Rémi Verschelde
f2bc0cc966
Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps
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Add one-way collisions and individual shape offsets for tilesets
2017-06-26 22:47:26 +02:00
Rémi Verschelde
f7b77e5b76
Merge pull request #9318 from bojidar-bg/readd-normal-tilemap
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Add normal map to tilemaps and tilesets
2017-06-26 22:47:11 +02:00
toger5
b941931c95
tree fix drawing order for header +
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- the collapse arrow gets drawn after the background so its not hidden underneath anymore
- custom_bg_color no offset anymore
2017-06-25 17:12:36 -07:00
Juan Linietsky
d41978eb63
Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility.
2017-06-25 18:57:28 -03:00
Juan Linietsky
760cdbe1a3
-Added folding to property editor, persistent on objects it edits
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-Some changes to tree to support this properly
2017-06-25 17:31:22 -03:00
Bojidar Marinov
207feb2f87
Add one-way collisions and individual shape offsets for tilesets
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As requested in #9318
Accidentially fixes #2231 as well
2017-06-25 21:47:30 +03:00
Ramesh Ravone
c6e295c399
Fixes method bind
2017-06-25 16:35:39 +05:30
Juan Linietsky
83ae9a5e28
Ability to restart particle system with a function call
2017-06-25 08:01:50 -03:00
Poommetee Ketson
e3998528e0
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
Juan Linietsky
898d8fd557
Merge pull request #9353 from Zylann/gradient_refactor
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GradientTexture now uses a Gradient
2017-06-24 18:13:56 -03:00
Rémi Verschelde
44c7210387
Merge pull request #9249 from Noshyaar/pr-colorpick
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ColorPicker: fix DPI, hue & color update issues
2017-06-24 23:02:02 +02:00
Marc Gilleron
2bb1638b0a
GradientTexture now uses a Gradient
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- Added gradient property
- Deleted duplicate code
2017-06-24 21:50:44 +02:00
George Marques
bd2dd034a7
Merge pull request #9344 from Noshyaar/pr-envi
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Environment: remove ssr_accel property, fix typo
2017-06-24 12:51:02 -03:00
Juan Linietsky
bc509ac7bd
Simplified 2D Kinematicbody.. 3D will wait a bit.
2017-06-24 12:34:29 -03:00
Andreas Haas
e05621ba35
Merge pull request #9342 from GodotExplorer/pr-rich-text-vscroll-type-3.0
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Add statements for script types of RichTextLabel
2017-06-24 13:24:42 +00:00
Juan Linietsky
0cac32910a
-Restored support for Canvas BG mode on Environment
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-Improved ease of use of WorldEnvironment (no longer extends Spatial)
-2D editor viewport can now work in HDR!
2017-06-24 08:58:27 -03:00
Poommetee Ketson
04164bb317
Environment: remove ssr_accel property, fix typo
2017-06-24 16:07:37 +07:00
geequlim
81afb275eb
Add statements for script types of RichTextLabel
2017-06-24 14:18:23 +08:00
Juan Linietsky
6ba1e4677b
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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-Added ability to disable individual collisionshape/polygon
-Moved One Way Collision to shape, allowing more flexibility
-Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer.
-Modifying a CollisionPolygon2D on the fly now works, it can even be animated.
Will port this to 3D once well tested. Have fun!
2017-06-23 23:39:52 -03:00
Marc Gilleron
659897cfb8
Added Curve resource
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- New resource for curves in y(x) form
- CurveTexture now has a Curve
- Curve and CurveTexture share the same editor
2017-06-24 01:01:36 +02:00
Juan Linietsky
8ef1c41a4e
Small fixes required to get platformer to work.
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Added back CanvasItemMaterial
2017-06-23 14:31:59 -03:00
Juan Linietsky
3f2cd75c6f
Fix shortcuts, make them visible again and work.
2017-06-22 19:57:59 -03:00
Juan Linietsky
265d4e2d6c
Fixed bug regarding to two spatial 2d players not mixing properly
2017-06-22 17:50:03 -03:00
Bojidar Marinov
2edb082c7e
Add normal map to tilemaps and tilesets
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Fixes #9310
2017-06-22 18:15:50 +03:00
Juan Linietsky
fb72edf45e
Properly exposed material types everywhere.
