Commit graph

37521 commits

Author SHA1 Message Date
Hugo Locurcio 2cece71b69
Merge pull request #52374 from danielkariv/fix-macos-fullscreen 2021-09-03 14:48:34 +02:00
Hugo Locurcio b658b275b1
Merge pull request #52357 from JestemStefan/Window_wrong_parameter_type
Fixed property info by changing Window current_screen parameter from string to int
2021-09-03 14:42:37 +02:00
Daniel Kariv 52b114bc78 fix fullscreen issue on macOS
adds a call for resize event.
2021-09-03 14:35:28 +03:00
Fabio Alessandrelli d20031ccae
Merge pull request #52342 from Faless/enet/4.x_no_close_error
[Net] Silence ENetMultiplayerPeer close_connection.
2021-09-03 10:20:26 +02:00
Max Hilbrunner 8c82e305ba
Merge pull request #52329 from ZuBsPaCe/gdscript-unused-private-class-variable-fix
GDScript: Fix for UNUSED_PRIVATE_CLASS_VARIABLE
2021-09-03 10:04:11 +02:00
ZuBsPaCe c76ad6b158 GDScript: Count usages of member variables.
Otherwise private member variables will always lead to UNUSED_PRIVATE_CLASS_VARIABLE.
2021-09-03 07:44:46 +02:00
ThreeRhinosInAnElephantCostume 15ccd83ada Added tests for expression matching 2021-09-03 06:59:13 +02:00
Fabio Alessandrelli c39d31899a
Merge pull request #52354 from V-Sekai/single_packed_array_spawn_fix
Fix sending zero-length spawn variant
2021-09-03 02:55:34 +02:00
George Marques da9daf4c3a
GDScript: Do not complete lambda arguments from parent class
Since lambdas are not overriding methods from the parent class, they
should not try to check inheritance for signature matching.
2021-09-02 19:54:55 -03:00
William Deurwaarder b92347c220 Fix incorrectly removing two characters by auto brace
In some situations when there were no braces auto brace still removed two
characters.  This has been fixed by adding a test that a brace is found.
2021-09-03 00:33:50 +02:00
JestemStefan 177173578a Changed Window current_screen parameter from string to int 2021-09-02 23:34:15 +02:00
SaracenOne f09f12ce55 Fix _send_default_spawn_default function sending zero length
PackedByteArray when deriving from a single PackedByteArray
state variant.
2021-09-02 21:36:54 +01:00
Aaron Franke 1933df0013
Some more C# formatting 2021-09-02 15:12:15 -05:00
William Deurwaarder b54b0bc580 Fix documentation viewer to scroll to end
Extra `line separation` height was not taken into account when the offset for
the different paragraphs (lines) was calculated.
2021-09-02 22:11:14 +02:00
Hugo Locurcio b73e7623c8
Merge pull request #33123 from Calinou/remote-inspector-capitalize-properties
Capitalize properties in the remote inspector
2021-09-02 19:44:53 +02:00
Paulb23 dd0988f027 Fix getting deliminator start over empty lines and blank start keys 2021-09-02 18:22:49 +01:00
Michael Alexsander ee4b0108e0 Make some enhancements to the POT generation 2021-09-02 11:12:54 -03:00
Fabio Alessandrelli 027fbc9a6c [Net] Silence ENetMultiplayerPeer close_connection.
Used to print an error when it was not active, now it just returns
immediately as per the documentation.
2021-09-02 15:21:09 +02:00
Hugo Locurcio 828f9c6c29
Fix missing SConscript warning when building using SCons 2021-09-02 15:14:28 +02:00
George Marques 29a3300c6a
Merge pull request #52071 from V-Sekai/gdscript_name_conflict_check
Checks in analyzer and compiler for GDScript naming conflicts
2021-09-02 08:25:02 -03:00
Gilles Roudière d4a84be4fb
Merge pull request #52331 from Geometror/tweak-tooltip-colors
Tweak tooltip style (slightly less dark/unified margins)
2021-09-02 12:22:46 +02:00
ThreeRhinosInAnElephantCostume a442b06313 Fix Find Next shortcut not working when search bar is focused 2021-09-02 09:54:26 +02:00
SaracenOne 84852585b9 Check for GDScript member and class naming conflicts in a variety of conditions. 2021-09-02 07:16:06 +01:00
Fredia Huya-Kouadio ebac430445
Merge pull request #52159 from m4gr3d/addoculus_openxr_
Update the AndroidManifest to enable access to Oculus OpenXR runtime
2021-09-01 21:09:28 -07:00
Hendrik Brucker 43faebdf48 Tweak tooltip style 2021-09-02 02:41:09 +02:00
