Commit graph

6 commits

Author SHA1 Message Date
Gordon MacPherson
13da2cc91f Use GitHub Actions instead of AppVeyor for Windows platform
This was based on quarmin's initial configuration, we had compile issues with AppVeyor being super slow and GitHub actions will take less time and also manage a full rebuild in 30 minutes.

This adds cache handling and will work with MSVC and scons 4.0, it will build for every PR submitted to the Godot Engine, and also for the branches specified. I have tested the caching and it seems to be working.

I left the 'publish artefacts' disabled until we can request more storage from Microsoft, 5 GB is far to low for us and we would eat this limit very fast. (it is tested and works fine)

Co-authored-by: Rafał Mikrut <mikrutrafal54@gmail.com>
(cherry picked from commit 04592af5a4)
2020-07-13 15:16:38 +02:00
Juan Linietsky
c8e92b802c
Delete ISSUE_TEMPLATE.md
Deleted old style issue template.
2019-09-04 15:29:49 -03:00
Juan Linietsky
083bb0242d Update issue templates 2019-09-04 15:29:05 -03:00
karroffel
4df91109a1 remove karroffel from CODEOWNERS file 2019-08-23 09:33:25 +02:00
Rémi Verschelde
fca9f0bb7f Move CODEOWNERS and ISSUE_TEMPLATE.md to .github folder
Keeping CONTRIBUTING.md at the root so that contributors actually find it.

Also changed the custom FUNDING.yml link to point to godotengine.org/donate,
which also links to PayPal and other options.
2019-06-27 17:22:48 +02:00
Anders Nissen
fccc9f71b7
Setup GitHub "Sponsor" button 2019-06-27 15:27:50 +02:00