Commit graph

3249 commits

Author SHA1 Message Date
ShyRed
a23c0877f1 Update Sprite when Texture changes
Make Sprite monitor its Texture for changes and trigger an update when the sprite changes.
2018-03-10 17:23:29 +01:00
Rémi Verschelde
079b919b41
Merge pull request #17341 from poke1024/fix16461
Fix unselectable flipped sprites (fixes 16461)
2018-03-08 08:40:49 +01:00
Rémi Verschelde
0b600fde3f
Merge pull request #17189 from CodeAndWeb/master
Fixes Selection of Sprites using AtlasTexture
2018-03-08 08:37:22 +01:00
poke1024
bd2e1df216 Fix unselectable flipped sprites (fixes 16461) 2018-03-07 18:58:45 +01:00
Leon Krause
38623e07ac Prevent division by zero in GridContainer 2018-03-07 17:36:28 +01:00
Rémi Verschelde
2efd7add4a
Merge pull request #17205 from Ranoller/patch-3
FIX Windows enter/exit mouse notifications
2018-03-06 10:16:01 +01:00
Rémi Verschelde
6a6aab498e
Merge pull request #17262 from poke1024/fix-sprite-get-rects
Fix uninitialized data in Sprite::_get_rects()
2018-03-05 10:46:17 +01:00
Bernhard Liebl
5f917139ab Fix uninitialized data in Sprite::_get_rects() 2018-03-04 21:19:32 +01:00
Ranoller
979dccbd8d
FIX Windows enter/exit mouse notifications
Fix to this issue #17202
2018-03-03 03:42:38 +01:00
Bernhard Liebl
0e1e95c41f Fix more regressions in RichTextLabel from PR 15711 2018-03-02 19:19:46 +01:00
Andreas Loew
a01ba4523b Fix selection of Sprites using AtlasTexture in the editor.
Fixes #16261.
2018-03-02 19:17:47 +01:00
Rémi Verschelde
ab001d830b Fix serialization of identifiers with non printable ASCII characters
Fixes #6888.
2018-03-02 13:33:53 +01:00
Hein-Pieter van Braam
555eebf3f4 Don't crash when trying to add an invalid navmesh
It is possible to try to add an invalid object as a navmesh through
GDScript which results in an engine crash. This creates a debug message
that should help the user figure out what's wrong.
2018-03-02 09:37:32 +01:00
poke1024
89f607604e Fix regression through fa98637aca 2018-03-01 18:03:53 +01:00
Rémi Verschelde
ce7da2c7d6 Viewport: Fix missing tooltips w/ disabled physics object picking
Previously this option seemed to be the sole responsible for enabling
physics processing in Viewport, while several other features like
tooltips and debugging collision hints rely on it.

All this logic is moved to internal processing (it's incorrect to let
it be affected by users disabling physics/idle processing), and disabling
physics object picking no longer affects the internal physics processing.

