:36 +07:00
Rémi Verschelde f527a69462 Merge pull request #8589 from tagcup/dxt1_fix
Use correct mode for DXT1 textures.
2017-05-02 23:31:42 +02:00
PanPan 3cdfac7ed2 support obj with negative indices 2017-05-02 19:43:01 +08:00
L. Krause 0811335fd5 Implement cursor style control in HTML5 platform 2017-05-02 13:31:27 +02:00
Rémi Verschelde 5a6ccce97d Merge pull request #8612 from magyar123/pr-show-dict-contents
Make property editor display dictionaries (read only)
2017-05-02 11:33:05 +02:00
Rémi Verschelde acaa01dfa7 Merge pull request #8610 from akien-mga/project-file-extension
Rename project file to "project.godot"
2017-05-02 11:32:48 +02:00
Rémi Verschelde 8e64b27585 Merge pull request #8592 from hikari-no-yume/scene_import_rigidonly_flag_master
Scene importer: add -rigidonly flag for empties [master]
2017-05-02 11:32:25 +02:00
Rémi Verschelde 9bdc498f90 Merge pull request #8574 from eska014/html5-noglut
Remove GLUT usage in HTML5 platform
2017-05-02 11:30:01 +02:00
Rémi Verschelde 9a40b92b8a Merge pull request #8571 from tagcup/squish_sse
Detect SSE/SSE2 for libsquish.
2017-05-02 11:29:16 +02:00
Rémi Verschelde a37364620f Merge pull request #8569 from volzhs/editor-theme-1
Fix to use editor theme instead of handling each UI
2017-05-02 11:28:52 +02:00
Rémi Verschelde 6b769ac625 Merge pull request #8559 from Paulb23/script_recent_files
Added recent scripts to script editor
2017-05-02 11:27:57 +02:00
Rémi Verschelde 82fa41bce3 Merge pull request #8541 from RandomShaper/opt-out-capitalization
Add setting to opt-out of capitalization in property inspectors
2017-05-02 11:25:27 +02:00
Rémi Verschelde 28173ad35d Merge pull request #8620 from Zylann/issue8617_window_dialog_stylebox
Fix #8617 WindowDialog with custom panel background crashes godot
2017-05-02 11:24:41 +02:00
Rémi Verschelde ab9d7241d9 Merge pull request #8622 from mcanders/mcanders/issue8314_get_shader_type_index
Fix get_shader_type index upper bound
2017-05-02 11:22:04 +02:00
Carter Anderson 212c6306a8 Fix get_shader_type index upper bound 2017-05-01 23:41:44 -07:00
Rémi Verschelde 64c31a3a9f Merge pull request #8576 from eska014/html5-mousemodes
HTML5: Implement mouse lock/capture and hiding
2017-05-02 07:34:52 +02:00
L. Krause 101c542b77 Implement mouse capture and hiding in HTML5 export
MOUSE_MODE_CONFINED cannot be implemented.
2017-05-02 04:01:34 +02:00
Marc Gilleron d78efddbf5 Fix #8617 WindowDialog with custom panel background crashes godot 2017-05-02 02:18:50 +02:00
Rémi Verschelde 4dd291cecb Merge pull request #8586 from vnen/uwp-3
Fix compilation for UWP
2017-05-01 22:48:01 +02:00
mbalint12 be5e02708d Make script debugger display all kinds of objects 2017-05-01 19:47:06 +02:00
Rémi Verschelde 7ce8342ac5 Rename project file to "project.godot"
Slimmed down variant from the reverted #8375.
The rationale behind the name change is to give Godot's project file a unique
extension (".godot") that can be registered on the OS to be associated with
the Godot binary (OS registration not implemented here).

This PR also adds the possibility to start the game or editor if launched
with the project.godot passed as argument, which paves the way for allowing
a similar behaviour on a double-click in the OS file manager (code originally
by @Hinsbart).

Closes #6915.
2017-05-01 17:50:19 +02:00
mbalint12 a542372642 Make property editor display dictionaries (read only) 2017-05-01 14:25:47 +02:00
Andrea Faulds dd100374c1 Scene importer: add -rigidonly flag for empties (fixes #8430) 2017-04-30 16:26:23 +01:00
Ferenc Arn 2f84731177 Use correct mode for DXT1 textures.
libsquish, which is used to generate all S3TC textures, works only with RGBA textures.

