Commit graph

7 commits

Author SHA1 Message Date
Rémi Verschelde
a068152ba0 Physics2D: Rename default_density to default_linear_damp
Also adds a proper deprecating warning and tries to do some porting automatically.
Supersedes #4109.
2016-06-04 14:05:53 +02:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
eska
06e0eba402 Set World2D default angular damp per global physics_2d/default_angular_damp 2015-10-28 18:21:45 +01:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky
dac2017dee fixes/cleans up
-input now correctly works when using viewport scaling
-added function to get areas/bodies in given point
-added function to get space state directly from world
2015-03-22 09:40:26 -03:00
Juan Linietsky
b51f645711 Changes to 2D physics engine
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Removed "density" property
-Added instead more flexible "angular damp" and "linear damp"
-Added ability to override angular and linear damp in rigidbody
-Added gravity scale option rigidbody

Test well and iron out bugs, when it works the same will be moved to 3D
2015-01-05 18:37:12 -03:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00