Commit graph

9 commits

Author SHA1 Message Date
Rémi Verschelde eaaee63b62 doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
Rémi Verschelde 16486a9055 doc: Sync classref with current source 2020-02-29 14:22:57 +01:00
Andrea Catania c143b5c677 Flushes commands just before the navigation server is destroyed 2020-02-26 09:42:51 +01:00
Rémi Verschelde fea37cfb52 doc: Sync classref with StringName/Callable changes 2020-02-22 14:59:09 +01:00
Rémi Verschelde 28bb2806f1 doc: Sync classref with current source 2020-02-19 09:55:47 +01:00
Andrea Catania 79fc7d7d6a Added utility functions to the new NavigationServer:
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use_collision = false);
- Vector3 get_closest_point(const Vector3 &p_point);
- Vector3 get_closest_point_normal(const Vector3 &p_point);
- Object *get_closest_point_owner(const Vector3 &p_point);
2020-02-18 17:12:45 +01:00
Rémi Verschelde 213a85521d doc: Sync classref with current source
Handle removal of Pool*Array types and other recent changes.
2020-02-18 14:02:02 +01:00
Rémi Verschelde 0e3d625737 doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.

Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00
Duroxxigar 383c583a0b Documented the new NavigationServer and all its associated nodes (2D and 3D) 2020-02-10 15:24:06 +01:00