Fixes #8550.
2017-04-29 20:01:12 -05:00
George Marques f7bd21a022
Fix compilation for UWP 2017-04-29 20:15:59 -03:00
Rémi Verschelde de7eba887e Merge pull request #8572 from akien-mga/thirdparty
Moving more thirdparty stuff (minizip, some single-file external libs) to the thirdparty directory
2017-04-29 22:57:49 +02:00
Juan Linietsky ea9dd6c0c1 Merge pull request #8579 from godotengine/revert-8375-project_extension
Revert "Use .godot as file extension for project files."
2017-04-29 12:57:20 -03:00
Juan Linietsky 6d2f985db4 Revert "Use .godot as file extension for project files." 2017-04-29 17:56:51 +02:00
L. Krause abe09919bf Fix HTML5 key events
Regression from 86f5ac3
2017-04-29 04:42:50 +02:00
L. Krause 847bd33fdf Remove GLUT usage in HTML5 platform 2017-04-28 21:54:44 +02:00
Rémi Verschelde d4029aa51a Move other lone thirdparty files to thirdparty/misc
Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
2017-04-28 21:19:25 +02:00
Rémi Verschelde c5f830d6b9 Split thirdparty smaz.c out of compressed_translation.cpp
Code comes from 150e125cba/smaz.c

With a small modification to match Godot expectations:
```
diff --git a/thirdparty/core/smaz.c b/thirdparty/core/smaz.c
index 9b1ebc2..555dfea 100644
--- a/thirdparty/core/smaz.c
+++ b/thirdparty/core/smaz.c
@@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 #include <string.h>

 /* Our compression codebook, used for compression */
-static char *Smaz_cb[241] = {
+static const char *Smaz_cb[241] = {
 "\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS",
 "\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277",
 "\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336",
@@ -89,7 +89,7 @@ static char *Smaz_rcb[254] = {
 "e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com"
 };

-int smaz_compress(char *in, int inlen, char *out, int outlen) {
+int smaz_compress(const char *in, int inlen, char *out, int outlen) {
     unsigned int h1,h2,h3=0;
     int verblen = 0, _outlen = outlen;
     char verb[256], *_out = out;
@@ -167,7 +167,7 @@ out:
     return out-_out;
 }

-int smaz_decompress(char *in, int inlen, char *out, int outlen) {
+int smaz_decompress(const char *in, int inlen, char *out, int outlen) {
     unsigned char *c = (unsigned char*) in;
     char *_out = out;
     int _outlen = outlen;
@@ -192,7 +192,7 @@ int smaz_decompress(char *in, int inlen, char *out, int outlen) {
             inlen -= 2+len;
         } else {
             /* Codebook entry */
-            char *s = Smaz_rcb[*c];
+            const char *s = Smaz_rcb[*c];
             int len = strlen(s);

             if (outlen < len) return _outlen+1;
diff --git a/thirdparty/core/smaz.h b/thirdparty/core/smaz.h
index a547d89..a9d8a33 100644
--- a/thirdparty/core/smaz.h
+++ b/thirdparty/core/smaz.h
@@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 #ifndef _SMAZ_H
 #define _SMAZ_H

-int smaz_compress(char *in, int inlen, char *out, int outlen);
-int smaz_decompress(char *in, int inlen, char *out, int outlen);
+int smaz_compress(const char *in, int inlen, char *out, int outlen);
+int smaz_decompress(const char *in, int inlen, char *out, int outlen);

 #endif
```
2017-04-28 21:19:24 +02:00
Rémi Verschelde 2398eb6ed4 Move core thirdparty files to thirdparty/{minizip,misc} 2017-04-28 21:19:23 +02:00
Rémi Verschelde 0a613ff970 Add a few missing copyright headers 2017-04-28 20:16:30 +02:00
Ferenc Arn b6259661ce Detect SSE/SSE2 for libsquish. 2017-04-28 12:47:35 -05:00
Ignacio Etcheverry 65c5dde560 Merge pull request #8562 from neikeq/ame-ame-ame
AudioServer: Set singleton to NULL when destructed
2017-04-28 18:25:21 +02:00
volzhs 3223305e5a Fix to use editor theme instead of handling each UI 2017-04-28 22:42:52 +09:00
Rémi Verschelde 2153feb6fd Merge pull request #8564 from volzhs/editor-theme
Update editor theme
2017-04-28 10:01:04 +02:00
volzhs be454ba2d6 Update editor theme 2017-04-28 11:01:17 +09:00
Ignacio Etcheverry 231fa92201 AudioServer: Set singleton to NULL when destructed 2017-04-27 21:36:35 +02:00
Paulb23 e37928bb50 Added recent scripts to script editor 2017-04-27 16:07:39 +01:00