Commit graph

5980 commits

Author SHA1 Message Date
Rémi Verschelde
6d722f2622 i18n: Add WIP Czech, Danish, Greek, Dutch and Thai translations 2017-04-07 21:25:56 +02:00
Rémi Verschelde
593149b1a0 i18n: Update template with current source 2017-04-07 21:22:11 +02:00
Rémi Verschelde
990e8e00c7 Merge pull request #8303 from RandomShaper/reset-folded-on-reset-edit-children-2.1
Reset display folded for an instanced scene if editable children is toggled off (2.1)
2017-04-07 19:10:03 +02:00
Pedro J. Estébanez
1b15c53479 Optimize-out some debug and/or non-tools methods
Collisions and nav debug are conditionally compiled depending on DEBUG_ENABLED
is_editor_hint() and is_node_being_edited() are compiled only with TOOLS_ENABLED
Every affected method is implemented in the header in case its macro is not present (the getters just returning false and the setters having an empty body) so the compiler can inline and finally no-op-out them as likely as possible.
is_node_being_edited() already showed a similar optimization effort and has been adapted to this change.
Furthermore, and as a consequence, -debugcol and -debugnav will not work on non-debug (strict release) builds.
This can bring a little bit of runtime performance on release and non-tooled builds (less code, so less cycles to spend and maybe more cache friendly).
2017-04-07 16:34:15 +02:00
Pedro J. Estébanez
4087e61900 Reset display folded for an instanced scene if editable children is toggled off
This avoids the display folded flag needlessly getting into the scene file (potentially forever) and also gives more visual feedback if the user re-enables editable children so it will display unfolded at first.
2017-04-07 15:46:13 +02:00
Rémi Verschelde
2ee9e033ec Merge pull request #8202 from williamd1k0/add-script-button
Add Attach and Clear Script buttons (2.1)
2017-04-07 08:54:39 +02:00
Rémi Verschelde
f7c3ecb38c Merge pull request #8294 from RandomShaper/sample-players-priority-2.1
Add priority to samples in a library (2.1)
2017-04-07 08:06:51 +02:00
Pedro J. Estébanez
9f8f8efa67 Add priority to samples in a library 2017-04-06 23:59:49 +02:00
Rémi Verschelde
3916d964de Merge pull request #8293 from Faless/2.1-enum
[2.1] Cherry pick GDScript enum support ( #6292 )
2017-04-06 23:05:29 +02:00
Rémi Verschelde
6ff1436fde Merge pull request #8292 from RandomShaper/spatial-audio-play-on-free-2.1
Make spatial AudioServers prefer inactive voices (2.1)
2017-04-06 23:05:06 +02:00
Pedro J. Estébanez
0501f3a901 Make spatial AudioServers prefer inactive voices
instead of unconditionally playing on the next voice slot; that will be the fallback if no inactive voice is found
2017-04-06 20:11:26 +02:00
Bojidar Marinov
dad8e04139 Add enum naming, by assinging a given enum's values to a Dict
(cherry picked from commit 88430f0962)
2017-04-06 19:01:43 +02:00
Bojidar Marinov
ed80f4563a Adds enums to GDScript
Fixes #2966

(cherry picked from commit 4ee82a2c38)
2017-04-06 19:01:43 +02:00
Rémi Verschelde
f71da5c8c5 Merge pull request #8273 from RandomShaper/fix-android-x86-2.1
Fix crash on Android-x86 (2.1)
2017-04-05 22:27:58 +02:00
Pedro J. Estébanez
212fca0c50 Fix crash on Android-x86 2017-04-05 22:16:04 +02:00
Rémi Verschelde
9a9bd12913 Fixer looping timer accumulation in _process
Follow-up to #8251.

(cherry picked from commit 5b5a825c7f)
2017-04-05 08:24:15 +02:00
Nikhil Shagrithaya
323041a476 previous value of time_left is added to wait_time before assigning to time_left
(cherry picked from commit ea4fbee8f2)
2017-04-05 08:23:34 +02:00
volzhs
a67400aee7 Make buttons closer in Scene tree
(cherry picked from commit a911b1f126)
2017-04-05 08:19:57 +02:00
Andreas Haas
1620f46f03 Viewport: Fix undefined behaviour found by llvm sanitizer.
When godot was running as the project manager, it tried to call a method on a null pointer (get_tree()->get_edited_scene_root()).
This is undefined behaviour and caused a crash when compiled with sanitizing enabled.

(cherry picked from commit 1d3c9c448d)
2017-04-05 08:18:59 +02:00
Fabian Mathews
1a1e25bfca Added ability to change A-star cost function
(cherry picked from commit b541402417)
2017-04-05 08:18:38 +02:00
Saggi Mizrahi
89b201b466 Add the option to check if input was handled
When working with a viewport you should call Viewport.input() to pass
the input, but if the input was unhandled you might also want to call
Viewport.unhandled_input() so that objects in the sub-scene can handle
the event. This adds a way to check if the input was handled so that you
know whether you should call Viewport.unhandled_input() or not.

Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
(cherry picked from commit 245ace6e2e)
2017-04-05 08:15:15 +02:00
Sergey Pusnei
e5d63aaece 8145 - Mouse Position is unknown until first mouse event on X11 & Win
- X11 update input->pos on EnterNotify
- X11 & Win call first-time events processing before main initialization

(cherry picked from commit c79e998d1f)
2017-04-05 08:08:08 +02:00
Ramesh Ravone
1c17e5b38d Update build.gradle.template
Updating project repository,
added jcenter() since Android Studio uses it by default.

https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/
(cherry picked from commit 77c81a21d8)
2017-04-05 08:07:01 +02:00
Rémi Verschelde
e10e732bf0 Merge pull request #8242 from volzhs/area-monitoring
Fix monitoring status of Area2D and doing same logic on Area too
2017-04-04 23:04:20 +02:00
volzhs
6222821535 Apply same logic to Area with Area2D
comes from 5b556ca and 73f53a7
2017-04-04 10:37:45 +09:00
Rémi Verschelde
d047e67977 Merge pull request #8243 from RandomShaper/improve-touch-button-2.1
Improve TouchScreenButton (2.1)
2017-04-04 00:19:50 +02:00
Pedro J. Estébanez
7d642e218e Improve TouchScreenButton
Fix shape not being updated
Add a way to hide the shape on editor and debug-with-visible-shapes
Remove useless checks
2017-04-03 14:38:01 +02:00
volzhs
73f53a7918 Fix monitoring status of Area2D 2017-04-03 21:00:38 +09:00
Rémi Verschelde
12749dd67a Merge pull request #8240 from volzhs/crash-project-setting
Fix crash when change project settings
2017-04-03 11:34:14 +02:00
volzhs
ddd01332ef Fix crash when change project settings 2017-04-03 17:49:02 +09:00
Rémi Verschelde
d0b0a3241f Merge pull request #8236 from RandomShaper/fix-warped-pan-2.1
Fix warped mouse panning on Linux (2.1)
2017-04-03 07:57:32 +02:00
Pedro J. Estébanez
5889169bbd Fix warped mouse panning on Linux
Fix/improve it also on certain edge cases for any platform
2017-04-03 02:59:03 +02:00
Rémi Verschelde
603f83ba91 Merge pull request #8230 from Hinsbart/upd_mappings_2.1
Input: Update Gamepad mappings. [2.1]
2017-04-02 13:02:39 +02:00
Andreas Haas
33f9873b70
Input: Update Gamepad mappings. 2017-04-02 09:59:53 +02:00
Andreas Haas
6438823037 Merge pull request #8166 from evolarium/joystick_fix
Initialize hat values for mapping and revert X360 mappings.
2017-03-30 14:16:03 +02:00
Rémi Verschelde
6392381c16 Merge pull request #8204 from Shin-NiL/2.1
Honor the Tween's final values
2017-03-30 13:09:21 +02:00
Rémi Verschelde
fd5215bffb Merge pull request #8179 from efornara/2.1
Allow remote debugging on disconnected Windows machines
2017-03-30 10:30:59 +02:00
Rémi Verschelde
2798a85ba7 Merge pull request #8172 from RandomShaper/improve-tile-palette-2.1
Several enhancements for the tile map editor (2.1)
2017-03-30 10:29:53 +02:00
Shin-NiL
ca96d7940e Honor the Tween's final values 2017-03-29 19:35:51 -03:00
William Tumeo
d90809151f Re-add attach button and context menu from 1880238c3e 2017-03-29 18:36:58 -03:00
William Tumeo
1307ff7eb1 Re-add clear script button and context menu from ce5200b30e 2017-03-29 17:23:49 -03:00
Emanuele Fornara
facacb886c Workaround to allow debugging on Windows when offline 2017-03-29 19:44:18 +01:00
William Tumeo
5d8d51719a Re-add script icons from 544194053a 2017-03-29 04:06:53 -03:00
William Tumeo
95f747ec93 Re-add create/load script button and context menu
- create from f51b202566
- load from 41329f9750
2017-03-29 03:46:35 -03:00
William Tumeo
225b1d2d76 Re-add script button from b77200728e 2017-03-29 02:16:26 -03:00
Jordan Patterson
391f6c5536 Initialize hat values for mapping and revert X360 mappings. 2017-03-27 11:00:37 -06:00
Pedro J. Estébanez
bba31fbad7 Several enhancements for the tile map editor
Allow sorting tile palette by name
Allow hiding tile ids in tile palette
2017-03-27 10:46:44 +02:00
Rémi Verschelde
e3d6d863af Merge pull request #8170 from RandomShaper/fix-uniform-move-2.1
Include uniform (Shift down) mode in only-one-Node2D dragging (2.1)
2017-03-27 08:57:05 +02:00
Rémi Verschelde
b3d1113ae3 Merge pull request #8152 from Hinsbart/input_id_2.1
[2.1] Better handling of joypad device IDs.
2017-03-27 08:51:15 +02:00
Rémi Verschelde
93107f4245 Merge pull request #8141 from elasota/fix-unshaded-spillover
Fix renderer sometimes not applying "unshaded" flag (2.1)
2017-03-27 08:47:15 +02:00