Bastiaan Olij 23f27fbffc Add functions for access members by index on packed array objects 2021-09-02 09:41:35 +10:00
bruvzg 0089adbd30 [TextServer] Fix HarfBuzz handle init order. Fix MinGW build. 2021-09-01 23:18:03 +03:00
George Marques 3d13588057
GDScript: Fix loading of interdependent autoloads
Move the autoload resolution to runtime by loading it into the stack
with an extra instruction. This allows an autoload to use another
autoload singleton independent of load order.
2021-09-01 16:06:30 -03:00
Fredia Huya-Kouadio a160a95ea6
Merge pull request #52320 from nekomatata/android-plugin-view-order
Add support for adding plugin views behind the main view on Android
2021-09-01 11:54:46 -07:00
PouleyKetchoupp 0b681d5834 Add support for adding plugin views behind the main view on Android
Doesn't change the default behavior, but allows plugins to add their
view behind the main view, which gives more control over what happens
with inputs and can be useful along with transparent rendering.
2021-09-01 10:01:55 -07:00
Paulb23 ce064348fa Add CodeEdit breakpoint unit tests 2021-09-01 16:46:04 +01:00
Paulb23 24d02d0b4e Fix dummy rendering server memory leaks 2021-09-01 16:46:04 +01:00
Paulb23 d186862338 Fix InputMap and display server not nulling singleton on free 2021-09-01 16:46:04 +01:00
Paulb23 55a20129d6 Create framework for testing Signals 2021-09-01 16:46:04 +01:00
Paulb23 427d3d7207 Allow unit testing SceneTree Ojects 2021-09-01 16:46:04 +01:00
Paulb23 cd6b11222c Prevent crash on startup if no audio server 2021-09-01 16:46:04 +01:00
Gilles Roudière c97afc033f
Merge pull request #38722 from KoBeWi/proposition
Add offset for TextureProgress progress texture
2021-09-01 16:20:05 +02:00
Fabio Alessandrelli 58c30b2626
Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
Implement more advanced features for DAP
2021-09-01 16:17:32 +02:00
Hugo Locurcio 0adf1a6683
Document that node groups don't have a guaranteed order 2021-09-01 15:36:51 +02:00
Austin Tasato ce8eb09a25 Add "Physics intro" docs link for State classes 2021-09-01 06:03:03 -07:00
Hugo Locurcio c673aea124
Display the node name in scene tree dock tooltips
This makes long node names previewable without having to rename them.
2021-09-01 15:02:42 +02:00
SeleckyErik 7741afb55a Fix ParallaxLayer's transform resetting in editor
Disable resetting of ParallaxLayer's position and scale in editor to
allow setting the initial values.
2021-09-01 14:57:14 +02:00
George Marques 8259a3b1c2
Merge pull request #51987 from aaronfranke/fix-docs-gdvirtual
Fix docs after GDVIRTUAL pull request
2021-09-01 09:39:35 -03:00
kobewi e78ee616f7 Add offset for TextureProgress progress texture 2021-09-01 14:39:08 +02:00
George Marques 25ae279317
Merge pull request #52270 from KoBeWi/goodbye_polar
Remove cartesian2polar and polar2cartesian
2021-09-01 09:33:13 -03:00
George Marques cf59028972
Merge pull request #48237 from KoBeWi/they_came_from_angle
Add Vector2.from_angle() method
2021-09-01 09:32:42 -03:00
Hugo Locurcio ac7541c1b1
Merge pull request #52026 from Calinou/constiterator-fix-const
Fix ConstIterator to allow `for` range loops on Packed*Array
2021-09-01 14:25:01 +02:00
Gilles Roudière a2f808fc92
Merge pull request #52300 from kleonc/tab_container_drawing_disabled_current_tab
TabContainer Fix drawing current tab when it's disabled
2021-09-01 09:14:46 +02:00
kleonc 3311a5b593 TabContainer Fix drawing current tab when it's disabled 2021-09-01 03:59:45 +02:00
PouleyKetchoupp 83baecdff0 Add AnimatableBody inherited from StaticBody for moving platforms
Instead of having a physics node named Static that can be either Static
or Kinematic, AnimatableBody is added again as a separate node:
-Inherited from StaticBody to make its usage clearer
-Still separated from CharacterBody to make its usage more focused

Properly implemented constant velocity for kinematic bodies in godot
physics servers (induced velocity without actually moving).

Also updated description for the different physics nodes to make their
usage clearer.
2021-08-31 18:14:32 -07:00