Commit graph

11 commits

Author SHA1 Message Date
kobewi
7ff135b015 Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
Paul Joannon
8455e901f3
class reference proofreading 2021-03-19 13:21:20 +01:00
Rémi Verschelde
469ac1e415 doc: Sync classref with current source 2021-03-10 10:54:21 +01:00
Rémi Verschelde
613b76cfd5
Merge pull request #43861 from JFonS/fix_gizmo_defval
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
2020-11-25 19:28:05 +01:00
jfons
e6949dae72 Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
It was commented for some reason I can't remember.
2020-11-25 18:55:07 +01:00
Ryan Roden-Corrent
8458ba0aef
Proposal 1246: Make Path3D handles more visible.
Resolves godotengine/godot-proposals#1246.

It is difficult to tell the difference between the handles for adjusting
curves and the points themselves when looking at a Path gizmo.
This re-uses the icons used for Path2D.

Unlike Path2D, this does not use a different icon for smooth vs sharp
points, as using a potentially different material for each point would
prevent batching the points in add_handles (and adding them out-of-order
messes up other logic based on handle indices).

This includes a public API change to allow specifying a texture for a
handle material. This allows spatial gizmo plugins to customize the way
a handle is rendered, if desired, but does not break existing behavior
(as providing no texture uses the default).

The path handle icons were resized as well.  16x16 is the standard icon
size. These icons were 10x10 rather than 16x16, and appeared rather
small in the editor.

To resize, I:

- Opened the original in Inkscape
- Resized the document to 16x16
- Opened the transform dialog
- Scaled by 160% proportionally
- Used Align/Distribute to center on the page
- Saved the document
- Cleaned with `svgcleaner --multipass`
2020-11-12 06:37:56 -05:00
Rémi Verschelde
c646768ba2
Merge pull request #40473 from rcorre/gizmo-doc
Fix return type on EditorNode3DGizmoPlugin::get_priority.
2020-10-01 14:28:38 +02:00
Hugo Locurcio
c4903a603b
Add link titles for all links in the class reference
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
Ryan Roden-Corrent
c6919a13da
Fix bound return type on get_priority.
Also adds a description explaining gizmo priority.

Inferred from:
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L5867-L5880)
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L6462-L6470)
2020-07-21 18:18:33 -04:00
Hugo Locurcio
fb2e4d77eb Document several editor-related classes to 100% completion 2020-07-20 14:48:42 +02:00
Rémi Verschelde
eaaee63b62 doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
Renamed from doc/classes/EditorSpatialGizmoPlugin.xml (Browse further)