2017-06-22 09:33:20 -03:00
Rémi Verschelde
e3b34810e3
Fix tools=no build
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This house is falling apart when I'm not around...
2017-06-22 12:12:30 +02:00
Juan Linietsky
f27d2a3355
-Moved NinePatch to shader, saves a ton of draw calls rendering UI
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-Implemented missing stretch modes, now tile and tile fit work
2017-06-21 23:37:25 -03:00
Juan Linietsky
95560e02c5
2D GPU Particles working..
2017-06-21 16:26:26 -03:00
Thomas Herzog
ceded65c01
Merge pull request #9257 from Shockblast/patch-1
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Remove Duplicate Include
2017-06-20 10:58:00 +02:00
Shockblast
3e733d0f92
Remove Duplicate Include
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Also solves a problem with AnimatedSprites, when you add sprites for the animation the engine crash
2017-06-19 20:52:10 -04:00
Thomas Herzog
f919be936b
Merge pull request #9277 from bd339/iss9266
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Add null-check to get_normal_frame
2017-06-20 00:44:01 +02:00
Benjamin Dahse
b95f57d050
Add null-check to get_normal_frame
2017-06-20 00:37:34 +02:00
Thomas Herzog
86407aebc5
Merge pull request #8407 from Jylhis/popup_item_select_hide
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Update PopupMenu hiding
2017-06-20 00:20:21 +02:00
Thomas Herzog
bfac7c476d
Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master
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Add double-sided flag to SpriteBase3D [master]
2017-06-19 23:46:54 +02:00
Thomas Herzog
b6b225f4c5
Merge pull request #8870 from tagcup/pathfollow
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Fix PathFollow rotations.
2017-06-19 23:30:40 +02:00
Poommetee Ketson
443e58e88c
ColorPicker: fix DPI, hue & color update issues
2017-06-20 04:00:05 +07:00
Juan Linietsky
8928509f09
Merge pull request #9256 from MarianoGnu/master
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Fix ColorPicker's screen pick functionality
2017-06-19 13:32:24 -03:00
Mariano Suligoy
f5185e7ba6
Fix ColorPicker's screen pick functionality
2017-06-19 09:23:57 -03:00
Juan Linietsky
0288be1e76
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
2017-06-18 22:55:02 -03:00
Juan Linietsky
969fa3cc73
-Added AudioStreamPlayer2D, for 2D positional sound
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-Added ability for Area2D to redirect positional sound to a specific audio bus
2017-06-18 21:07:32 -03:00
Juan Linietsky
33bf180067
Added normalmap support to stylebox and animated sprite.
2017-06-18 00:03:28 -03:00
Juan Linietsky
5c6cac4e53
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
2017-06-17 23:27:42 -03:00
Juan Linietsky
2da3f48e5a
-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible
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-Fixed referencing of world_transform in fragment shader not working
-Fixed unsycn bug related to getting shader param list from the server
-Fixed getting all textures from shader properly, fixes #8353
2017-06-17 11:03:48 -03:00
Rémi Verschelde
63544169f0
Merge pull request #9228 from BastiaanOlij/fix_primitive_slider
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Fix sliders for primitives
2017-06-17 10:36:41 +02:00
Juan Linietsky
b19225bfce
-Fix freezes caused by etccomp2, closes #9183
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-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
BastiaanOlij
4f20f52d5f
fix sliders for primitives
2017-06-17 09:18:09 +10:00
George Marques
7966ebe6fa
Complete changing of resource extensions
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Some places were missing in e42d59f
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2017-06-16 15:42:18 -03:00
Rémi Verschelde
7e5d9ed461
Merge pull request #9212 from BastiaanOlij/add_primitive_hints
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Add sensible hints to properties for primitive meshes
2017-06-16 17:51:14 +02:00
Rémi Verschelde
8b1bc9da88
Merge pull request #9208 from Calinou/tweak-default-fov
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Increase the default perspective camera FOV
2017-06-16 17:51:04 +02:00
BastiaanOlij
1e5a6d3cc8
Add sensible hints to properties
2017-06-16 23:56:13 +10:00