Commit graph

8927 commits

Author SHA1 Message Date
Rémi Verschelde b86aa5614f Merge pull request #10793 from RandomShaper/fix-android-dbg-pre-21
Fix pre-Lollipop Android debug
2017-08-31 11:00:01 +02:00
Rémi Verschelde 433d4ada05 Merge pull request #10765 from poke1024/osx-system-dir
Implements OS_OSX::get_system_dir()
2017-08-31 10:58:02 +02:00
Rémi Verschelde b3496ee7ab Merge pull request #10763 from poke1024/realtime-polygon-2d-fix
Fixes two glitches in polygon2d wip mode introduced with #10614
2017-08-31 10:57:46 +02:00
poke1024 f2dc0c68fd Adds default directory for default_project_path 2017-08-31 07:15:17 +02:00
toger5 ff0a149de9 added setting for icon/font color: auto,dark,light 2017-08-30 21:47:10 +02:00
toger5 7793bfc544 added icon updating to most ui elements 2017-08-30 21:47:09 +02:00
toger5 97d7d84cac renamed light_color to contrast_color
- added tab highlighting
 - other changes to the theme to make use of contrast color
2017-08-30 21:46:27 +02:00
toger5 b2f70ca10c White Theme
- almost all the colors are generated now. They get adapted based on
   the theme color. All the correct icons are used
 - error label now uses error color
 - added missing button colors in editor theme
2017-08-30 21:44:48 +02:00
toger5 8610654c58 removed misc/scripts/svgs_2_pngs.py
- deprecated because icon conversion now happens in godot itself
2017-08-30 21:42:56 +02:00
toger5 57c6dbf253 removed svg's in icons/dark 2017-08-30 21:20:02 +02:00
toger5 aa8feff8c1 Implement color conversion for dark SVG icons 2017-08-30 21:20:02 +02:00
toger5 426c6b2c49 added to_ABGR32() to core/Color 2017-08-30 21:20:01 +02:00
toger5 c8448cb0ac moved 'scale import setting' into svg section 2017-08-30 21:19:13 +02:00
Pedro J. Estébanez d5447a90cc Fix pre-Lollipop (21) Android debug
Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise.

A message is printed both in editor output window and console (uppercase here) to let the user know about what mechanism is being used and why.
2017-08-30 20:39:01 +02:00
Paulo Gomes 2eb46801cb second attempt on fixing the indent glitch.
I've reverted the first attempt (https://github.com/godotengine/godot/pull/10653).
I was very naive and didn't consider that the glitch happens also if you're not in the first column, ex. if you have 2 tabs and press return in between them.
Hope this will solve the problem without messing anything else.
2017-08-30 19:35:38 +01:00
Pedro J. Estébanez a464659d5b Fix parsing of Android API level
And renaming the `Device.release` field to `api_level` for correctness.
2017-08-30 20:21:26 +02:00
Rémi Verschelde 752459cc5a Merge pull request #10641 from tagcup/o3_posscale_decomposition
Add a new decomposition to Basis.
2017-08-30 18:39:20 +02:00
Rémi Verschelde 6611dfbd6c Merge pull request #10378 from RandomShaper/nav-keep-start-end
Guarantee start & end points are returned by Navigation2D
2017-08-30 16:12:12 +02:00
Rémi Verschelde a469bb029d Merge pull request #10786 from hpvb/fix-crash-on-early-dialog
Fix a crash when an early dialog tries to appear
2017-08-30 16:06:40 +02:00
Rémi Verschelde 348eb4e4c5 Merge pull request #10361 from RandomShaper/tilemap-global-mtl
Let TileMap apply its material
2017-08-30 16:02:12 +02:00
Ferenc Arn 5ad8d310f2 Add a new decomposition to Basis.
This new decomposition splits the basis into a rotation-reflection matrix and a positive scaling matrix, which is required for physics calculations.
2017-08-30 09:37:18 -04:00
Gustav Lund 417113edf3 Renderer/Simulator flags
Now hopefully with correct code style
2017-08-30 14:22:43 +02:00
Hein-Pieter van Braam 89fbc5482d Fix a crash when an early dialog tries to appear
This changes the order of creating some of the dialogs that may appear
during project import/startup. It is possible for the 'accept' dialog to
be required before it is initialized.

This moves all of these dialogs to earlier in the constructor so this
can't happen.
2017-08-30 13:59:48 +02:00
Ruslan Mustakov 5ccdeccb6e Make GDNative work on Android
The changes include work done to ensure that GDNative apps and Nim
integration specifically can run on Android. The changes have been
tested on our WIP game, which uses godot-nim and depends on several
third-party .so libs, and Platformer demo to ensure nothing got broken.

 - .so libraries are exported to lib/ folder in .apk, instead of assets/,
   because that's where Android expects them to be and it resolves the
   library name into "lib/<ABI>/<name>", where <ABI> is the ABI matching
   the current device. So we establish the convention that Android .so
   files in the project must be located in the folder corresponding to
   the ABI they were compiled for.