Fixes #17001.
2018-03-01 16:01:10 +01:00
Hein-Pieter van Braam
d702d7b335 Fix various valgrind reported uninitialized variable uses 2018-02-28 21:55:13 +01:00
Rémi Verschelde
6093660bfb
Merge pull request #16656 from JFonS/fix_gradient_crash
Fix weird editor crash when switching from editing one gradient to another keeps 'grabbing' variable to true
2018-02-27 11:38:19 +01:00
Juan Linietsky
125fc8cc44 Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future 2018-02-25 12:07:13 -03:00
Marc Gilleron
d2fae5c9a6 Fix Line2D tile mode for non-square textures 2018-02-25 01:49:10 +01:00
Rémi Verschelde
bc4b7bc82e
Merge pull request #16973 from JFonS/fix_initial_gizmo_visibility
Fix visibility of gizmos on scene load
2018-02-24 14:06:50 +01:00
JFonS
99d740c46e Fix visibility of gizmos on scene load 2018-02-24 12:05:43 +01:00
Rémi Verschelde
eedb85e618
Merge pull request #16932 from groud/fix_collision_shape_selection
Fixes collisions shape selection
2018-02-24 01:32:16 +01:00
Rémi Verschelde
6b32e96d6e
Merge pull request #16930 from PJB3005/18-02-22-styleboxtexture-texture
StyleBoxTexture: Texture instead of RES for texture and normal_map.
2018-02-24 01:29:35 +01:00
Rémi Verschelde
23ebae01dc Refactor version macros and fix related bugs
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
2018-02-23 20:15:29 +01:00
Gilles Roudiere
c250a9a9f9 Fixes collisions shape selection 2018-02-22 20:48:25 +01:00
Pieter-Jan Briers
b51a86a57a StyleBoxTexture: Texture instead of RES for texture and normal_map. 2018-02-22 19:27:35 +01:00
Rémi Verschelde
e349cedb6e Skeleton2D: Fix missing return value in comparator 2018-02-22 08:18:25 +01:00
Juan Linietsky
7cd867c3fe 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
luz.paz
612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Max
6a48f952ca Fixed disappearing text on filedialog buttons 2018-02-21 16:04:51 +02:00
Juan Linietsky
9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
Rémi Verschelde
35053e57ab
Merge pull request #16710 from YeldhamDev/filedialog_nothing_disabled
Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode
2018-02-21 13:25:27 +01:00
Rémi Verschelde
222516a815
Merge pull request #16756 from willnationsdev/shifted-rect-sprite
Simplify detection of Sprite clicks
2018-02-21 10:42:47 +01:00
Rémi Verschelde
c291fc39ad
Merge pull request #16772 from damarindra/tileset_editor_improvement
Tileset Editor Improvement
2018-02-21 10:40:43 +01:00
Andrea Catania
39fb83630d
Added forgotten infinite_inertia to bindings
Related to this comment: https://github.com/godotengine/godot/pull/16757#discussion_r169470394
2018-02-21 08:42:36 +01:00
Damar Indra
e69dd47501 Tileset Editor Improvement 2018-02-20 22:33:59 +07:00
Michael Alexsander Silva Dias
db80d56388 Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode. 2018-02-20 12:19:06 -03:00
Rémi Verschelde
497a4e9e25
Merge pull request #16757 from AndreaCatania/kinpush
Improved kinematic body, Now can move rigid body
2018-02-20 15:41:10 +01:00
Andrea Catania
6ed392f47a Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
Rémi Verschelde
2c44b2cee4
Merge pull request #16718 from Chaosus/triplanarfix
Add refraction possibility when triplanar uv mode enabled
2018-02-20 11:14:31 +01:00
Rémi Verschelde
55f00d9655
Merge pull request #16455 from volzhs/close-docs
Keep to show current script when closing all docs
2018-02-20 09:40:29 +01:00
volzhs
df84290a7e Keep to show current script when closing all docs
also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.

Fix #16403
2018-02-20 14:39:52 +09:00
Will Nations
b0bdb4456b Expose Sprite._edit_get_rect for click rect access 2018-02-19 16:45:11 -06:00
Rémi Verschelde
b2aeb02e7d
Merge pull request #16530 from AndreaCatania/rays
Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19 22:15:49 +01:00
Rémi Verschelde
6ee4298ee3
Merge pull request #16652 from aragar/FixQuotationInString
Fix quotation in string
2018-02-19 22:12:53 +01:00
Rémi Verschelde
d5daaa72fa
Merge pull request #15306 from poke1024/item-list-draw-speed
Boost drawing speed of ItemLists with many items
2018-02-19 21:53:59 +01:00
Rémi Verschelde
5933cf867a
Merge pull request #15780 from volzhs/emoji
Support colored font
2018-02-19 21:51:53 +01:00
Chris Bradfield
a5688ccd90 Improve CollisionObject/CollisionObject2D warning message 2018-02-19 21:48:31 +01:00
Rémi Verschelde
a41c45c335
Merge pull request #16060 from sdfgeoff/apply_torque
Exposed apply_torque_impulse to gdscript
2018-02-19 21:38:33 +01:00
Andrea Catania
ffc3ef8677 Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00