godot/scene/animation/transitioner.h
2016-01-01 11:50:53 -02:00

69 lines
3.1 KiB
C++

/*************************************************************************/
/* transitioner.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TRANSITIONER_H
#define TRANSITIONER_H
/*
class Transitioner : public Node {
OBJ_TYPE(Transitioner, Node);
public:
enum Interpolation {
INTERPOLATION_NEAREST,
INTERPOLATION_LINEAR,
INTERPOLATION_CUBIC
};
enum TransitionType {
TYPE_PROPERTY,
TYPE_METHOD,
TYPE_TRANSITION
};
void create_transition(const String& p_transition, TransitionType p_type);
void transition_set_target(const NodePath& p_node,const String& p_target);
TransitionType transition_get_type() const;
void transition_add_key(const String& p_transition,float p_time, const Variant& p_key);
int transition_get_key_count(const String& p_transition) const;
Variant transition_get_key_time(const String& p_transition.int p_key_index) const
Variant transition_get_key(const String& p_transition,int p_key_index) const;
void transition_remove_key(const String& p_transition, int p_key_index);
void transition_clear_keys(const String& p_transition);
void remove_transition(const String& p_transition);
void transition_
Transitioner();
};
*/
#endif // TRANSITIONER_H