 - Godot callbacks (event handlers) are now called from the same thread
   from which Main::iteration is called. It is also what Godot now
   considers to be the main thread, because Main::setup is also called
   from there. This makes threading on Android more consistent with
   other platforms, making the code that depends on Thread::get_main_id
   more portable (GDNative has such code).

 - Sizes of GDNative API types have been fixed to work on 32-bit
   platforms.
2017-08-30 18:14:19 +07:00
Juan Linietsky a1d7c496b9 Improved default directional shadow params, added bias split scale, closes #9828 2017-08-30 08:08:44 -03:00
Rémi Verschelde fdc1a907b8 Merge pull request #10782 from hpvb/fix-gdnative-10778
Remove 10778 related methods from GDNative
2017-08-30 12:57:21 +02:00
Hein-Pieter van Braam ec63438231 Remove 10778 related methods from GDNative
After #10778 master didn't build any longer with GDNative. This removes
the methods removed in that PR from the GDNative bindings for Basis
also.
2017-08-30 12:54:59 +02:00
Scayze fbda0cc45c AutoUse Pencil on Polygon creation 2017-08-30 12:52:06 +02:00
Rémi Verschelde 98ad0e5a02 Merge pull request #10743 from djrm/pr_improved_spatial_gizmo
Better spatial gizmo.
2017-08-30 12:46:53 +02:00
Rémi Verschelde 93c83da782 Merge pull request #10727 from hoelzl/vs2017
Generate project files for VS2017
2017-08-30 12:46:36 +02:00
Rémi Verschelde 7609efe757 Merge pull request #10746 from cryptonaut/issue9187-3.0
Cleaned up logic in Tween::_tween_process(), fixes #9187 (3.0)
2017-08-30 12:46:20 +02:00
Rémi Verschelde fd7ad7d80a Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signal
Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'
2017-08-30 12:46:00 +02:00
Rémi Verschelde 3e98835061 Merge pull request #10778 from tagcup/basis_set_rotscale
Remove Basis::set_scale and Basis::set_rotation_* functions.
2017-08-30 12:45:22 +02:00
Rémi Verschelde aac077774e Merge pull request #10774 from djrm/pr_gizmo_fixes
Fixed problem with highlight boxes not updating on translation
2017-08-30 12:45:01 +02:00
Rémi Verschelde e59b1212da Merge pull request #10776 from hpvb/fix-10758
Disable -ffast-math for etc2comp
2017-08-30 12:44:16 +02:00
Hein-Pieter van Braam d44414c711 Disable -ffast-math for etc2comp
Apparently -ffast-math generates incorrect code with recent versions of
GCC and Clang. The manual page for GCC warns about this possibility.

In my tests it doesn't actually appear to be measurably slower in this
case, and this is used in a batch process so it seems safe to disable
this.

This fixes #10758 and fixes #10070
2017-08-30 11:51:24 +02:00
Thomas Herzog 8b9026c05e Merge pull request #10747 from endragor/fix-gdnative-apigen
Fix GDNative API description generator
2017-08-30 09:17:11 +02:00
Ruslan Mustakov 415f7da025 Fix GDNative API generator after changes to MethodBind 2017-08-30 10:45:10 +07:00
Ruslan Mustakov bbb4ee90ce Add enums in GDNative API generator 2017-08-30 10:38:58 +07:00
Ferenc Arn a0bbf5c9af Remove Basis::set_scale and Basis::set_rotation_* functions.
Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people.

Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis.
2017-08-29 21:47:59 -04:00
Juan Linietsky efcafab625 Changed defaults, as it seems to be obviousy better to keep materials outside by default.. 2017-08-29 21:54:26 -03:00
Juan Linietsky 181420f3b2 Added nice icon to show when a file is broken on import. 2017-08-29 20:17:59 -03:00
Juan Linietsky 145ff58277 Fix constant reimport on broken files, closes #9930 2017-08-29 20:17:59 -03:00
Juan Linietsky 6d41ceea99 Merge pull request #10771 from neikeq/pr-improve-build-callbacks
Improve build callbacks
2017-08-29 20:12:04 -03:00
Juan Linietsky 9c3bddfac2 Merge pull request #10745 from neikeq/fix-docdata-and-stuff
DocData and virtual method type hints fixes
2017-08-29 20:11:07 -03:00
Daniel J. Ramirez b61374e5bd Fixed problem with highlight boxes not updating on translation 2017-08-29 17:50:45 -05:00
Juan Linietsky 1564a146b3 Merge pull request #10772 from djrm/pr_icons
Improved and added some icons
2017-08-29 19:50:37 -03:00
Daniel J. Ramirez e3e5dfdaf4 Improved and added some icons 2017-08-29 17:02:55 -05:00
Ignacio Etcheverry c18b7046c6 Improve build callbacks
- Build callbacks now return bool to determine if the build was successful. If the build fails, the editor won't run the game.
- Makes sure build callbacks are called after saving the scene ("Save Before Running" option).
2017-08-29 23:59:26 +02:00
poke1024 9d841b5336 Implements OS_OSX::get_system_dir() 2017-08-29 20:31:03 +02:00